Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-06-05 20:50 UTC · Community Announcements · japster2004
HUGE new update to TetraLogical! LOTS of work done, including the following! The biggest by far, is the HOT new "PUZZLE KINGS CHALLENGE" mode! {STEAM_CLAN_IMAGE}/34525397/00c2b4b9465e1a1e4fb627ac5caeb871f2446b2b.png You'll notice a new "PUZZLE KINGS CHALLENGE" button on the left of the screen, and this will be enabled and select-able once the entire GLOBAL and FRIENDS Leaderboards for ALL levels, from Steam have been synchronised (just takes a couple of seconds generally!). The new CHALLENGES INFO panel beneath this new button will show any CROWNS LOST, HELD, or WON / GAINED, once synchronised
2020-04-17 17:12 UTC · Community Announcements · japster2004
A small-ish update! By request! - I've added a new Windowed mode resolution options and movement control! {STEAM_CLAN_IMAGE}/34525397/0427dece468b7ce6f801f8612e40dd3cebdd784b.png 1) You can now switch between Full Screen and Windowed modes that are smaller than the Windows resolution. You'll now see an extra area in the Settings Menu, giving a choice of Window sizes to run TetraLogical in, for when you are NOT running in Full Screen - You can select any size offered, and de-selecting Full Screen will run the game in a window of that size - it's dynamically selectable without having to restart.
2020-04-13 17:12 UTC · Community Announcements · japster2004
*NEW!* - A brand new updated release for all of my TetraLogical fans! - Grab it now! - it's got:- CLOUD SAVES - TetraLogical now saves to the CLOUD also! - ALL progress, plus your current progress / saves states for ALL Puzzle Mode levels... Fire up TetraLogical from any of your Steam Client PC's - Desktop / Gaming PC / Laptop etc, and play where you left off! :D NEW LEVELS! - 12 additional levels have been added, ALL Puzzle Mode compatible too! - Have fun beating them / setting your best solved time! Some small but helpful bug fixes - Including a couple of corrected level names, some text pos
2020-04-04 19:52 UTC · Community Announcements · japster2004
{STEAM_CLAN_IMAGE}/34525397/222a0c95be588d27ec4445c02a89b33e148668b2.png *NEW* build now LIVE, with enhancements and a couple of fixes! FULL list of changes - many thanks to Marco, for most of these suggestions!:- 1) GREAT new feature for PUZZLE MODE! - Now, hovering over a level in Puzzle Mode will show you who (globally!) has the best time to beat, and what time to beat! - Here's hoping it motivates some of you to attack each other's best times! ;) 2) Puzzle Mode - Same easily-identifiable noise when placing pieces as normal mode. 3) Puzzle Mode - NO delay between tiles destroyed animation a
2020-01-28 01:24 UTC · Community Announcements · japster2004
IN-GAME ACHIEVEMENTS ARE NOW AVAILABLE ...I've added a fancy screen to tot up and show, inside the game, how you're doing with regards to completing the game's many achievements!... :) (EDIT:- Players NO LONGER need to edit any STEAM settings to see these! - they should just work and display fine for everyone!) If STEAM has successfully loaded, then STEAM will send the current player's achievements data to my game and the TROPHY ROOM button will be active, and press-able once the game has synchronised achievements data (generally takes just a couple of seconds!):- {STEAM_CLAN_IMAGE}/34525397/b
2020-01-18 23:30 UTC · Community Announcements · japster2004
ONLINE (STEAM) MULTIPLAYER! Just a quick announcement to say that after a while adding all of the other features and promised (and then some!) modes, we're now tackling adding the promised ONLINE MULTIPLAYER functionality for TetraLogical! It's a *BIG* update in terms of work required, as we're having to re-write the turns logic, game logic, achievements recognition, etc to also work with remote players, but it's moving along smoothly, albeit slowly (to get it right and not break anything - LOTS of testing to do too!), at present! (BTW - We know that some people are managing to play the game i
2019-12-16 23:56 UTC · Community Announcements · japster2004
{STEAM_CLAN_IMAGE}/34525397/0808f6f47f91f4112f30291893718780a15f2c12.jpg It will be active from now until just after the new year, so play a game and see what you think! - Just a bit of fun! If you prefer the normal look and feel of TetraLogical, then just tap 'S' to disable or enable the festive atmosphere, any time whilst playing a game! ;) As always, thanks for the support, and enjoy the game! Den.
