Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
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2026-09-01 18:06 UTC · Community Announcements · telekrex
Congratulations to the top 24 players in Skyfear's Global Leaderboard!Please let us know what you think about Skyfear! We are hungry for learning more about what could be improved on as we continue to release updates and make Skyfear a better game.Send feedback on either the Steam Community discussions or in our Discord server.
2026-08-25 16:41 UTC · Community Announcements · telekrex
This is a small update that brings a handful of nice improvements in the meantime while the larger updates for later this year are still being worked on. Notable things include Anonymize Names (aka Streamer Mode) - Toggle this On or Off under Options -> Online. This will turn disguise all player names on the UI to avoid privacy concerns for players recording or broadcasting content. Updated local game docs, added Credits and .css styling Updated launcher to include changes from fossil project - we've now open sourced the compatibilty launcher under MIT license so that it may inspire similar fi
2026-08-01 02:06 UTC · Community Announcements · telekrex
Congratulations to the top 24 players on Skyfear's global leaderboard for July 2026! {STEAM_CLAN_IMAGE}/34794331/19364c2adf94f68cbbbc7da8fcb2bafc5bd2d7a5.jpg {STEAM_CLAN_IMAGE}/34794331/a108fb7dac01437d7d1ee0be1bfe7e647a1821ae.jpg Things at the studio are really busy right now but I'll have more development updates on Skyfear very soon. If you're curious what we're working on, check out Skyfear's roadmap. See ya in the arenas! - telekrex, developer
2026-07-01 17:08 UTC · Community Announcements · telekrex
Congratulations to the players on top at the end of June 2026! {STEAM_CLAN_IMAGE}/34794331/629ab1d637eb940a4d78b65536be9d208e900a37.jpg {STEAM_CLAN_IMAGE}/34794331/c8bfdca88076d16f9e2629c7acd64b34af7dbfa9.jpg It's going to be a while before the full population has their last login date updated. Eventually, that may contribute to Leaderboard positions. Excited to see how the next few months progress. Small update following the last major update Fixed some missing UI sounds on Loadout screen Updated Discord button link Removed a couple of pyrite locations from Practice map (too many) Removed som
2026-06-23 18:57 UTC · Community Announcements · telekrex
This update brings over 200+ changes and improvements to the game. We’re building on the Spring update and putting the game in a better state for later 2026 content. Flying speed has been increased btw. Please read below for the full list of new things! Practice mode {STEAM_CLAN_IMAGE}/34794331/3a697fc411f4e61d29b6b64f3927e396c189823e.png Practice mode is a dedicated space that allows you to test & learn the game. There’s a tools menu that let’s you add bots, reset health, try out every perk, magic, and ability, and more. This will likely be expanded in many ways later on, so if you have any f
2026-06-02 14:15 UTC · Community Announcements · telekrex
Top 24 of Skyfear's Leaderboard at the end of May 2026! Going to continue to post this at the end of every month. {STEAM_CLAN_IMAGE}/34794331/e57ac4ba41eb21ca9c05643b55ee5bdfa57c447f.jpg {STEAM_CLAN_IMAGE}/34794331/ede4c7ffbb03352b28fd48c78c8bd7bdacd3cf0a.jpg Congratulations to those players! And now for some updates. The following is referring to the next update to Skyfear coming in mid-June 2026. Leaderboard adjustments Leaderboard skillscore calculation will be getting some tweaks, which includes adding a new stat to the public: Last login. We will now see how many days its been since your
2026-05-06 15:26 UTC · Community Announcements · telekrex
Here's a look at the top 24 entries in Skyfear's Global Leaderboard as of the end of April 2026! Cool to see how many players there are with high ratios and time spent in battle. {STEAM_CLAN_IMAGE}/34794331/eb5619f4cebde542a824400a39cf25fe4c972937.jpg {STEAM_CLAN_IMAGE}/34794331/1d191ec8d86bb5bef8cdbdb31ab0dac5c376d677.jpg This is the first official congratulations to those players. Sharing Leaderboard snapshots monthly is something I'm considering + exploring some ideas on how to reward players in-game for rotating time periods. Feedback on this is very welcome, I'd love to hear your thoughts
2026-04-15 16:55 UTC · Community Announcements · telekrex
Skyfear is 40% off for 1 week starting today, April 15th! + Here's a look at what's going on in Skyfear development right now: Currently in progress & testing soon: Tutorial mode Dragon/animation improvements New magic types & magic behavior New maps Single player challenges Currently exploring: Free Demo PVE mode Lots to look forward to. Hope to see you on the leaderboards! And have a nice Spring :) - telekrex, lead dev
