2026-04-12 21:23 UTC · PC Gamer · Ted Litchfield
Now this is what I'm talking about: Modder Ionian-MikiriyAKATotallyNotShinobi (god damn that's a mouthful) has come out with a banger on the Sekiro: Shadows Die Twice Nexus: Jet Set Sekiro, a custom skateboarding level where you shred around the Fountainhead Palace like the spirit of 2002 never died... Read more.
2026-03-17 15:27 UTC · PC Gamer · Harvey Randall
The Sekiro: Shadows Die Twice anime is ticking along nicely—after a brief hubbub about potential AI use (which the director was quick to dismiss, and I never held much stock in any way, smear frames look weird), talk about the series, dubbed Sekiro: No Defeat, mostly quietened down... Read more.
2025-08-20 14:23 UTC · PC Gamer · Harvey Randall
The Sekiro: Shadows Die Twice anime, announced at Gamescom 2025, has found itself landing squarely in the hotseat—as it turns out, the studio brought in by Crunchyroll to produce it, named Qzil.la, might just be using generative AI in their work. Well. Potentially... Read more.
2025-04-13 23:05 UTC · PC Gamer · Ted Litchfield
Longtime FromSoftware dataminer Zullie the Witch has uploaded a new video that interrogates one of the studio's most memorably strange non sequiturs: The giant guy made of rope who carries you from the kingdom of Ashina to the celestial Fountainhead Palace. It seems like there was once much more to Mr. Rope-a-Dope than we saw in the final game... Read more.
2025-03-16 14:28 UTC · PCGamesN · editor@pcgamesn.com
Getting stuck on a FromSoftware boss is part of the experience. The first time I came up against Ornstein and Smough I was absolutely demolished, but it was my perseverance and willingness to try new strategies that eventually helped me beat them. This tenacity is no less required in Sekiro: Shadows Die Twice, but what if you decided to stay on one boss forever? Well, that's exactly what this player has been doing for almost a year, as they document their experience while waiting for FromSoftware to bring more of the game into their life. Read the rest of the story... RELATED LINKS: 10 top gam
2024-07-12 09:08 UTC · VG247
Warning, spoilers for Elden Ring: Shadow of the Erdtree lie ahead. I've seen this, so now you've got to. There's now an Elden Ring mod that swaps out Shadow of the Erdtree's big bad final boss, Promised Consort Radahn, for a giant version of Patches giving a piggyback to FromSoft bossman Hidetaka Miyazaki. Because of course there is. Yep, you might have seen this pretty tough fight beaten using a saxophone or on a dance pad, but brother, the weeds of Elden Ring DLC weirdness are already growing a lot deeper than those wacky antics. This isn't the first time someone's decided to get meta and ad
2024-07-08 16:56 UTC · PC Gamer · Elie Gould
veteran Sekiro player, GroeneWolf420, has done the unthinkable and defeated Isshin: The Sword Saint by using abilities instead of "walking, running, jumping, or mikiri countering," according to a Reddit post. To be clear, this means facing one of FromSoft's most fearsome bosses and somehow parrying through everything, even thrust attacks that are not meant to be parried in the conventional fashion (via GamesRadar)... Read more.
2024-07-02 13:18 UTC · VG247
Elden Ring Shadow of the Erdtree has provided FromSoft masochists with a whole heap of big new bosses to get stomped by and then stomp for themselves, so naturally the DLC's release has pretty quickly spawned calls for the game to have a system that'll faciliate some easily accessible boss fight rematches added to it next. To be fair to them, unless you're one of the sickos who opted to keep a special DLC-ready save tucked away ready for a challenge involving a dance pad or a saxophone, getting a bunch of bosses together so you can merk them all again in quick succession is a bit tough. Unless
2024-06-19 11:54 UTC · PC Gamer · Elie Gould
If you've ever played Sekiro: Shadows Die Twice, then you'll probably remember just how rhythmic and fluid the fighting is. Armed with a samurai sword and a prosthetic arm, there's more of an onus placed on precise timing and dancing around your opponent than you may find in other souls games. But this style isn't as much of a one-off as it may seem. While later souls games like Elden Ring certainly share some DNA, studio president Hidetaka Miyazaki believes the future of souls games will build off what Sekiro tried to perfect... Read more.
2024-04-11 16:00 UTC · VG247
I know exactly what you’re thinking after reading this headline. Why would you go into one game expecting it to play like some other one you like? After all, it doesn’t make sense to burden it with the expectations we have from playing another, especially if it never explicitly positioned itself as a spiritual successor or anything. Something about Stellar Blade - the upcoming PS5 action RPG from developer Shift Up, however, always gave me Sekiro: Shadows Die Twice vibes, and I’d wager it has a lot to do with its parry-heavy combat. So I couldn’t help but get into the Stellar Blade demo with t
2024-03-25 12:28 UTC · VG247
For a good while now, one of the many fan theories that’ve been buzzing around the Elden Ring community has concerned Malenia. She looks a bit like a Sekiro boss and moves a bit like a Sekiro boss, so there’s a chance she might sneakily be a Sekiro boss we never got, right? Well, sadly, I’m about to rain on your parade. Given the amount of digging folks have done into ER, it’s arguably surprising that this particular rumour, which points to the waterfowl dancer being something akin to a twin of a character you hear about - but never encounter - in Sekiro, has rumbled on so long. Now, though, o
2024-01-15 19:49 UTC · Rock, Paper, Shotgun
Charity speedrunning extravaganza Games Done Quick has kicked off its first week-long event for 2024. Among the highlights are speedy plays of 2023 highlights including Starfield, Baldur’s Gate 3 and Lies of P, along with a marathon from the world’s first canine speedrunner. Read more
2023-12-26 12:20 UTC · PC Gamer · Harvey Randall
ny soulslike game—usually characterised by a rigid checkpoint system, weighty combat, punishing deaths, and deep RPG customisation—is going to be compared to Dark Souls. It is what it is... Read more.
2023-11-05 23:36 UTC · PC Gamer · Ted Litchfield
It always kind of felt like Elden Ring's super hard megaboss Malenia was a transplant from Sekiro, FromSoftware's fast-paced, parry-focused ninja action game. Her aggressive swordplay could just about do laps around my sluggish Tarnished⁠—she almost seems to demand a Wolf's precision... Read more.
2023-09-26 09:47 UTC · VG247
Sekiro: Shadows Die Twice represents a period of experimentation for From Software. Eschewing some of the heavier mechanics of Dark Souls in favour of something altogether more fast-paced and aggressive, Sekiro is the product of a developer at home in its own skin – one that has learned all the rules purely so it can break them. Again. As From Software celebrates a massive 10 million sales for its esteemed action-RPG, it’s worth looking back on Sekiro to see a game that excels at what it sets out to do. It’s a game that wantonly puts distance between From Software and the genre it pioneered, i
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