Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
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2023-01-19 13:07 UTC · Community Announcements · MikeDomingues
Hello everyone! Hope you all started 2023 on the right foot! Today we're bringing you a late Christmas gift, in the way of the promised 1.4.0 update and one of, if not the biggest, overhaul so far since release. Among other things, it reworks the alliances system, adds new content and introduces something big that has been suggested by the community since the beginning of our adventure in Early Access: Transport ships! It also introduces some important bug fixes and gets the game to its most stable state yet. That said and as always, we'll be monitoring the forums and discord channel for feedb
2021-12-22 15:18 UTC · Community Announcements · Daemsco
Hello everyone! Today we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below. Tweaks and improvements Improved map borders Player can now skip council text by double clicking Slight performance improvements Dyson Sphere station and its improvements now requires Yridium Dyson Sphere improvements now generate 12 Labor, Research and Food and 6 Harmony Growth respectively Terraforming module now is only available to Armor units Phantoms now have 520 Health and
2021-11-16 16:36 UTC · Community Announcements · [ICE] Daemsco
Hello everyone! Today we bring you a fresh new update, as well as an exciting new announcement: The Tech Supremacy DLC! https://store.steampowered.com/app/1796420/Pax_Nova__Tech_Supremacy_DLC/ We've been hard at work the past few months and we're finally able to show you the results in the form of Pax Nova's brand new DLC, as well as the update we've been working on alongside it for both the base game and Beyond the Rift DLC which comes with plenty of bug fixes, balancing changes, AI improvements and more. Changelog Several AI improvements: Improved AI's tactical approach to combat: they now f
2021-10-18 17:11 UTC · Community Announcements · [ICE] Daemsco
Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. {STEAM_CLAN_IMAGE}/41241215/716e7990339faeb270f5a9e487a4f9c8fc4b89cc.png Tell your friends/family/cat/lizard -- you can pick up Pax Nova at 70% off until next week! https://store.steampowered.com/app/804850/Pax_Nova/ https://store.steampowered.com/app/1688990/Pax_Nova__Beyond_the_Rift_DLC/
2021-07-15 15:10 UTC · Community Announcements · [ICE] Daemsco
Updated note: A small patch with important hotfixes and some small additions has been subsequently released. More information here. Hey everyone! Earlier this week, we announced Beyond the Rift, our first major DLC for Pax Nova. Well we're happy to let you know that it's available right now! Because who likes waiting? Not us. https://store.steampowered.com/app/1688990/Pax_Nova__Beyond_the_Rift_DLC/ {STEAM_CLAN_IMAGE}/33747657/78a9d47d6c381cba80512bdaa3b7a2507a3e9fd5.jpg For a rundown of what to expect in Beyond the Rift, check out our previous announcement. Below follows a succinct summary of
2021-07-12 15:01 UTC · Community Announcements · [ICE] Daemsco
Hello everyone! We've got a small patch for you today, and a preview of our brand new upcoming DLC: Beyond the Rift. Today we're releasing a patch with some AI improvements as well as some important bug fixes. This is an appetizer for an upcoming major update we're working on which will include some major balancing changes across the board, reworks of some systems as well as improvements in other areas such as sound and more. More on this soon. First, let's get into the changelog of today's update! AI now will try to avoid confrontation if surrounded by multiple enemies AI will now consider wa
2021-05-12 16:04 UTC · Community Announcements · [ICE] Pomelowe
Hello everyone! Aaaand we're back with a brand new update and it contains some of the good stuff. First off, as we announced earlier, we've been working on a significant graphical upgrade that hopefully everyone will enjoy. You can see the before/after to get an idea of what the graphical update looks like: {STEAM_CLAN_IMAGE}/33747657/b294f1192423bdbfce6ee0e5404a6bf310bda0b4.gif The update includes the implementation of TAA (Important note: Go to your graphical settings and enable it by selecting the Ultra option on Anti Aliasing), improved color image balance with more vivid colors and a shar
2021-04-02 15:35 UTC · Community Announcements · [ICE] Daemsco
Hello everyone! Today we bring you a smaller patch with some hotfixes for a couple of issues that popped up with the release of Frostborn, as well some more important bug fixes and some performance and loading times improvements. Then changelog is as follows: Performance and loading times improvements Fixed critical issue with game getting stuck on loading when playing with the German, Russian, French or Chinese languages enabled Fixed Clumsy Politicians bonus not working and the Demanding Citizens trait instead having its effect Fixed City Architects bonus not working and the Spiritualists tr
