Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-01-06 22:00 UTC · Community Announcements · mn9876kr
Hello, everyone! As a series work with , we have updated most graphic elements to synchronize. We hope you can enjoy the sequel to be released tomorrow. The major changes are as follows. Visual Expression Replaced whole the unit image and applied animation! {STEAM_CLAN_IMAGE}/33558349/efbb072fd4117cadc9bbc64935fafad3c62e3d94.png Created a new loading screen. {STEAM_CLAN_IMAGE}/33558349/be8add71e61777d2a6bdebbda7f01573af77b957.png Unit information screen Changed the shape and modified both sides to the same color. Some important passive skills is displayed in the form of status effects. The sta
2021-08-19 14:34 UTC · Community Announcements · mn9876kr
Hello! This is news that the store page of the sequel has been opened. With the story that follows in a new space, We're sure you'll like it if you enjoyed this game. Thank you for your interest!
2021-08-19 14:33 UTC · Community Announcements · mn9876kr
Hello, everyone! Ahead of the release of , we have decided to apply some progress we've made to Part I. Please pay attention to the sequel if you enjoyed this! The major changes are as follows. Visual Expression Battle Ready Phase {STEAM_CLAN_IMAGE}/33558349/a8d17a5a82ae30e0c5014f6bf02b2f3fcc20f615.png Screen layout changed. Scroll position does not reset when going between 'Briefing' and 'Party' tabs. Bookmarks on unselected tabs look shorter. On the 'Briefing' tab, the upper left icon displays the side of each AI unit. The red color of the 'Start Battle' button will be released 'when the rem
2020-11-14 12:31 UTC · Community Announcements · mn9876kr
Hello, everyone! During the development of part II, we found that some parts of the game were inconvenient, and most of them were common to the part I. This patch fixes these problems and additional discovered bugs. The major changes are as follows. Visual & Interface Non-skill behavior(standby, interaction) button displays shortcuts instead of numbers. You can still select with the corresponding numeric keys. In dialogue mode, the characters' internal thoughts are shown grayed out. The cursor shape has been modified. In dialogue mode, the existing feather form still applies. The visual displa
2020-07-27 17:12 UTC · Community Announcements · mn9876kr
Hello, everyone! Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I. The major changes are as follows. Visual & Interface Added standing image of some characters in dialogue mode.{STEAM_CLAN_IMAGE}/33558349/a069c9c8fb24bdda2eda9340726e25b69f29ed5c.png Added dark gradation on bottom of the screen, to make the texts look more clearly. Player can make interfaces disappear on interlude mode to see the map clearly.{STEAM_CLAN_IMAGE}/33558349/02ab1354a28c0b0525
2020-06-08 07:10 UTC · Community Announcements · mn9876kr
Hello, everyone! It's time to show our works to various indie game events in 2020. To give our new players a better experience, we've updated some of our new attempts for second part of here. The major changes are as follows. Bug fix Solved the following problems. The list of tiles affected by 'Zone of Control' is not updated when Sepia cancels movement. {STEAM_CLAN_IMAGE}/33558349/174ccac1b455cd70ee937cb8da03c0c054c5f95c.png Explanation of Noel 'Holy Light' was not correctly displayed on second battle of chapter 1.{STEAM_CLAN_IMAGE}/33558349/87c24a29690e4ae74b7423df37fe7483bb7afe45.png 'Vital
2019-12-07 04:03 UTC · Community Announcements · mn9876kr
Hello, everyone! In the course of Part 2 development, we introduced the 1.12 version of including minor improvements and code maintenance. And this contains the repayment for our patrons who participated on 2nd crowdfunding. The major changes are as follows. Bug Fix Solved the following problems. Skill 'Nonmaterial' of fire spirit in chapter 16 was not applied correctly.{STEAM_CLAN_IMAGE}/33558349/9609b854e399a8a0410b7047e0e73d0015634e47.png Dark area which means cooltime disturbed the number for shortcut or AP cost.{STEAM_CLAN_IMAGE}/33558349/e45ecf2abb65a0eb616aa14d0dcf4d91235378b6.png Somet
2019-10-31 06:56 UTC · Community Announcements · mn9876kr
