Update 1.35
• Achievements added. • SpeedRun updated. • UI text updated.
Through claws and bullets, Red must save his friends from the angry ape menace. Procedural levels create a new experience with every play. Companion AI gives you the backup you need. Coop, Deathmatch, and Speedrun for up to 4 player split screen. Xbox controllers recommended.
| App ID | 798680 |
|---|---|
| App type | Game |
| Developer | Red River Studio |
| Publisher | Red River Studio |
| Homepage | http://www.red-river.studio/ |
| Release date | 2026-08-09 09:07 UTC |
| Original release | 2018-08-20 07:00 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Workshop | Visible |
| Store page | store.steampowered.com/app/798680 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Animosity.exe | windows | PC version |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:41 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24637307 | 2026-08-09 08:54 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 798681 | windows | 982.45 MB | 510.32 MB | 8499181581437746338 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24637307 | public | 2026-08-09 08:54 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
• Achievements added. • SpeedRun updated. • UI text updated.
Pentultimate final release update. • Minor graphical asset updates • Fixed crash on castle boss refresh • Level Editor minor fixes • Store update
• OST and dynamic music updated • New biome 4 castle assets added • Fixed a bug where Max cant climb retracted spike walls • Improved Rubbish Bombs • Optimized player script • Improved Biome 5 assets • Improved Dialog messages • Fixed crash in Dialog system (sort of) • Fixed an "outside of nav" bug • Fixed a max combining bug
• OST replaced. • OST Dynamic system improved and layered. • Local and Global UI rebalanced. • Multiple asset improvements. • Multiple gameplay improvements. • Deathmatch invulnerability added. • Minsaber added
• new music for biome 4 and 5 • new Skeeter enemy in Biome 1 • new large terrain decorations in biome 3 and 5
• Vsynch disabled and target framerate capped to 90 to discourage weird high FPS bugs. May screen tear, v-sych will eventually be a settings option • Coop mode re-imagined to support multiple Players using one set of armor, not each Player has their own. Armor controls are not split among players. • Minor improvements.
• Biome 1 dynamic music update • Invisible fire bottle bug fixed • Item save system updated • Level save now every level (sign post) • Dying now does not remove level start items armor and raccoons. • Minor particle effects changed
1.27 Update News: {STEAM_CLAN_IMAGE}/32712280/0eca1835270c4b23b4df60d341e5b06d566a72e6.gif Input System • Brand new controller configuration screens per player. • Shoulder buttons added • Aim control mode added as an option. Look-Aim: use the look stick to aim, rather than the Move stick. Added benefit of being able to walk backwards and shoot forwards. Level Editor(WIP) • Level Editor released! Challenge yourself and others by creating unique levels, block by block. • Capture campaign levels and modify / share them on the Steam community page . • Add items, decorations, lights,keys, doors, mi
• fixed a bug where old save files would corrupt gameplay.
This big update marks the complete playthrough from biome 1 to 5, new bosses, and a whole pile of updates, major and minor. The most important being biome 5, the Sporian space fleet and it's glutinous Lord Sporian. Spoilers in vid! I have also added a dialog system highlighting the game's deep and thought provoking narrative design. We are only a few updates away from a full release now, including an OST re-think, more dialog, and a level creation/share system. The latter being the one that will be the biggest delay to full release, but I think it will be worth it in the end. Barring that, the
• Massive graphics overhaul. • Multiple improvements in almost all areas. • Level 4 and 5 development.
Just some minor updates to keep things going. I have however changed the entire gameplay dynamic which should be a lot more fulfilling. Sorry for the long hiatus, I am encouraged to get back into the saddle. • Animation refresh • Material shadow fixes • Replaced set with infinite lives • Level 5 spaceship set refined • Added more spare raccoons (not sure what to do with them yet) • Level 2 Boss complete rebuild.
1.0.9 This update include the following changes: • New Weapon: Phaser Rifle • New Level: The Catacombs • UI Improved: Item icons • AI Improvement: Spider Boss Attack less aggressive, added Animations • AI Improvement: Max handles explosives _slightly_ wiser • AI Improvement: Targetting based on line of sight from head rather than center. • Projectile Improvement: Detonatable explosive range increased. • Projectile Improvement: Explosive ordinance can be set off with other ordinance. Check out the update playthrough:
This update includes the following changes: • Updated Feature: DeathMatch structure improved. • New Feature: DeathMatch level build settings exposed. • New Feature: DeathMatch record keeping UI added. • New Feature: DeathMatch side-swap pairing added. • Fix: Enemy freezer fixed. • Fix: Max stuck in combination mode. • Fix: Max parts stuck getting to combined Max • Fix: Max parts redundant path finding bug. • AI Improvement: Max parts attack destructible blocks if in path. • AI Improvement: AI proxy goal logic restructured for optimization. • Boss Upgrade: Boss 1 rebuilt. • Boss Upgrade: Boss 2
This update includes the following changes: • New Feature: Permanent Save point added. • Updated UI: Title star system for # completed. • Updated UI: Title best SpeedRun time. • Updated UI: Title global reset button added to settings. • Fix: Removed gaps in side of walls that sometimes appear. • Fix: trashcan endgoal nudged over when blocking passage. • Fix: major crash on boss level 2 • Fix: improved SpiderBoss AI. • Fix: improved Creeper AI. • Fix: improved object placement. • Fix: reduced all item pickup collision boxes.
Full appinfo as delivered by Steam PICS, changenumber 38062033. Also at /api/app/798680/raw.
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