Miasma Caves now Free
Hey Everyone! With Miasma Caves being out so long and no longer being updated we decided to make Miasma Caves and the OST free going forward! Have fun!
Miasma Caves is an explorative action-adventure game. You'll explore a procedurally generated cave system hunting for treasure then try and make it back to town to restock and check in with the villagers before trying to venture deeper.
| App ID | 812190 |
|---|---|
| App type | Game |
| Developer | Windy Games |
| Publisher | Windy Games |
| Homepage | http://miasmacaves.com/ |
| Release date | 2020-02-28 16:03 UTC |
| Release state | released |
| Controller support | full |
| Free app | Yes |
| Store page | store.steampowered.com/app/812190 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Miasma Caves.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:21 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6072044 | 2021-01-12 19:18 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 812191 | 1.70 GB | 477.35 MB | 8823481581840167311 | |||
| 1151850 | 44.74 MB | 42.08 MB | 2126098750070040945 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6072044 | public | 2021-01-12 19:18 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey Everyone! With Miasma Caves being out so long and no longer being updated we decided to make Miasma Caves and the OST free going forward! Have fun!
Change Log: Gienah the mechanic has shown up in town, she lives in the windmill Gienah has a new quest looking for an ancient item deep in the cave Added a music Sound test options, unlocked through Gienah Alcyone has a new quest she needs help with after completing Zosma's quest to unlock a new Inn upgrade and new food item Nashira has a new quest you can get after completing her first quest Added a 3d compass unlocked through Nashira's new quest Flicker has new quest in town to help him heal New ruins have been sighted in the 4th and 5th depths of the cave Lava now glows much more and can be
Change log After reaching the bottom of the Caves, you must make it back to town before getting the final cutscene Adjusted the cutscene at the bottom of the cave The consumable treasure tracker items will show their remaining time on a bar near the health bar Reworked the Movement and Jump systems Removed the drop item option while using a shop. Stop littering in the store! Cleaned up jump animations Fixed bug where item info would sometimes be listed when you have no items selected. Fixed bug that would prevent a pickaxe from breaking Bombs no longer spin in place before exploding Fixed some
Change log The townsfolk got bored of standing still and will now wander about the town. The townsfolk will now look at Lesath when she is near instead of waiting until she talks to them Added a new platforming room to the Sandstone caves The sound effect volume sliders have been split into 2. One for UI, one for the rest of the sound effects. Consumable items will now default to the hotbar when picked-up / purchased Cumulo can no longer be caught in the air Cleaned up Cumulo thrown animations The water now has ripples when Lesath moves through it. Fixed bug where items could be cloned when us
Change log Cave-ins in the deeper depths should be much more intense than the earlier sections Adjusted the sizes of depths 4 and 5 to not be as cavernous Added another lava area to the cave Cave-in rocks hurt a little more Adjusted cave-ins so when they spread there is a slight delay between new rocks falling Increased range Aircleansers can effect poison gas from The pop-up dialog in the cave will no longer stop Lesath's movement Lesath will be nicer to Cumulo and won't throw them into walls anymore Made it so the rock splash when digging is easier to see when digging directly up Fixed bug w
Change log Fixed issue that made it so Lost Lands didn't always generate Completed quests now have a star next to them in the quest list Fixed bug that would make light granting equipment only give weak light until unequipped and re-equipped when reentering the cave.
Change Log: Torches now provide more light in their range Digging is now faster Pickaxes now deal more splash damage when digging, but have less durability Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like a radar Lesath will now comment in the cave when you enter new depths or enter a Lost Land The graves in the graveyard are digable again. Chances to dig up poison or treasure Jewelrocks will no longer drop rocks and jewels when they fall, only jewels now. More treasures should generate in the deeper areas. The Ice are
Change Log: You are now able to place ropes while climbing a rope Fixed issues that would make waymarkers and dropped items to vanish in the cave Fixed issue where treasures wouldn't always show up in a Lost Land Townsfolk have some new dialog talking about the cave's size Fixed a bug that in rare cases could cause a cave to generate that wouldn't save properly Fixed the terrain around the newest Lost Land that let players get under it The caves will generate more side paths, making the cave larger The Mine Lost Land now has its track align better with the ones outside The popup messages will
With this patch, caves from older versions wont work, this patch will remove your old cave and give you a new one. We wont be doing this again to old caves in the future unless there is something major. Change log: Replaced the room at the bottom of the cave with a New Lost Land Ending cutscene has been added to the new lost land Made it easier to see the path to jump out of pits in the tutorial The treasure radar dots glow brighter or dimmer based on how close you are to them vertically Fixed issue causing some cave decos to fly Optimized animal portraits Fixed bug that a Lost Land in the lav
Change log: Fixed bug that would make the item text missing on some systems Made it so text from buildings already upgraded wont stay on the list after purchased Waymarkers will make their landing sound if they land on a treasure
We've been in Early Access for a little more than a year and now Miasma Caves is leaving early access! Thanks for everyone who followed along with us. We're not done working on Miasma Caves. Our focus going forward will be to add more variety to the game, more Lost Lands, townsfolk, quests, animals, and achievements in the coming months. Thank you all again. We hope you'll keep with us as we improve Miasma Caves and beyond. Change Log: Ice caverns have been now found in the caves The buildings will now look better when they are upgraded A new lost land has appeared in the caves. There are rumo
We've got a huge patch here and we are nearing coming out of early access. Firstly, the 4th Depth will now generate at the bottom of the cave! This section contains lots of danger and lots of riches. Beware, lava makes falling a much more fatal mistake. With this update any caves generated in a previous update will be removed and replaced with a new cave. {STEAM_CLAN_IMAGE}/32380662/bbde5200e5e63c3f72b7405d7ce4e09c005be3e3.png While not visible we have been working on our cave loading and generation a lot the past few months and we've moved to using LOD, so the cave will no longer need a large
Brand new Tutorial. Too see it, start a new game Another lost land has appeared in the caves. There are rumors of Cumulo gathering there. To find this one you must use a new cave, you can talk with Turies in town to start a new one. Fixed bug that stopped adventure shop from selling additional items after upgrading Fixed bug that prevented items from washing up in the fountain Cave-ins should trigger more accurately Fixed bug that made jewel rocks make too many gems when destroyed Updated settings that play with steam Fixed bug occasionally making the compass point the wrong way Bombs no longe
This patch we've changed some of the caves systems to make the tunnels more interesting, and limit dead ends while exploring. A new Lost Land had also been seen in the depths. Full list below. Added a new Lost Land deep within the caves We've adjusted the cave generation, so there will be less dead ends. The tunnels will loop into each other more often. Jewel Rocks will now generate throughout the cave. Destroy them and you can find gems inside Fixed a music transition bug The room the cave exit is in will be brighter New sound effects Fixed bug that made it some the air cleanser didn't remove
This patch is a smaller list of changes, but will have noticeable impact on the game play. Change Log Changed Torch strength: having no torch will be darker, and torches will be brighter Lost Lands will now light up when you enter them Fixed some bugs that occurred if you died with the inventory broken Fixed bug that caused hover boots to cause greater fall damage than it should, and causing it to deal any fall damage when it shouldn't Swapped the default inventory UI to the appraise screen from the equipment screen You no longer start with a pickaxe, and the adventure shop wont have pickaxes
Full appinfo as delivered by Steam PICS, changenumber 38784234. Also at /api/app/812190/raw.
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