Hello, everyone! We started to use version number instead of the count of update since expanding to another platform. We've found some critical bugs occurred by developing Part II & improving Part I, so concentrated on fixed the problems during the days. We'll check more carefully before releasing a version from now on. The major changes are as follows. Bug Fix Solved following problems. Game froze when a damage was completely blocked by shield effect. Monsters on chapter 6 did nothing when it was taunted by being attacked. Grenev 'Weak Contempt' skill gave 25% additional damage, while it was
2019-10-03 08:43 UTC · Community Announcements · mn9876kr
Hello, everyone! We've uploaded the new version of after about a month of effort. Recently new graphic designer joined our team, so we concentrated on polishing visuals of overall game. The major changes are as follows. Visual Expression Changed the decoration of loading image and logo of each group, and applied letterbox in 16:10 screen also.{STEAM_CLAN_IMAGE}/33558349/db7ae11cecb49f6ecfd50212713b88396e0ae87f.png Slightly lowered background image's saturation to make tiles and units look better. {STEAM_CLAN_IMAGE}/33558349/4cc62128280e3d8ee79ed160fb33118c5f901e9e.png {STEAM_CLAN_IMAGE}/335583
2019-09-01 16:19 UTC · Community Announcements · mn9876kr
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Bug fix Fixed: Phase bar had wrong position when a unit destroyed at its own turn. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33558349/bc319244e420df688170096dc69637fbe0b74f3c.png Fixed: When Sepia get shield from 'Halfmoon cut' many times, preview showed as if she loses her shield. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33558349/5edbd72dc5559f515b5b16ec31e2ae8c00f0f120.png Fixed: Killing a unit by chain attack, it was changed to retreat sometimes.
2019-08-12 12:08 UTC · Community Announcements · mn9876kr
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Visuals Added bright area at the tip point of mouse cursor.https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33558349/00cad5977e4bcc141f0b32ea2f4eb31db63f4d47.png Added icon on the escape area. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33558349/a8cb864b5857fb7ffabed26bfc1e2b64a790b900.png Unopened chapters show their protagonists as black silhouette at interlude. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33558349/c1dcec9728135092f3325
2019-08-05 13:22 UTC · Community Announcements · mn9876kr
Hello, everyone! We're happy to announcing that is selected as an exhibition work on BICFestival2019! Additional information about related events will be on Development team social media account. Thank you.
2019-07-07 08:55 UTC · Community Announcements · mn9876kr
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Adjusted line spacing of dialogue logs. Increased icon size of detail info panel and changed the layout. Displays optional objectives at the battle ready stage. Negative scores' fonts on the battle result panel became red. Convenience After loading finished, not only clicking but pressing any key can continue the game. Non-skill effects also become faster following battle effect time on the configuration. Bug fix Now restrictions from on-destroy effect are displayed at preview state. Others
2019-06-10 12:44 UTC · Community Announcements · mn9876kr
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Convenience Status of any bonus score triggers will be shown during whole stage. Language setting is saved and automatically applied since next launch. A unit can cancel actions even after finishing the turn, unless the next turn unit is AI. Detail information panel now displays explanations of type and element icon when mouse is over it. Interface At interlude, the stage button shines when player selects challenge mode. Objectives panel occupies less area at extension mode. Rules Bonus score trigger
2019-05-27 12:40 UTC · Community Announcements · mn9876kr
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Among additional scoring conditions, Not achievable ones in this battle are grayed out. Now chapter number and name is displayed on menu panel. If additional units are created during a battle, they will be shown in advance since the battle starts. Casting skill or interacting with objects display texts on the top of screen for a short time. Convenience Steamcloud Save is supported. Instead of clicking the checkbox, you can click the text beside it when changing configuration. Some too compl
Full appinfo as delivered by Steam PICS, changenumber 34839328. Also at /api/app/814870/raw.
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