Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2021-09-12 15:44 UTC · Community Announcements · hamstersprod
New game is coming! Background By the time the alarm starts ringing in the bunker, you still haven't found out what happened. You can only guess. One thing is certain - the world will never be the same again. There is a whole new reality waiting for you, where the struggle for resources with other survivors will become the main problem. Get to the truth. Find out what happened to the people on the surface. About the game Take control over the bunker and expand it. Manage power, production, and even sleep schedule. Rebuild your bunkers and expand them. Send expeditions to the surface to rescue
2020-02-15 11:10 UTC · Community Announcements · hamstersprod
https://store.steampowered.com/app/1219940 This is the most frightening humorous game of all. Scary, because if you see a simple sign (link) in the event in the game, it means that it is a link to a real YouTube interview or another resource that inspired us to write the event in the game. Do you really think that you know how people live in Russia in 2020? You can't even imagine the hard reality and actual state of things. Young female teachers approach an official of the leading party in the country to inform him that their salary of around $300 per month is nothing. However, he has a bit of
2019-09-07 04:28 UTC · Community Announcements · hamstersprod
Today is a big day. Our biggest game started - Last Day of Rome. It has been a long way. In Early Access, the game occupied 600 megabytes, and now 2200. For a long time, the Roman Empire subjugates and captures everything in its path. Conceited and greedy for power Romans never met worthy rivals on their way until they got to the lands of the barbarians. The invaders don't tolerate anything except total obedience, taking our fellows into slavery, taking away the lands that we conquered with sweat and blood. That's enough! The time has come to show what we can do! Let's take up arms, brethren,
2019-07-27 09:12 UTC · Community Announcements · hamstersprod
For centuries, Rome has plundered and killed all the neighboring nations who did not have the fortune to live alongside the Empire. It's time to pay. Rome must be responsible for the centuries of the genocide of neighboring nations! https://store.steampowered.com/app/1015090/Last_Day_of_Rome/?curator_clanid=32513397 The journey begins today. Be one of the first to see the Last Day of Rome! So far we have not had a more ambitious project than Last Day of Rome. At the moment we have implemented the basis of the game. The basis on which we can add many different mechanics. And using the example o
2019-06-01 15:59 UTC · Community Announcements · hamstersprod
Work on this game is very different from our other games. We were in the middle of developing another game when I came up with the idea of Generals & Rulers. And the whole team felt that G&R is what we need to implement right now. Therefore, for the first time we interrupted the development of another project in the middle and began to actively engage in G&R) In this game, there is some kind of "magic" that engage. Even after hundreds of hours of working with the code, this “magic” makes us want to enter the game and play match. The idea of casual strategy has long been hanging in the air.
2019-05-13 14:16 UTC · Community Announcements · hamstersprod
The release of our new game will take place in 5 days. https://store.steampowered.com/app/1076920/Generals__Rulers Generals & Rulers is a war strategy, which was born thanks to Evil Bank Manager. Initially, wars in the EBM were a very small part, but we saw how you liked this part, so we increased role of war. And then we decided that we could make new game, where we will pay much more attention only to wars. That is how idea of Generals & Rulers was born. We tried to throw out the whole grind from the strategy game. All boring and annoying elements. There remains essentially pure tactic and s
2018-11-01 10:14 UTC · Community Announcements · hamstersprod
Previously, it was not clear to the players that the “Campaign” is not the main game mode. Apparently the name was misleading. The main game with the adjustment of cities, science and battles are available on the buttons "New Game" and then with the help of Load / Save. The Campaign itself is an auxiliary part of the game, in which the emphasis is placed on chronological battles for a particular faction. After editing - "Campaign" will be available to the player only after he passes the tutorial in a normal game and familiarizes himself with at least the basics of the Third Front. It is a pity
2018-05-16 05:14 UTC · Community Announcements · hamstersprod
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32205375/5c4145afd6aabcc5a258352e5c4a4a6c12a89af7.png Finally! Valve was allowed to add cards and approved our entire package! Now you can enjoy: - 6 traiding cards - 5 smiles - 4 backgrounds - 6 levels of the badge The cards turned out really great. We hope you appreciate their stylization. All players who have played hours in the Third Front have already received cards, or will receive them in the near future. Thank you for being with us ;)
2018-05-14 05:47 UTC · Community Announcements · hamstersprod
Yesterday we updated such a thing as AI. Earlier in the game, defense in enemy cities was static. Now we have reworked the system and added artificial intelligence (finally! :)) Now the enemy will build armies in the territories under their control and regularly attack you. You will be able to see where the potential strike will be directed and prepare for it by building defense in the necessary cities. Don't forget about the Defense Buildings, because now their role has grown. Also now there is a real opportunity not to build defense in all cities, but only in front-line areas, where the enem
2018-05-11 21:16 UTC · Community Announcements · hamstersprod
Only a few hours left before the release. And we managed to finish the work on new update, for which you voted in the second voting!) The concept of population groups is introduced into the game: - Workers - Peasants - Army - Civilians Every few days there will be one random event out of the available ones - and you will have to make a choice of how to act in this or that situation. The change in the attitude of a particular group will depend on your choice. If the respect level is too low, you will receive a fine corresponding to the group. If it's too high, then you will get a bonus on the c
2018-05-11 10:20 UTC · Community Announcements · hamstersprod
A month ago you voted for the "Campaign"update and we will introduce it today. It remains only 5 hours before we bring this update into the game. Finally, you can try your hand at being a real strategist. The battles in which you will participate are divided into three campaigns: - For the Allies - For Germany - For the USSR Each campaign includes 20 battles in historical chronology, as it was in World War II. Each battle has three levels of difficulty: easy, normal and insane. :) Depending on what level of difficulty you are winning the battle - you get accordingly 1, 2 or 3 stars. The more s
2018-05-11 10:18 UTC · Community Announcements · hamstersprod
2018-05-08 11:26 UTC · Community Announcements · hamstersprod
The vote on the second update is over. By 67% voted for option "1"! Option 1 = 36 here + 5 in group = 41 votes (67%) Option 2 = 4 here + 3 in group = 7 votes (11%) Option 3 = 12 here + 1 in group = 13 votes (21%) So option "1" will be our second huge update "Add to the game the events that will occur in the country. You will react to these events and your reaction will affect one or another segment of the population. This can lead both to an increase in the contentment of the country's population, and to armed uprisings. The game will become more colorful and deeper." We are already working on
2018-04-19 10:33 UTC · Community Announcements · hamstersprod
Today we uploaded the sixth big update. In fact, it's really big. :) Most likely the game will be quite different now. :) 1. We have changed the balance of development. Now the progress of development will be much more smooth. There are 4 times more levels of the Main Building now, but now each level gives something of its own (earlier with the improvement of the Main Building it was possible to improve each building by 1 level). 2. Now the player has the opportunity to automatically put the card in battle by clicking the card 2 times with the left mouse button. This will put the card on the f
2018-04-15 07:18 UTC · Community Announcements · hamstersprod
We want our game to become better and that you yourself decide in which direction the game should develop. Earlier we held the first voting, in which you decided what major update we should make next. We are already working on updating the "Campaign" and now we want to give you more time to vote on the next update. Choose one of the following options - what do you want us to do after the "Campaign" update: 1. Add to the game the events that will occur in the country. You will react to these events and your reaction will affect one or another segment of the population. This can lead both to an
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/804730/raw.
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