Die, Respawn, Try again. RTAG rise is a rage inducing, "get from point A to B and don't get impaled along the way" platformer. Quick, responsive controls; Instant Respawn and the ability to play with up to 3 other players is the core of RTAG rise
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:45 UTC
$14.99
$14.99
DLC
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Description
Updated
Password
public
2526431
2018-02-14 20:50 UTC
Depots
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Name
OS
Size
Download
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800681
windows
167.71 MB
126.05 MB
8981544845915809682
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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Updated
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2526431
public
2018-02-14 20:50 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-01-30 19:06 UTC · Community Announcements · TheConceptBoy
A quick video snippet of the progress made on building Godot Engine. Lots of tiles, decorative elements, lighting and mechanics being ported and made new. As the matter of fact I believe as of yesterday, the last of the original mechanics have been finally ported over to the new Godot Engine version of the game. Which means this bit of progress concludes any involvement of the game with Game Maker Studio engine. It's all up from here. It took some time to figure out the process and scheduling of how I'm going to work on this project but progress is progress. All obstacles are built in a modula
2018-02-25 07:14 UTC · Community Announcements · TheConceptBoy
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32130189/63c93d5da539d455769764d66f1e2b9a057f0aa5.png The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-weekly basis in this format. https://www.youtube.com/watch?v=bBUGMKlvOMU In this video: Should you even buy this game while it's in Early Access? What happens after Early Access? How will the story be distributed? So during the past week, we went live on St
2018-02-25 07:14 UTC · Community Announcements · TheConceptBoy
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32130189/63c93d5da539d455769764d66f1e2b9a057f0aa5.png The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-weekly basis in this format. https://www.youtube.com/watch?v=bBUGMKlvOMU In this video: Should you even buy this game while it's in Early Access? What happens after Early Access? How will the story be distributed? So during the past week, we went live on St
2018-02-21 01:53 UTC · Community Announcements · TheConceptBoy
Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions: Discord Server (The Concept Hub): https://discord.gg/4NbBUCn Twitter: https://twitter.com/EisenstadtGames Facebook: facebook.com/EisenstadtStudio/ or email: TheConceptBoy@gmail.com
2018-02-21 01:53 UTC · Community Announcements · TheConceptBoy
Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions: Discord Server (The Concept Hub): https://discord.gg/4NbBUCn Twitter: https://twitter.com/EisenstadtGames Facebook: facebook.com/EisenstadtStudio/ or email: TheConceptBoy@gmail.com
2018-02-20 00:57 UTC · Community Announcements · TheConceptBoy
There's a major and a minor bug that are currently present in Early Access. Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted, have reported that the game would run in slow motion on laptops if they had them run off their integrated graphics cards. The issue would be fixed once they switched to the laptops dedicated graphics cards (mostly gaming and workstation laptops). No such issue has been spotted with desktops, so it has something to do with the laptops turning down the performance of graphics chi
2018-02-20 00:57 UTC · Community Announcements · TheConceptBoy
There's a major and a minor bug that are currently present in Early Access. Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted, have reported that the game would run in slow motion on laptops if they had them run off their integrated graphics cards. The issue would be fixed once they switched to the laptops dedicated graphics cards (mostly gaming and workstation laptops). No such issue has been spotted with desktops, so it has something to do with the laptops turning down the performance of graphics chi
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/800680/raw.