Mini Patch #5
One tweak and language support. Added Russian language support with the help from Kein Zantezuken Transitional level now shows the check mark on the new level first tile if perfected Seek Etyliv
A puzzle game where every move counts, confined in a three by three grid you move about. A dungeon crawling poem reader, exploring just how far I could ever lead her.
| App ID | 805920 |
|---|---|
| App type | Game |
| Developer | Rokas |
| Publisher | Rokas |
| Release date | 2018-05-19 07:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/805920 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Seek Etyliv.exe | windows | ||
| 1 | Seek Etyliv.app | macos | ||
| 2 | Seek Etyliv | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:37 UTC | $5.19 | $5.19 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2924899 | 2018-07-06 15:19 UTC | ||
| beta | 2924899 | 2018-07-06 15:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 805921 | windows · 64 | 48.42 MB | 19.83 MB | 242148265060883515 | branches: beta | |
| 805922 | macos | 88.16 MB | 28.42 MB | 8561785359946231845 | branches: beta | |
| 805923 | linux | 57.27 MB | 21.85 MB | 8784348144389982209 | branches: beta | |
| 805924 | windows · 32 | 46.36 MB | 19.12 MB | 5876787809566214376 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2924899 | public | 2018-07-06 15:19 UTC | 2 hours ago |
| 2924899 | beta | 2018-07-06 15:03 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
One tweak and language support. Added Russian language support with the help from Kein Zantezuken Transitional level now shows the check mark on the new level first tile if perfected Seek Etyliv
Another batch of tweaks. Added Chinese language support with the help from Project Gutenberg Updated controller behaviour: Analog stick movement advances text L3 handles select L1 and R1 handle back Right analog stick can be used for movement Seek Etyliv
Generally invisible updates. Dots no longer extend past the frame boundaries Added SteamOS version Added Windows 32-bit version Lithuanian language offsets are corrected Seek Etyliv
This one improves the gameplay. The Tourist unlock condition difficulty tweaked to reflect what was intended initially Dungeon levels completed in minimal number of moves show a tick mark Game reduces CPU devouring when not in focus Wings can't be skipped in that one level anymore The Plastic and The Confused unlock Steam achievements without restart As usual, report unusual behaviour and get it patched. Seek Etyliv
The first game patch is now up. It primarily addresses the dungeon issues. On failing a dungeon, you go back to restarting it with the current character instead of entering the graveyard Chances to encounter levels you've solved are significantly reduced, slightly less so for failed levels, making levels appear as often as others Same applies to the dungeon layouts Tiles of icons, with which you've completed the dungeon are now different If you encounter more bugs and / or frustrating design, let me know either in the community posts or on twitter (@rokasvo) and I'll do my best to address them
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/805920/raw.
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