2019-11-22 22:25 UTC · Community Announcements · japster2004
The NEW User-Created Levels Submission is NOW included inside TetraLogical! If you fancy creating any levels for submission in TetraLogical's updates, then you can now simply click the new UPLOAD button found in the Level Editor! {STEAM_CLAN_IMAGE}/34525397/e7c20a632557d1fc41ef25b3b3b1c5b16c572867.jpg Once successfully uploaded, you should hear a confirmation sound (and will be adding confirmation prompts to the game in the next update), and your new level should appear on Steam's Workshop area in a matter of minutes, for other players to vote on for inclusion in the regular (and of course, FR
2019-11-20 23:33 UTC · Community Announcements · japster2004
Well, I've been steadily beavering away on the latest (admittedly small but useful!) update to the game for the last few days, and I've now got the logic in for user levels deletion / maintenance! There's now a new DELETE LEVEL icon in the EDITOR screen, which will become active/bright red if on a USER created level. I've also added a whole lot more functionality behind the scenes, to make adding levels even easier, including auto-sorting of the levels displayed, cleaning up of files for deleted levels, and lots more! I've tested it in pretty much every scenario, and I'm satisfied that it defi
2019-10-21 12:34 UTC · Community Announcements · japster2004
Hi guys! Apologies that it's been a while since my last update... I've been sorting out a hectic life, and managing to de-clutter it so that I can devote more time to game development (I've also been slowly selling off my 100's of old retro computer systems, and it made for a very busy life, impacting my available game development time) - I've now passed them all on in one fell swoop, to free up much-needed Dev hours!... :D So now, I'll soon be in a good place to be attacking that promised online multi-player, and given that Valve's got something up it's sleeve which might help with that, I'm
2019-07-26 21:28 UTC · Community Announcements · japster2004
I've now implemented PUZZLE MODE PROGRESS SAVING! ...complete with a message on the level previews to show those levels with games in progress/saved, if TetraLogical finds a save state for the previewed level and difficulty settings! (ie. Puzzle Mode, Hard, Level 14, etc) So, NOW, if you've placed at least ONE piece and started your game, then the QUIT button will become a SAVE AND EXIT button, and you'll find that exiting from an unfinished puzzle game by either pressing this button, or by clicking the CLOSE icon at the top right of the screen, will now create a save state/snapshot for it. Go
2019-07-25 13:34 UTC · Community Announcements · japster2004
Ultimately, ALL play modes will feature automated progress saving for the current level, mode, and game settings, ...but, I had a few days spare before I take a break with my family, so.... ...I've nearly implemented PUZZLE MODE PROGRESS SAVING! ...complete with icons on the level previews to show those levels with games in progress/saved, if TetraLogical finds a save state for the previewed level and difficulty settings! (ie. Puzzle Mode, Hard, Level 14, etc) So, when the update is released (hopefully tomorrow!) you'll find that exiting from an unfinished puzzle game will now create a save st
2019-07-19 00:40 UTC · Community Announcements · japster2004
ENHANCED HELP IN PUZZLE MODE is now *LIVE*!! In SOLO PUZZLE MODE, The CPU will now attempt to help you with the best pieces, from up to 40 tiles (up to 10 moves) away from a solution! If you reach 7 moves and haven't broken the current puzzle, then you're pretty much assured of getting the correct 7 pieces to finish the puzzle, although WHERE to place them may not be readily apparent! Try it and let me know what you think, guys! - I think it makes PUZZLE MODE a LOT fairer, and more enjoyable as a result! ADDED A BRAND NEW AUDIO TRACK! SKAVEN has very kindly allowed me to include one of his lat
2019-07-14 19:52 UTC · Community Announcements · japster2004
Hi All! - Hope you're enjoying TetraLogical! Just a quick update to say that whilst I've been slowly (very slowly! :( ) implementing this new pieces logic, I've also been adding other requested features... So, once I get this trickier update out with better end game puzzle mode pieces help, you will shortly afterwards have:- 1) PER LEVEL SAVE STATES / SNAPSHOTS!:- Simply, on EVERY level, if you exit your game, it will SAVE (or update) your progress on that level - effectively letting you tackle ANY level when you have a few minutes to chip away at it! - Like some of the larger challenges! Note
2019-06-23 00:58 UTC · Community Announcements · japster2004
More help in PUZZLE MODE!:- We've REALLY optimised the CPU help for the endgame in Puzzle Mode! - The computer will now do it's best to help allocate the best mix of pieces for up to 28 free Tile Slots / SEVEN possible pieces away from the end of a Puzzle completion attempt!... :) ANIMATED CURSOR / 'THINKING...' INDICATOR As it's thinking harder, although it's generally pretty fast (less than 1/4 of a second to 1/2 second, to work those out), due to the random nature of shape placements and calculations for each scenario / board state, it can sometimes take a bit longer - so we've now added a
Full appinfo as delivered by Steam PICS, changenumber 34839313. Also at /api/app/814420/raw.
