An arcade-style shooter that challenges you not to defend yourself; DEFEND THE HIVE! Defend it from the birds, defend it from the insects, defend it from... oh, just play the game to find out. How long can you last against the onslaught? Can you break the online top-15 leaderboard? Use a variety of powerups and keyboard-and-mouse skill to fly through an evolving world thats only goal is to destroy your hive. BeeFend!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:15 UTC
$0.99
$0.99
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Description
Updated
Password
public
3001900
2018-08-03 03:44 UTC
Depots
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Name
OS
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Notes
808451
windows
65.90 MB
54.99 MB
3410310853984180225
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3001900
public
2018-08-03 03:44 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-08-03 03:43 UTC · Community Announcements · AngryOrchardPark
Hey All!! The Achievement Update is here. Based on the current player data, it was fairly obvious that the games original achievements were WAY too easy to unlock. So, we've leveled the playing field. Here's a quick breakdown of the entire update: - Added new achievements, bringing the total to 17 for those players looking for more of a challenge to "perfect" the game. - Added FULL controller support. All screens and menus of the game can now be access using the controller. This includes the Help screen, the Credits screen, as well as quitting the game. - Added a small change to allow the Nucl
2018-07-23 18:32 UTC · Community Announcements · AngryOrchardPark
Be on the lookout for the next update coming soon. This will mainly be an update to the Steam Achievements, primarily adding more of them, as well as some minor fixes here and there. Full details will be made available on the games Steam page upon release. To those who perfected the game already -- we're sorry. To those who perfected the game already AND want more -- get ready. - BWT Games
2018-07-04 23:19 UTC · Community Announcements · AngryOrchardPark
Hey all - BWT Games back at it again with another update. This one is a big one, so make sure you're sitting down. Here are the details: - Fix a bug with a specific achievement that caused a fatal crash (Thanks Bee!) - Clamped the bear to make sure the player cannot shoot the bear fully offscreen. We were noticing that sometimes a player would kill a bear while it was offscreen This fixes that issue and adds a slight degree of difficulty as a charging, vicious bear will always be that much closer. Also, note that this also pertains to the bear head as well. - Wipe all enemies at the explosion
2018-07-04 01:37 UTC · Community Announcements · AngryOrchardPark
Hey there everyone! We want to thank you all for the crazy support BeeFender has been receiving - and that includes all of you who have reported small bugs and other issues that went unseen by us here at BWT Games. We wanted to put out a statement regarding a specific bug that seems to be Windows-related. If you are playing the game, and leave it at the main menu, or the game over screen, or the leaderboard, and you let your PC "fall asleep", the game will break once you reawaken your PC. You notice that all sound will be gone, and certain in-game objects won't spawn (which, in turn, causes ot
2018-07-02 16:13 UTC · Community Announcements · AngryOrchardPark
Hey all - This morning we released update 2.1.5 to fix a few small things. Check out the details below: - Updated and resized the yellow powerup icon (increase firing rate) to better represent the powerup. - Added a new hidden achievement for all you achievement hunters out there. Good luck! Also - it appears the leaderboard has been overtaken by "Bee". Is anyone going to step up and take them down?! BWT Games
2018-06-24 03:29 UTC · Community Announcements · AngryOrchardPark
Hey All - we want to thank everyone for being patient. We've listened to a lot of your feedback, and have implemented some fixes into the game. Here's a breakdown of the update: - Turned off linear interpolation. The soft, fuzzy edges have been replaced by hard, jagged, pixelated greatness. We think it makes for a much crisper experience. - Reduced volume of all sounds/music by 20% - Re-drew enemy sprites (birds, bugs) in an effort to maintain uniformity. - Added a 1-second delay in enemy spawning after the use of a bomb. Note that this only applies to birds. Once the larvae in the ground star
2018-06-22 01:00 UTC · Community Announcements · Manunkind
We had posted back in April that an update was in the works... Apologies that it has taken so long, but as a team with full time jobs and families life gets in the way sometimes. We're almost ready to send out the latest update, with fixes for quite a few minor things that were identified by the players as well as some enhancements based on those suggestions left in reviews. Take advantage of the reduced price for the Steam Summer Sale and BeeFend this summer!
2018-04-07 20:55 UTC · Community Announcements · Manunkind
Thanks to everyone who has played or streamed BeeFender so far, and a huge thanks to anyone who has left a review or provided feedback that will further the development of the title. We are aware of some issues that users are experiencing and plan to put out a fix ASAP to address some of the things that we see as the most urgent. Note that there will be some delay before the fixes are released due to known issues in Game Maker Studio 2. We are being careful not to update this with any potentially game-breaking issues. One thing that will be addressed in the next update is the game volume; this
2018-04-07 20:55 UTC · Community Announcements · Manunkind
Thanks to everyone who has played or streamed BeeFender so far, and a huge thanks to anyone who has left a review or provided feedback that will further the development of the title. We are aware of some issues that users are experiencing and plan to put out a fix ASAP to address some of the things that we see as the most urgent. Note that there will be some delay before the fixes are released due to known issues in Game Maker Studio 2. We are being careful not to update this with any potentially game-breaking issues. One thing that will be addressed in the next update is the game volume; this
2018-03-16 16:23 UTC · Community Announcements · Manunkind
Last night an update was sent out to correct an issue some users have reported regarding screen size changes during some in-game events. If you have been experiencing this issue, please give the game a try with the latest update! Thank you, all, for your continued support and feedback for the game. We have more updates planned in the future, and we will continue to address any issues reported as quickly as we can. BEEFEND! -BWT Games
2018-03-16 16:23 UTC · Community Announcements · Manunkind
Last night an update was sent out to correct an issue some users have reported regarding screen size changes during some in-game events. If you have been experiencing this issue, please give the game a try with the latest update! Thank you, all, for your continued support and feedback for the game. We have more updates planned in the future, and we will continue to address any issues reported as quickly as we can. BEEFEND! -BWT Games
2018-03-13 15:25 UTC · Community Announcements · IllBeInMyOffice
Hi Everyone! First and foremost; thank you for purchasing our game! We're excited about sharing our work (and learning experiences) with all of you. BeeFender is a labor of love. We're 3 friends who wanted to make a video game but had no experience. After a little over a year of development, we're finally ready to bring it to Steam! So - in celebration of the release, lets hold a little contest. You'll notice that BeeFender has a built-in online leaderboard. Whoever can land the top score by April 13th, at 9PM EST will win a one-of-a-kind achievement that will be built custom by us, BWT Games.
2018-03-13 15:25 UTC · Community Announcements · AngryOrchardPark
Hi Everyone! First and foremost; thank you for purchasing our game! We're excited about sharing our work (and learning experiences) with all of you. BeeFender is a labor of love. We're 3 friends who wanted to make a video game but had no experience. After a little over a year of development, we're finally ready to bring it to Steam! So - in celebration of the release, lets hold a little contest. You'll notice that BeeFender has a built-in online leaderboard. Whoever can land the top score by April 13th, at 9PM EST will win a one-of-a-kind achievement that will be built custom by us, BWT Games.
2018-03-10 16:08 UTC · Community Announcements · IllBeInMyOffice
Hey Everyone, The beta period has concluded, which means the contest has concluded as well. Congratulations to 'Zstan' who posted a score of 242500 and never looked back. 'Zstan' will be receiving a copy of the retail release of BeeFender on March 12th. We'd like to thank everyone for the great feedback that's allowed us to push out two updates in this time alone. We look forward to hearing your continued feedback and we progress into the Early Access phase. Thanks again! - BWT Games
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