2026-07-28 08:12 UTC · Community Announcements · Dom
{STEAM_CLAN_IMAGE}/31953633/c1ef923f7571857a89ea914ce86e00400110b930.jpg Hi, the definitive, free Swarmlake 4.2 update is out now: Added rival runs: Pick any leaderboard entry as your rival and their run is overlaid directly on your stats chart, curve for curve, so you can see exactly where they pulled ahead. With no rival selected it compares against your own personal best. Select a rival from the new leaderboard's context menu. Added replay movement trail: Replays viewed in third-person mode now draw a ribbon showing the player's path over the last five seconds, making routing readable at a
2026-06-24 13:17 UTC · Community Announcements · Dom
{STEAM_CLAN_IMAGE}/31953633/4a69de93f7d22e04eb7c1a930119d26075b8e3b4.jpg Hi, the free Swarmlake 4.1 update is out now. Where 4.0 rebuilt the game, 4.1 deepens it at both ends: more ways in for new players, and more room to master for everyone else. Added assists: Optional sliders to tune the challenge: game speed, enemy spawn rate, maximum health, and beam charge speed. Enabling any assist disables leaderboard ranking for that run, so the leaderboard stays fair. Achievements still unlock. Added accessibility options: Colorblind filters, reduce flashing, camera shake amount, and two motion comf
2026-05-25 18:50 UTC · Community Announcements · Dom
Hi, the free Swarmlake 4.0: Zenith update is out now. 8 years after release, this is the definitive version of Swarmlake:Added shooting beam: A manual fire mode that charges and fires a concentrated energy beam. Can create corridors through enemies, detonate bombs directly and create an explosion on the floor, opening up new scoring combos and high-skill expression.Added beam jump: Fire the beam at the ground while jumping to launch yourself upward. Can be cancelled mid-air.Added variable jump height: Tap for a short hop, hold for a full jump. Opens up more precise vertical control in tight si
2023-09-13 17:17 UTC · Community Announcements · Dom
{STEAM_CLAN_IMAGE}/31953633/cf74e60808f1e4198ef37d2f7f04bccc0c1b531b.png Hi, the free Swarmlake 3.0 Update is out now: Added player health Improves understandability of game overs which was by far the most common complaint since release. In the past the binary nature of one-hit deaths resulted in frustrations as there was no warning possible. Also increases the elasticity of the game challenge. This will affect the gameplay dynamic as it is now possible to intentionally take damage to get to a bomb. Added bowl-shaped arena wall Removes the punishing nature of falling off the arena while keepin
2023-06-16 22:04 UTC · Community Announcements · Dom
{STEAM_CLAN_IMAGE}/31953633/0474692530981e1d0c61811ca874fc83cfbe9a3e.jpg Hey all, Swarmlake 2.14 is out to improve understandability and depth: Added arena limit Increases the required decision making and adds more positioning and meaning to space. It improves the depth tree for both expert and beginner players. For the latter it reduces the amount of invalid options such as running infinitely backwards/forwards or making too big of circles. Since the game gets harder over time this only ever resulted in slower and more frustrating deaths which were not obvious to understand. Improved enemy sp
2022-08-25 13:24 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/33cd96b2cc998ee30c74d3a8e3ccd66d72e34927.jpg Hi, Swarmlake 2.13 is out to improve clarity: Added bomb projectile attract feedback Added death player hitbox pulse Added descriptions to settings and tutorial UI Improved fading out bomb shockwave Improved all UI icons Improved controller support Fixed bomb shockwave model size Fixed UI interaction with right mouse button Thank you - Dominique
2022-07-07 16:52 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/685c2bd6c0a6bff8f9cd7e9b7838e9a7c4f6d0d8.jpg Hi all, Swarmlake 2.12 is out to improve depth: Added bombs moving slightly to player on each projectile hit Added pulling shards vertically up to player on jump Added grace time to enemy jump Added enemy jump sign on UI Improved consistency of attracting shards vertically Improved death camera by adding vertical offset Improved replay compression Reverted constant bomb movement from last update Reset leaderboard Unfortunately the leaderboard had to be reset due to the gameplay changes. Thank you for your understanding -
2022-06-23 16:54 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/ad8db2c92df7f7e7ae6327b6c77c7099979f3bef.jpg Hey, Swarmlake 2.11 is out: Added gun muzzle flash Added slight horizontal bomb movement (reverted) Improved bomb spawn interval consistency Improved visibility of shadowed enemies Improved visual clarity by reducing enemy explosion size Improved floor model Fixed orbit camera ground collision by keeping player centered Fixed floor springs being able to clip into third person camera Thank you for your feedback and support - Dominique