{
"appid": "814420",
"common": {
"name": "TetraLogical",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"logo": "7c4709517759d34862d6a3f6be5ac871b8d096cb",
"logo_small": "7c4709517759d34862d6a3f6be5ac871b8d096cb_thumb",
"icon": "626935af5626ca3002b92c83c8f8a1e515de2df1",
"clienticon": "812235925eb7a9fa429c01df73487908398d3c58",
"clienttga": "e055ed8a4f179db2ec1f4688205d65506f094858",
"osextended": "",
"metacritic_name": "TetraLogical",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "56.8245143699321",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "56.8245143699321",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1591744329",
"associations": {
"0": {
"type": "developer",
"name": "Japster's Cavern"
},
"1": {
"type": "publisher",
"name": "Japster's Cavern"
}
},
"primary_genre": "4",
"genres": {
"0": "4",
"1": "23",
"2": "2"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_24": "1",
"category_22": "1",
"category_15": "1",
"category_25": "1",
"category_17": "1",
"category_44": "1",
"category_30": "1",
"category_37": "1",
"category_49": "1",
"category_23": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"original_release_date": "1551686400",
"steam_release_date": "1560766033",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "814420",
"store_tags": {
"0": "597",
"1": "492",
"2": "9",
"3": "1664",
"4": "493",
"5": "1756",
"6": "4190",
"7": "7926",
"8": "1654",
"9": "3878",
"10": "6129",
"11": "8122"
},
"review_score": "7",
"review_percentage": "95"
},
"extended": {
"developer": "Japster's Cavern",
"publisher": "Japster's Cavern",
"homepage": "https://theretrocavern.com/pages/tetra-logical"
},
"config": {
"installdir": "TetraLogical",
"launch": {
"0": {
"executable": "TetraLogical.exe",
"description": "Launch",
"type": "default",
"config": {
"oslist": "windows",
"betakey": "Default"
}
}
}
},
"depots": {
"814421": {
"config": {
"oslist": "windows",
"language": ""
},
"manifests": {
"public": {
"gid": "7181322885057668456",
"size": "104273635",
"download": "94789520"
}
}
},
"workshopdepot": "814420",
"baselanguages": "english",
"branches": {
"public": {
"buildid": "5162955",
"timeupdated": "1592181386",
"timebuildupdated": "1592181367"
}
}
},
"ufs": {
"quota": "30000000",
"maxnumfiles": "600",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "TetraLogical/Games In Progress",
"pattern": "SaveState*.SAV",
"platforms": {
"1": "Windows"
}
},
"1": {
"root": "WinAppDataLocal",
"path": "TetraLogical",
"pattern": "TL.DAT",
"platforms": {
"1": "Windows"
}
},
"2": {
"root": "WinAppDataLocal",
"path": "TetraLogical",
"pattern": "settings.ini",
"platforms": {
"1": "Windows"
}
},
"3": {
"root": "MacHome",
"path": "TetraLogical/Games_In_Progress",
"pattern": "SaveState*.SAV",
"platforms": {
"1": "MacOS"
}
},
"4": {
"root": "MacHome",
"path": "TetraLogical",
"pattern": "TL.DAT",
"platforms": {
"1": "MacOS"
}
},
"5": {
"root": "LinuxHome",
"path": "TetraLogical/Games_In_Progress",
"pattern": "SaveState*.SAV",
"platforms": {
"1": "Linux"
}
},
"6": {
"root": "LinuxHome",
"path": "TetraLogical",
"pattern": "TL.DAT",
"platforms": {
"1": "Linux"
}
},
"7": {
"root": "WinAppDataLocal",
"path": "TetraLogical",
"pattern": "*.DB",
"platforms": {
"1": "Windows"
}
},
"8": {
"root": "MacHome",
"path": "TetraLogical",
"pattern": "*.DB",
"platforms": {
"1": "MacOS"
}
},
"9": {
"root": "LinuxHome",
"path": "TetraLogical",
"pattern": "*.DB",
"platforms": {
"1": "Linux"
}
}
}
}
}