Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-23 09:07 UTC · Community Announcements · Thomas
Update 1.8.1 is a long overdue update that brings in many of the quality of life and maintenance changes from the Quest version of the game to Steam. The main improvement under the hood is a better implementation of OpenXR support, which allowed us to consolidate support for different OpenXR runtimes into one build, meaning there is no longer a need for the two different launch options we had before. Here's a full change log:Updated OpenXR implementation to support all OpenXR runtimes, no longer requiring the secondary OpenVR launch option.Added Italian, Dutch, Brazilian Portuguese, Polish, an
2025-09-18 17:07 UTC · Community Announcements · edlago
https://clan.fastly.steamstatic.com/images/45466109/3b5684f33c6aa6b6e50a4bd98fe9af3cc24dd4d4.png It’s time everyone! The first edition of VR Forever is live! VR Forever Steam Festival Over 130 games are taking part in this online festival that includes brand new games, demos and deep discounts on the best Steam VR has to offer. We are excited to announce the winners of the VR Forever Awards as well: https://www.youtube.com/watch?v=steXbI-9ufo With all that, enjoy the festival, play the games, leave a review, wishlist, increase your backlog and support the developers. VR Forever!
2025-05-12 18:13 UTC · Community Announcements · edlago
https://clan.fastly.steamstatic.com/images/45466109/71cde03864faf6431822349d52466b543d4c18fb.png It’s happening! The first ever Creature Feature showcase premiers next Monday 19th June at 9am PT/12pm ET/6pm CET, hosted by IGN. You will see brand new game announcements, new content for some of your favorite games, new platforms for existing games, and a few surprises along the way. Be there or be an egg. https://clan.fastly.steamstatic.com/images/45466109/0e547288e107ced23ecb8a4e36bddeeba825b973.png Site
2022-09-22 15:35 UTC · Community Announcements · Thomas
Have you ever wanted to make your own Cubism puzzles? Now you can! Update 1.6.0 adds an in-game local puzzle editor so you can unleash your inner puzzle designer. Just enable the editor in the settings, and get started making your own puzzles!
2022-06-24 20:46 UTC · Community Announcements · Thomas
If you're running SteamVR's OpenXR utility and are having issues detecting your controllers, you can now choose to launch the game in OpenXR mode which should fix that issue.
2022-06-24 16:10 UTC · Community Announcements · Thomas
Some players have been experiencing issues with the game's controls, where the controllers aren't detected at the start of the game. Turns out this was caused by SteamVR's OpenXR runtime being enabled. To solve this, I've had to implement OpenXR support in the game. If you're having issues, switch over to the "openxr" branch, update the game, after which it should work again.
2022-05-10 11:22 UTC · Community Announcements · Thomas
Update 1.5.3 back up to speed with the Quest version: - Puzzles can be snapped back onto the podium - Custom puzzles now support the simplified v2 format (see github.com/cubismvr/mods) - Fixed an issue where thrown pieces would appear to stutter
2021-09-23 16:38 UTC · Community Announcements · Thomas
Jump back into Cubism with Volume 2: a free update adding 30 new challenging puzzles in a brand new campaign! This update helps mark the one year anniversary of the game's release, which launched in September of last year. The addition of new puzzles has been a frequent request, and this update should add another 2/3 hours of new spatial reasoning puzzles to play through. Happy puzzling!
2021-08-28 19:22 UTC · Community Announcements · Thomas
Fixes an issue where Oculus devices couldn't launch the game Adds ability to pass calibration step with one controller by long-pressing the trigger
2021-08-25 08:20 UTC · Community Announcements · Thomas
- upgraded to SteamVR Input 2.0 - fixed missing localization text on advanced controls for Index controllers
2021-06-03 16:43 UTC · Community Announcements · Thomas
- Added localization for English, French, Spanish, German, Japanese, Korean and Simplified Chinese - Added custom localized title puzzles for Japanese, Korean and Simplified Chinese
2021-04-26 09:28 UTC · Community Announcements · thomas
- fixed issue where corrupted save files weren't handled gracefully - 5 new songs added to soundtrack - added continuous music option
2020-12-16 17:51 UTC · Community Announcements · thomas
The first feature update for Cubism is here! This update makes it easier to share the game with new players, and takes a first step towards supporting modded custom puzzles. MULTIPLE SAVE FILES Want to show Cubism to a friend or family member, but don't want to clear your progress? You can now switch between three different save files, making it easy to share Cubism with others, or for you to revisit the early levels of the game! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32421162/3612faccd5b83f466ec0dc9ef8dfcfccc14e5f89.png MOD SUPPORT FOR CUSTOM PUZZLES You can now ad
2020-09-20 20:40 UTC · Community Announcements · thomas
Hey folks, patch 1.0.2 is live with a few bug-fixes. Big thanks to the folks in the forums who helped me spot and resolve the language-setting issues! Patchnotes: Fixed an issue where players with French or German language settings couldn't properly launch the game Fixed an issue where Rift cv1 still passed input to the app when the headset was removed Fixed an issue where clearing progress while dark mode was enabled would incorrectly reset the level menu Fixed an issue where clearing progress would incorrectly reset the audio settings Fixed an issue where the controller menu button could min
2020-09-17 12:17 UTC · Community Announcements · thomas
After 3 years of solo-development, Cubism is finally launching today at 10AM PST! (5PM GMT) It's been a long while since I first shared a demo for the game here on Steam (a bit longer than I anticipated to be honest), and the game has evolved a lot since then. I want to thank everyone who played the early demo here on Steam - the early feedback was a huge encouragement for me to continue developing the game and getting to this point! The game is launching with a set of 60 puzzles, ranging from easy to expert, good for several hours of puzzling fun. This isn't the end of the line though - I pla
Full appinfo as delivered by Steam PICS, changenumber 37696495. Also at /api/app/804530/raw.
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