Important Announcement
Please click this link to read an important announcement from our studio.
Warfare 1944 is a World War II tactical shooter. The game is being developed MicroProse Software, Inc. Built using the OHDCore framework by Drakeling Labs for Unreal Engine 4.
| App ID | 793560 |
|---|---|
| App type | Game |
| Developer | MicroProse Software |
| Publisher | MicroProse Software |
| Homepage | https://www.microprose.com/games/ |
| Release date | 2020-07-07 15:06 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/793560 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Warfare1944\Binaries\Win64\Warfare1944-Win64-Shipping.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:37 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6406419 | 2021-03-19 05:24 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 793561 | 9.01 GB | 3.51 GB | 2850437193628260746 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6406419 | public | 2021-03-19 05:24 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Please click this link to read an important announcement from our studio.
Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 16 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!
Hello Drakelings! Welcome to the fourth devblog for Warfare 1944. In this update, we will be catching everyone up to speed on the work that has been going into Warfare since the last devblog back in July 2020. We know it has been awhile since we last put out a substantial devblog update, however, rest assured that we have been very busy behind the scenes. We want to give a quick reminder as well about how our development cycle works with Warfare 1944 in tandem with Operation: Harsh Doorstop, as we have seen a lot of comments from community members that either a) are unaware of how they relate
Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 9 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!
Hi everyone, We are holding a playtest for Warfare 1944 on Wednesday, March 31 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!
Hi everyone, Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord. Playtests will run for however long people want to play. We look forward to seeing you there!
An update has been released for Warfare 1944 (v0.9.2.0). Optimized Utah Beach map. Fixed tree collision issues. Fixed projectile collision issues with vegetation. Removed Japanese Rifleman kit restriction. Replaced items in all Japanese kits with their appropriate items. Fixed up bullet flyby sfx when being suppressed. Resolved issues with med and ammo bags not functioning properly with new aura-based behavior. Added missing bandage animations. Added missing bandages to Japanese faction. Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated. Added crawling and prone tr
Hi everyone, Our next playtest for Warfare 1944 will be on Friday (3/19/2021) starting at 4:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Chach, Community Manager
An update has been released for Warfare 1944 (v0.9.0.0). General Improved CPU utilization on systems with fewer than 4 cores. Various tweaks and polish to pre-existing UI elements. Squads and Platoons Added platoons that are configured per-map or per-mode. Added user-created squads. Player Movement Implemented leaning movement mechanic. Implemented prone movement mechanic. Weapons and Items Added self-use bandages to all kits (see known issues). Added Un-Equip animations, sounds to all classes and factions. Added team and squad usage prerequisites to all kits. Deployables Added a placeholder i
An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues. Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown. RCON Added padding for "status" command output text. Print map and game mode package names in addition to friendly/display names in "status" comm
Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager
An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. Deployables Implemented Med and Ammo Bags Implemented Rally Points Weapons M1Garand and Kar98 14 -> 6 clips Thompson and MP40 12 -> 5 mags M1911 and Lug
Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager
An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency.
Full appinfo as delivered by Steam PICS, changenumber 36955207. Also at /api/app/793560/raw.
{
"appid": "793560",
"common": {
"name": "Warfare 1944",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"icon": "6f842c68b4fb6554d4f2ec208846889dacce83a8",
"logo": "761def373fc29b08578c28f45c5cd2b7b538cd64",
"logo_small": "761def373fc29b08578c28f45c5cd2b7b538cd64_thumb",
"clienttga": "6315f4b807ce61b99d497d3f1cb5d434314667b7",
"clienticon": "0e71520158ed6a5f4ef9d748ed0590fd04e99c42",
"metacritic_name": "Warfare 1944",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "93.58226371061843",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "93.58226371061843",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1594171523",
"associations": {
"0": {
"type": "developer",
"name": "MicroProse Software"
},
"1": {
"type": "publisher",
"name": "MicroProse Software"
}
},
"primary_genre": "70",
"genres": {
"0": "1",
"1": "23",
"2": "28",
"3": "2",
"4": "70"
},
"category": {
"category_1": "1",
"category_36": "1",
"category_49": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"community_hub_visible": "1",
"gameid": "793560",
"store_tags": {
"0": "19",
"1": "493",
"2": "492",
"3": "9",
"4": "599",
"5": "4150",
"6": "3859",
"7": "1663",
"8": "3839"
},
"review_score": "5",
"review_percentage": "47"
},
"extended": {
"gamedir": "Warfare 1944",
"serverbrowsername": "Warfare 1944",
"developer": "MicroProse Software",
"publisher": "MicroProse Software",
"homepage": "https://www.microprose.com/games/"
},
"config": {
"installdir": "Warfare 1944",
"launch": {
"0": {
"executable": "Warfare1944\\Binaries\\Win64\\Warfare1944-Win64-Shipping.exe",
"type": "default"
}
}
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"793561": {
"config": {
"language": ""
},
"manifests": {
"public": {
"gid": "2850437193628260746",
"size": "9677944196",
"download": "3769414480"
}
}
},
"branches": {
"public": {
"buildid": "6406419",
"timeupdated": "1616131497",
"timebuildupdated": "1616131497"
}
}
}
}