Chop It is a VR rhythm game about karate and friendship.
Be karate. Gaze in awe as the Sensei launches himself around the Pagoda raining building materials on your head.
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2026-09-11 22:15 UTC
$9.99
$9.99
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public
3842171
2019-05-21 05:51 UTC
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812581
windows
535.05 MB
199.79 MB
3852031472534421299
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3842171
public
2019-05-21 05:51 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-05-21 06:08 UTC · Community Announcements · techboy
v1.1.0 - 2019-05-21 It's been a while! Today we bring an update that adds even more flexibility to how you map songs in Chop It. Now you have new options (Jump Left and Jump Right) in the Mapping Station for triggering the Sensei to jump Left or Right in his path within the Pagoda. This can work with or without Auto Sensei Jumps (formerly Sensei Movement) enabled in the song selection screen. The goal is to give you the ability to move the Sensei when/where you want in any custom beatmap. Let us know what you think, and show us your new beatmaps in Discord! https://discord.gg/Yq3dzm2
2019-02-11 20:22 UTC · Community Announcements · techboy
Make sure to join us on Discord to: 1. Ask the devs for cool updates, features, and bug fixes 2. Share Chop It beatmaps 3. Tell the devs they are neat 4. Have a fun time 5. Karate talk https://discord.gg/Yq3dzm2 Your devs are: techboy thetannerist TTYS
2019-01-17 01:42 UTC · Community Announcements · techboy
v1.0.12 - 2018-01-16 This week we partnered with local audio studio NPALL Audio in Nashville to polish our hit/miss and ninja star sound effects. Check out NPALL Audio here: https://www.npallaudio.com/ The new effects feel great in-game and, as always, the volume can be adjusted in the Settings menu. We also made a very minor change to the labeling of our menu buttons. 'My Songs' is now 'Imported Songs' to make the intention of that feature more clear. Enjoy!
2019-01-04 18:18 UTC · Community Announcements · techboy
v1.0.11 - 2018-01-04 Very minor update. This week we swapped out the board break and cinder break sound effects. Since our first iteration on SFX, we've really struggled to find sounds that give you satisfying feedback without distracting from the music that is playing. So much that we went through 2 version numbers before deciding to release! Traditional sounds of chopping boards and breaking concrete are just too harsh and too detailed for them to feel natural in a rhythm game. So, here we have our second pass. The sound effects come from the "sticky" sound of axes chopping wood, and heavy s
2018-12-18 19:29 UTC · Community Announcements · techboy
v1.0.9 - 2018-12-18 This update is all about gameplay comfort. We made a number of adjustments to make Oculus Rift and WMR feel right. The majority of this game was developed on one HTC Vive, so forgive us for getting to this a bit late. We also are including a highly requested feature, which is the ability to make the Sensei stay in place regardless of the song and beatmap. We'll discuss more about how that works below. Features: * HMD Comfort Tweaks - Oculus Rift -- Throw ninja star action moved from thumbstick click to A/X button -- Hands default to more comfortable rotation on first time l
2018-12-05 21:13 UTC · Community Announcements · techboy
v1.0.8 - 2018-12-04 Features: * We now have sound effects for the following actions: - In Menu -- Ninja Star throw -- Ninja Star impact - In Game -- Board hit -- Cinderblock hit -- Item missed "whoosh" * We now have volume settings (0-10) for each of the above categories. If you're used to playing without the hit/miss sound effects, this gives you an easy way to turn them off. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33276564/88fc61aa48498ad4fe7b9d7e844204354dd02a48.png We know that this was a big one for a lot of you, and we hope that this first pass makes the game m
2018-11-27 18:04 UTC · Community Announcements · techboy
v1.0.7 - 2018-11-27 It's been a month! Sorry! I was in Asia! Features * In Settings, you can now adjust the depth, or distance from center, of the targets where items will land during gameplay. This is in addition to the existing setting that lets you adjust height. The goal here is to support rooms and reaches of all sizes, and to give you the exact gameplay experience you want. Want the items to land right up in your dern grill? Go for it. Want to have to lunge forward to hit items? Live your best life. See it in action here: https://gfycat.com/ShowyUnimportantGreatwhiteshark Let us know on
2018-10-18 04:38 UTC · Community Announcements · techboy
v1.0.6 - 2018-10-17 Features: * We now support OGG audio files for imported tracks. Bug Fixes: * v1.0.5 introduced a bug with Chapter 4 Hard. That beatmap has been restored to its original glory.
2018-10-12 22:15 UTC · Community Announcements · techboy
v1.0.5 - 2018-10-12 Another quick one! Optimizations: * We found some easy wins with graphics quality in VR. Expect a smoother and more detailed experience. It looks good...it feels good...because it IS good.
2018-10-09 16:52 UTC · Community Announcements · techboy
v1.0.4 - 2018-10-09 Short and sweet! Bug Fixes: * The target boxes in the Mapping Station now appear at the height of the targets in your Settings. Now everyone can map in EXTREME comfort! Thanks AmbassadorPineapple for the bug report in Discord!
2018-10-02 20:56 UTC · Community Announcements · techboy
v1.0.3 - 2018-10-01 That's right, we skipped a whole patch version! Optimizations We fixed two pretty gnarly memory issues. Both were a result of importing tracks, but let's discuss each individually. 1. Audio data for all tracks imported from StreamingAssets was staying in memory indefinitely. Even when compressed, this caused a considerable amount of bloat. For 16 imported tracks we saw almost 2GB worth of unnecessary memory usage by Audio Clips. To fix this, we modified the import behavior to store file pointers to imported audio files instead of loading audio data on start. While this was
2018-09-15 05:15 UTC · Community Announcements · techboy
Brief update here. We now have a 2D mapping tool that works within your browser. It's a work in progress, but is already very functional. You can check out the latest stable build at Tanner's site which is: http://mapit.tannern.com More polish and permanent hosting coming soon. We also have a working MIDI->beatmap converter that we'll be adding to the tool soon. If you're eager to convert your MIDI tracks to Chop It, just hit me (Techboy) up on our Discord (https://discord.gg/Yq3dzm2) and I'll help you convert. Thanks!
2018-09-11 02:54 UTC · Community Announcements · techboy
We got ourselves a big ole' Discord! Come do these great things: 1. Talk with the devs 2. Check out beta and experimental features and tools 3. Share songs and beatmaps 4. Big ole' party time ! https://discord.gg/Yq3dzm2
2018-08-27 20:36 UTC · Community Announcements · techboy
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33276564/ca752e426e58ea53715fb0ca36c504f5eadc053f.png We've released an article on our Medium blog that walks you through adding songs to Chop It and creating/editing beatmaps for those songs. We also go into detail about the file and directory formats for our beatmaps to enable external developers to create their own beatmapping tools. You can find the blog here. https://medium.com/giant-scam/adding-songs-and-beatmaps-to-chop-it-d7a7342df69a Please use our Steam Discussions forum to provide feedback. Help us make the importing
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