2022-05-28 10:08 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/debcf522f3f7d67b1d901a3ec39d63045778fe41.jpg Hi, Swarmlake 2.10 is out to improve clarity: Added third-person death camera Added replay orbit camera mode Added 8x replay speed Added showcasing always a top 10 replay at game start Added gun fire rate display to UI Added first bomb movement to improve tutorial Fixed rare visual bomb spawn glitch Fixed immediately stopping sound effects on pause Tweaked visual player model Tweaked visual enemy explosion sizes Tweaked visual enemy sizes to better fit their collision sphere Removed visual sun object Removed score-based b
2022-01-01 17:45 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/6c2c18ce2e563a2c706f467ee2104952fea1c5de.jpg Hey all, Swarmlake 2.9 is out aiming to improve the game based on recent feedback: Decreased distance of replacing bomb on spawn limit when far away from player by 40% Decreased time-based enemy spawn scaling by 20% (same as before 2.8) Readded score-based bomb spawn limit (reverted) Fixed replacing farthest bomb on spawn limit in rare cases Removed replacing invisible bomb on spawn limit Reset leaderboard Touching bombs is one of the core tensions of the game. Interesting decisions emerge from moving towards bombs (rewar
2021-12-28 22:19 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/98b31a99e192659e1005dfd58209a81701e6a847.jpg Hi all, Swarmlake 2.8 is out to improve balance: Increased time-based enemy spawn scaling by 20% (reverted in 2.9) Decreased fire-rate increases to 1,000, 3,000 and 6,000 scores Decreased distance of replacing bomb on spawn limit when far away from player by 20% Readded avoider (orange) enemy intercepting the player (same as in 2.5) Fixed spawning bombs too close to each other in rare cases Removed bomb movement Removed score-based bomb spawn limit (reverted in 2.9) Removed score-based bomb spawn frequency Moved slowmo fr
2021-12-22 18:00 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/756c3202074b78d07d0283f1cff736e329c7e728.jpg Hey, Swarmlake 2.7 is out to improve balance: Decreased bomb speed by 95% Increased bomb to bomb avoidance radius by 100% Increased bomb spawn frequency by 20% Added replacing bomb on spawn limit when far away from player Improved bomb spawn height variation Removed slowing down bomb on projectile hit Removed bomb itself dropping a shard Reverted avoider (orange) enemy intercepting the player (reverted in 2.8) Reset leaderboard Thank you - Dominique
2021-11-24 18:07 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/94d6b4b41e5a64d179d8b104584d94957cc019cd.jpg Hi, the free Swarmlake 2.5 Update is out which improves balance based on player feedback: Readded fire-rate increases at 1,000, 5,000 and 10,000 scores (same fire-rate as before 2.4) Added time-based enemy spawn scaling Added score-based bomb spawn limit until 4,000 score Improved movement of avoider (orange) enemy by intercepting the player Increased crystal attract speed by 100% Increased swarmer (white) enemy max speed by 10% (same as before 2.4) Removed slowmo outside of fire-rate increases Reset leaderboard Thank you
2021-10-29 10:42 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/0474692530981e1d0c61811ca874fc83cfbe9a3e.jpg Hey all, the free Swarmlake 2.4 Update is out now which improves balance: Added score-based bomb spawn frequency scaling Increased bomb spawn frequency by 33% Decreased bomb spawn limit from 5 to 3 Decreased swarmer (white) enemy max speed by 10% (reverted in 2.5) Removed score-based fire-rate increases (reverted in 2.5) Reset leaderboard Congratulations to the top ten players and everyone else who competed the past year: {STEAM_CLAN_IMAGE}/31953633/19d09d76c3365cfb3de6ff259c838aadc512aa17.jpg Thank you - Dominique
2020-06-25 17:38 UTC · Community Announcements · Dominique Grieshofer
{STEAM_CLAN_IMAGE}/31953633/f2c7823bb00f3c1c0ee677f30aae8833f5cf221d.jpg Hi all, the free Swarmlake 2.0 Update adds the most requested features since release: Leaderboard replays, a new gun and more! Swarmlake 2.0 is the biggest update yet and required a near complete rewrite to make the custom engine deterministic which in turn allows for efficient input-based replays. This update would not have been possible without the continued play-tests, feedback and support from the passionate players: Added leaderboard replays with slow-mo, fast-forward and 3rd-person camera Added deterministic gamepla
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