Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
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2019-07-18 11:57 UTC · Community Announcements · CraftGameStudio
Hello! We have noticed that a few issues regarding hosting and joining lobbies have stuck around since last update. This hotfix will address these issues: Fixed an issue where players would not properly disconnect from a lobby after leaving. Fixed an issue where players could accidentally create ‘ghost’ lobbies that caused other players to crash when joined. Corrected lobby handling when joining a lobby with incorrect data. Fixed a bug where players would not disconnect immediately from a lobby when the host leaves.
2019-07-08 14:38 UTC · Community Announcements · CraftGameStudio
Avast! Since Crooked Waters: Conquest has been released we've been collecting a lot of feedback and comments of the community. We've noticed that there were issues for some players that weren't able to connect to other players' lobbies. We have addressed this issue as high priority and greatly improved the connectivity of Crooked Waters. Besides this we've made some minor improvements. We will continue to collect feedback and keep improving the game. Increased compass range in Conquest, so an objective will be shown on the compass on the start of a match. Added a more noticable "ready" button
2019-06-20 17:01 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/a8a321bdaa78020bd0e9a9ed245fd5ccef25753f.jpg Avast! The moment is finally here! After working on the Crooked Waters: Conquest update for a year we can finally show it to the public. Crooked Waters: Conquest is now live and will be free to play during this whole weekend for everyone. With this update we introduce a lot of new features, bug fixes and quality of life improvements. But the most important feature of this update is the new game mode called Conquest. With this new game mode to which this update is named after
2019-05-30 12:39 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/c8d78e282526e60f24ed93627bd34c97ea62c989.png Yaaarrr!!! The time has finally come. Crooked Waters: Conquest update will release the 21st of June! And to give everyone a chance of experiencing it, we'll be doing a Steam free weekend. With the update a lot of new content will be released that we've been working on for the past year. To get an impression of what the new gamemode will contain, check out this article.
2019-03-23 11:49 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/a0248feaabe53f8fd372725b89ea262f66105c46.png In this week’s update we have implemented a new user interface. This user interface is created for the upcoming 1.0 update. It contains many new options for you to select, for example you can select what gamemode you want to play and the type of ship that you want to play on. As of right now many options are disabled until the release of the 1.0 update. Implemented a new water system. A new user interface has been added to the game in preparation of the 1.0 update. Added col
2019-02-17 13:27 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/86149117273fe6ec916789bf2f177e0a497dcb15.png Added transition screen when the host has left the game Added player notification system The respawn dingy has been updated for a better match ending experience Solo ship has been revisited and updated with the latest mechanics Cannons disappearing when the owning player left the game Arm UI displaying correct ship speed Removing player body from the game when a player left the game Ghost hands not attaching on the exact grab position Objects not staying on the ship when dro
2019-02-04 19:43 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/e31a421e70a3a2cc5d4206c02078f4349b5e27c2.png Avast! Today marks another step forward towards the release of Crooked Waters 1.0. We have merged our 1.0 project into the live project. What this means is that we don't have to work in two seperate versions of Crooked Waters anymore. All the updates and tweaks we have added to the live build are now also applied in the 1.0 project and vice versa all additions and tweaks are now added to the live project. This doesn't necessarily mean that everything will be available for yo
2019-01-07 16:15 UTC · Community Announcements · Crimson
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/00cecd1cc19fc5492270092db5d611c042f81636.png Yarr! With this update we introduce the new inventory system. Objects placed in your inventory will snap to a better fitting location on your body. This new system also allows you to place items on your back, and has more storage slots in general. Reworked player inventory system. Replaced lobby fireplace sounds. Tweaked lobby lighting settings.
2018-12-08 16:11 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/02c054547483bea9929b02ca2aefb709ca08756e.png Avast, me hearties! Today marks another biweekly quality of life update. This weeks updates are aimed to improve the overall interaction with the game. We apologize for any inconvenience caused by the settings reset. When starting the game for the first time after the update please navigate to the settings option in the main menu, set up your prefered settings, and save them as a profile. Added visual feedback when inviting a friend through the ingame invite window. Personal
2018-11-24 18:05 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/4773fa27438608b25c19d27db5c09d288cdeb301.png Avast! Last week we have upgraded our project to a newer version of the Unity engine. This enables us to use the new features of Unity and comes with optimazations which results in noticeable better performance. Also we have added new features to this update which is again in preperation for our 1.0 release. Besides increasing the minimum firing range of a cannon, we've added the option to load multiple gunpowder pouches(with a maximum of 3) into your cannonbarrel. Each addi
2018-11-10 15:14 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/cca3b939591f4c0b2526b0b043c3c3db8bc47f1e.pngGreetings! This week’s update brings in a few more overall quality of life fixes to the game. In the meanwhile we are still hard at work with the 1.0.0 update. You can also expect some new information regarding the 1.0.0 update in the coming weeks. Changed our skybox to a new and more dynamic one with moving clouds. Fixed an issue where players would fall endlessly in the tavern when clipping through the floor. Fixed a bug where wind calculations were completely off and would
2018-10-27 19:14 UTC · Community Announcements · CraftGameStudio
Avast! This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky. Technically it has improved as well since it gives us more flexibility on how the water should behave i.e. the waves are more realistic and we have more control on the wave height etc. We still want to improve a lot but we think it has become much better already. Besides that we fixed more bugs and continue to do so. As mentioned in previous updates, we are still working hard on our 1.0.0 release and are getting closer to a product that is ready to s
2018-10-03 15:30 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/7ead5a533fb7aeffdd69f3cfea4780bb643cb4c7.png Greetings! This week’s update introduces player damage to the game in preparation of update 1.0.0. It includes personal weapons and player death all available now, however the potential of this update will be fully met when the big update hits. This comes with a few new mechanics which will be explained here. As of this update we have introduced personal weapons. Each player starts with a pistol and a cutlass in their item-belt upon spawning. Pistols can be used to fire at p
2018-09-15 17:43 UTC · Community Announcements · CraftGameStudio
Avast! Last week we've released the devlog which contains more detailed information about the upcoming 1.0 "Conquest" update. We hope you guys see as much potential as we do in our effort to reduce the amount of required players needed to play a match. To prevent us from hiding in our dark developer rooms working on the 1.0 update, we've introduced the bugfix Friday in our workflow. This forces us to drop all other features on Fridays and solely work on existing bugs or QoL improvements. During the rest of the week we're still working hard on the Conquest update and we hope we can release more
2018-09-04 10:49 UTC · Community Announcements · CraftGameStudio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32444331/b492d64c6d5734044d6ef3d8001106d795440025.png View Post
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/815280/raw.
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