2026-03-25 15:12 UTC · Community Announcements · telekrex
Performance & Bugs Several performance improvements in all environments Fixed an issue where text chat becomes un-focusable after exiting focus unless user manually re-focused the game window Text chat focus keybinding changed to Y by default instead of ENTER Fixed an issue where pressing ESC to return to the Main Menu in Lairwould would skip the confirmation dialogue if you had used the customization menu Additions Post-game summary now includes your current career total Material underneath the Material you earned in that battle Added big head mode. Type “/bighead” into chat to toggle on/off
2026-02-09 16:02 UTC · Community Announcements · telekrex
Work on Skyfear has been quietly but smoothly continuing in 2026. I plan on releasing the next update in March and this update will bring some small yet significant changes to Skyfear that I believe improve the game's main draw and make it more engaging. {STEAM_CLAN_IMAGE}/34794331/e44882be05ecdb0c124c2cbd1a1142c19ae732be.png Coming in the Spring Update Main Menu changes. The game will present you with the Main Menu first instead of dropping you into the Lairworld. This has been requested for quite some time and I finally came up with a logic design for how to impliment this that I was happy w
2025-12-12 00:15 UTC · Community Announcements · telekrex
It's time for Skyfear's final update of 2025! This update completes a long list of smaller things that I believe brings the game to a good state, where I can now fully focus on some major new things. Highlights of this update: 4V4! All game modes (except for Duel) have been increased from 6 players to 8, making battles 4V4. After extensive testing and discussion, it seemed that this improves the game's pacing. Battles should now be slightly more intense! Free-look! Replaces the old "shoulder cam". Press and hold G to orbit the camera around you and see more of the battle. Freeplay mode! A new
2025-11-21 16:21 UTC · Community Announcements · telekrex
After 8 months of Early Access, I’ve learned a lot. And after recently taking a break, I’d like to regroup and establish what’s happening next and how it’s getting there. Skyfear has always been envisioned as a game that you can pick up 15+ years from now, and it can still deliver, no matter how many players are online. It’s got a backbone that can stand on its own completely locally, but has additionally the ability to host online sessions. This fundemental approach is why I say that Skyfear isn’t going away any time soon. Think like Portal 2. That’s the idea. Right, so what’s in store? The p
2025-10-16 14:53 UTC · Community Announcements · telekrex
A small update addressing a variety of things. Fixes Steam invites now work Graphics and resolution settings should now work for all users. If you don't see any changes, try toggling the screen mode to something else, then back again. This should refresh the engine. Weird quirk of UE4.21. Graphics settings will now update when you select "Use recommended". Fixed various issues with the game's reading of the current screen resolution. Improved handling of bolt spawns Fixed some issues with roar audio/location Fixed pyrite rock spawn location inconsistency Routine maintenance & updated various o
2025-10-05 14:44 UTC · Community Announcements · telekrex
Build 288 (October update build) was accidentally shipped with existing save data included (used in testing). I believe anyone that has ran Build 288 may have had their save overwritten by Steam's update. On October 4th I updated a new build that does not include any save data folders or files, as Skyfear.exe is supposed to generate those if they don't exist. Build 289 checks your save data for this DNA (Profile ID): S+2025.9.29+NORTHAMERICA+Mega-Voyager-71DCC88+monstermonster+DDDB48BB4B6F60DFD847D7A0F99B3FD9 (which is the test save) and if found, will ignore loading it. Which should result in
2025-10-01 12:47 UTC · Community Announcements · telekrex
Bots are now in multiplayer! When you start a multiplayer session, bots will fill empty slots until players arrive. You can start the match with or without players. You may also switch teams at will, as of last update I changed it so you can do this during battle and not just warm up. In Skyfear's current state where there is not an abundance of players online concurrently, I want to give you as many tools as possible to allow battles to still function and, as much as possible, let you play how you want. Feedback on this is very welcome. Health and magic pickups Glowing orbs of health and magi
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