2026-08-13 03:24 UTC · Community Announcements · reskin
This update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. Faster updates for nearby vehicles and high-speed encounters. Smoother orbital rendezvous, formation flight, and docking. Improved vehicle interpolation to reduce visual jitter. More responsive missile guidance and weapon tracking. Better handling of delayed, dropped, duplicated, and out-of-order packets. Reduced bursty movement after temporary network or server stalls. Improved server performance when tracking many vehicles. These changes provide a more stable experience
2026-07-22 14:15 UTC · Community Announcements · reskin
We’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province. The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is beneath the crosshair. This update is also a development experiment: the NVG system is our first feature created entirely through AI-assisted development—from the rendering implementation and gameplay integration to the visual assets. We’d love to hear what players think. Does the system feel useful and believable? Is th
2026-07-14 22:28 UTC · Community Announcements · reskin
This update delivers a substantial overhaul to how ground vehicles drive, react to terrain, and recover from accidents. New Suspension Simulation Ground vehicles now use a four-wheel spring and damper simulation. Suspension responds dynamically to vehicle weight, acceleration, braking, cornering, and impacts. You’ll now feel and see: Suspension compression and rebound over uneven terrain Body pitch under acceleration and braking Body roll while cornering Vehicle-specific suspension travel, stiffness, damping, and tire compliance More natural curb impacts instead of abrupt, rigid collisions Bet
2026-07-02 18:47 UTC · Community Announcements · reskin
This update includes client fixes, vehicle and audio improvements, portal updates, colony and territory fixes, database performance work, and several server-side stability improvements. Client Updates Audio and Sound Devices Added left and right channel test buttons to the Configuration dialog. Fixed relative wind sound effect calculations. Corrected audio panning based on head turn. Fixed default sound device selection. Vehicles, Flight, and Navigation Fixed automatic transmissions for ground vehicles. Fixed surface friction behavior for all vehicles. Fixed AGL mode behavior above 10 km MSL.
2026-04-10 19:21 UTC · Community Announcements · reskin
🎧 Audio & Effects Improved wind audio behavior and microphone pickup effects Fixed Deois ATC audio dropout issues Added channel test buttons in Configuration Dialog Improved in-cloud sound effects Added a new atmospheric audio event... listen carefully 🌊 World & Atmosphere Expanded environmental immersion systems (ongoing work) Improved turbulence model with more natural, non-linear behavior Adjusted temperature calculations (ongoing refinements) ✈️ Flight & Systems Fixed approach detection and credit tolerance issues FAF/TDZ integration improvements for approach qualification Must now climb
2026-01-17 17:04 UTC · Community Announcements · reskin
This update focuses on flight realism, audio correctness, and systemic stability, alongside a major new world addition: The Estate, a fully explorable interior space. We’ve reworked turbulence behavior, rewritten core control loops, clarified diagnostics, and eliminated several long-standing edge cases that could push systems into undefined states.The result is a more stable aircraft, more believable atmosphere, and cleaner feedback when something goes wrong—with a new place to explore when you’re back on the ground.🏠 NEW: The Estate (Explorable Interior)You can now visit The Estate, a new fu
2025-12-12 18:04 UTC · Community Announcements · reskin
The planetary weather model has been significantly expanded with a fully persistent cold-weather system:Global snow accumulation tracked across the entire planetSnow melting and sublimation modeled over timeWintry mix and snowfall visual effects, including rain/snow transitionsPolar ice caps with persistent coverageSnow state now influences visuals and long-term environmental conditionsThis system is global, continuous, and fully integrated into the existing weather engine.Financial & Banking Overhaul (MAJOR)The entire financial ecosystem has been upgraded for realism, clarity, and future expa
2025-09-22 18:43 UTC · Community Announcements · reskin
Simplified frequency/rate selection on sound effects New samples for cockpit ambience, main thrust, bypass growl Fix for flap/gear/windshield/spoiler aerodynamic noise Louder missle launch effect Slowed down Steerhead engine sound effect Centralized "GetNormalizedPrecip" method for standardized preciptation scalar Dynamic loading of dock, holiday, and station ID sounds New LOFI radio station and graphic Fix for VMU timing and closed captioning Employed AI to improve shockwave speed and volume calculations Vehicles now fade into cloud tops in addition to the bottoms Added REIL to all colony air
2025-08-03 13:03 UTC · Community Announcements · reskin
Welcome back to Vieneo, pilots. This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve revamped nearly every aspect of the planet’s atmospheric simulation and how you experience it from the cockpit and beyond.🌠 Airglow: The Night Sky Comes AliveAirglow is no longer just a pretty haze—it's now a physically-based phenomenon derived from Vieneo's unique atmospheric chemistry and pressure profile. You'll notice it:Emerging around 6 km altitude and peaking at the atmos
2025-03-30 12:35 UTC · Community Announcements · reskin
We have added support to many models for the placement of logos! This has been a dream of mine for many years and it finally came up on the road map. Imagine your brand on the side of a container or on the nose of your ship! Players will eventually be able to upload their art through the Player Portal and select from different one-time licensing models... single use for $5.95, fleet license for $14.95, and alliance licensing for $23.95. {STEAM_CLAN_IMAGE}/35321477/345b7d21b1aa41cd8011049e0a772164b8becd96.png We are also offering advertising/sponsorship opportunities for vehicles and containers
2024-12-15 14:35 UTC · Community Announcements · reskin
Now experience a spacewalk in your favorite universe! Other improvements and fixes: * Animated flames on the refinery flame towers * Ambient sound at refineries along with fixes for the sound location at colonies * TVM and DOR (AFCS modes) now support RCS-only thrust (for EVA) * Roll/steer key binding was ignoring the "invert" flag * Fixed a docking issue and scanner sorting issue with spacewalk * Created a proper "Contact List" instrument (the last of the legacy instruments) * Fixed issues with overhead lighting (for EVA helmet) * Fixed issues with bus unhandled messages for the radio and the
2024-11-13 17:39 UTC · Community Announcements · reskin
We added a new colony type which specializes in converting unrefined fuel ore (Grade D) into refined fuel (Grade G) much more efficiently than the towns and cities can. We also added heart rate tracking based on stimulus and fixed a bug with the localizer being available beyond 75km.
2024-08-31 13:30 UTC · Community Announcements · reskin
To celebrate being featured in the Space Exploration Fest next week we are releasing two bonus tracks on our soundtrack which will be discounted 50% off from September 2-7! #8 - Shcnew (Bonus Track) #9 - End (Bonus Track) Players that already purchased the soundtrack should get the update automatically through Steam.
2024-06-25 16:31 UTC · Community Announcements · reskin
Fixed a Rich Presence issue with Discord Fixed an issue where life support failure death when starting in your apartment Added candy cane inventory item support for Christmas Town achievement
2024-06-22 16:43 UTC · Community Announcements · reskin
Small change to allow sharing of a waypoint through communications now that waypoint organization in folders is supported.
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