2021-03-25 17:16 UTC · Community Announcements · [ICE] Daemsco
Pax Nova 1.2.0 is now live! This update brings a few fixes and changes, but more excitingly: an all new FREE DLC for Pax Nova! Announcing Frostborn, a brand new FREE DLC We’re super excited to announce the release of the very first DLC for Pax Nova: Frostborn. This DLC comes with a major graphical update, new content and a brand new planet and biome type, which, as you might guess from the name of the DLC, will be very chilly. This theme will permeate most of the new content, which includes new unit powers, artifacts, a new creature type, new weapons, technologies and more. {STEAM_CLAN_IMAGE}/
2021-03-22 16:07 UTC · Community Announcements · [ICE] Daemsco
Hello everyone! We're back with another update, and we're excited about this one. First, we've got some AI improvements in store for you. They'll be a lot smarter about which technologies to buy and which Leadership styles to choose. We've also hunted down and squashed some particularly pesky bugs for your gaming pleasure, like Harmony calculations. And last but not least, we have some more stuff cooking, which we will also release soon™ (or more like very soon™) Without further ado, let's get on with the patch notes. {STEAM_CLAN_IMAGE}/33747657/84b81b71b4dac0e2554bca041e1edb48b2f5eb4f.jpg Imp
2021-02-05 16:34 UTC · Community Announcements · Javy Dones
Hello everyone! We're back with another Pax Nova update. It took a tad longer than expected, but it's here! This update brings a bunch of balance changes and tweaks, as well as bug fixes galore. The balance changes especially should change your games up quite a bit. As an example, we made several important tweaks to combat, like Artillery being less effective. There are also changes to the economy and politics, like Ultra Capitalism being far less overpowered (from a 100% to a 10% bonus, comrade!) We've given these changes a lot of test runs, and we believe that it's now more balanced than eve
2020-08-25 14:45 UTC · Community Announcements · MikeDomingues
Hi everyone! It is time for a new update. This time bringing in the German language along with some UI adjustments, tons of bug fixes, and more balancing changes and other improvements and adjustments throughout. Some of the fixes are quite important including the tutorials. Once again we'd like to thank you for your continued support, and for helping us with a lot of super useful feedback and bug reports. Stay tuned because there's more exciting stuff on the horizon we'll be talking about soon. You can find the changelog here. Connect with us to stay up to date! {STEAM_CLAN_IMAGE}/33747657/91
2020-06-16 13:02 UTC · Community Announcements · [ICE] Daemsco
Hi everyone! Things have been improving health-wise, and so it's time for a new Pax Nova update! Some big things in this one include rebalancing of artillery weapons and anti armor weapons, as well as requested QoL changes to the proposal value bar and the border color of that dastardly Dynasty of Suns. Thank you for your continued feedback, and special thanks to Vaaish for their incredibly detailed threads! Additions, rebalances, and tweaks Added full English proofread text AI improvements and adjustments: - Declaration of war threshold - Rate at which they build space units - Balanced distri
2020-05-11 15:03 UTC · Community Announcements · [ICE] Daemsco
Hello everyone. The post launch updates in Pax Nova haven't been coming as quickly as many of you (and us) would have liked. We hit a couple of ill-timed personal roadblocks, but those have been resolved now. We apologize for not communicating that clearly, and will work on that in the future. That said, we have a small update today, but more will definitely follow! Minor changes Made land creatures slightly less aggressive Added +15 Health to the light armored vehicle class Farming and Industry Districts now require less Labor Production. Residential slightly more. Capital city Labor Producti
2020-04-28 15:55 UTC · Community Announcements · [ICE] Daemsco
Facing eradication, humanity left Earth behind and set off into the cosmos, believing in the promise of a better life in Eos. A peaceful reconstruction of our lives, however, proved difficult. This transmission goes out to all (soon to be) intergalactic settlers out there -- Pax Nova has spent enough turns in Early Access and is now fully released! We’ve also got a new trailer to celebrate. Take a look and spot some new stuff, like the big ol’ mech Behemoth. And for our new cosmic visitors (hello), here’s a quick rundown of some of the things you can expect in Pax Nova: Explore the secrets of
Full appinfo as delivered by Steam PICS, changenumber 38344985. Also at /api/app/804850/raw.
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