Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2018-08-16 08:13 UTC · Community Announcements · Rinmaru
Hey everyone, Just letting you know Cardinal Cross's trading cards have been approved just now! =) Along with trading cards, there are several emoticons and backgrounds too! I'm not very familiar with them, so please let me know if I've done something wrong. :Kitt: See you!
2018-07-10 05:38 UTC · Community Announcements · Rinmaru
Hey everyone! We are finally out of the Early Access! First of all, thank you so much for your support and all of your help during the EA. Your suggestions, feedback and bug/spelling error reports have been incredibly helpful! I can't say it was always easy working on Cardinal Cross, but I always felt the same enthusiasm from chapter 1 to 12. A big part was always thanks to you. This was a story I really wanted to tell and I hope you will enjoy it! Now that the game is completed and out, there is the question of "what's next?" Of course, along with new game/visual novel developments, I am plan
2018-07-09 07:01 UTC · Community Announcements · Rinmaru
Hey everyone! Just a very short announcement to say I released the full version update for the Early Access users! It's around 300mb. You can start playing the rest of the chapters now. (You may have to restart the client if you didn't receive the update.) I'll keep the game in Early Access just for a day more, in case of game breaking bugs if there are any. As always feel free to give me your suggestions and your feedback. I'll see you tomorrow for the actual full release, and let you know about the future of Cardinal Cross. What I'm planning after release etc. (No picture this time. I'll kee
2018-06-20 09:47 UTC · Community Announcements · Rinmaru
Hi everyone! As we are getting really close to full release, I'm having a hard time trying to write spoiler-free updates. There is so much I want to say, but can't. I'm done with chapter 11 in the game. It was a very exciting chapter and left one of my real life testers really hyped. It's just one person, but it still feels great to see someone so excited after playing it. Now, all that's left is Chapter 12. The endings. Half of the ending Cgs are done, and the scripts are ready, so hopefully, I'll be done within two weeks at most. Which takes us to the matter of the full release date. If ever
2018-06-13 07:50 UTC · Community Announcements · Rinmaru
Hey everyone! I have so many good news, I don't know which one to start with! (So excited) 1- I'm completely done with the script! Every ending / branching is ready. I will, of course, re-read the whole thing again and again for a few days to make sure everything is working out as intended. There is quite a bit of change with earlier choices, so I have to make sure they are persistent. 2- CGs are getting ready pretty quickly, and I may have some time to add a hidden CG series to unlock when you complete all endings! It was something I wanted to do only if I had the time, and I think I will hav
2018-06-06 09:13 UTC · Community Announcements · Rinmaru
Hey everyone! This week has been so productive! Although I worked a little on chapter 10's placement, I mainly worked on the endings and I only have 2 endings left to write! Everything is planned already, so no extra delays here. Chapter 12 (actually multiple chapter 12s) is probably my favorite chapter now. (I'm especially happy with sad/dramatic endings and variations!) As for the artwork, everything but some of the ending Cgs are complete! After the Cgs, all that is left is to place them in the game, send the rest of the script off to editing, add achievements and release! I'll hold the act
2018-05-30 10:33 UTC · Community Announcements · Rinmaru
Hey everyone! This was a slow week that got really fast right at the end of it. The great news is, I now have a new additional (awesome) CG artist who is working on the ending CGs at the moment. Chapter 12 script is advancing very quickly, and chapter 10 placement is halfway done. The bad news is, there will have to be a few weeks delay to the full release because of the last minute CG artists change. (I am still one CG artist down) I could actually rush and get the game ready by early to mid-June. But I wanted an extra week or two for testing and making sure everything is working properly. Be
2018-05-23 10:13 UTC · Community Announcements · Rinmaru
Hi everyone! This has been a very exciting week for Cardinal Cross! Our side characters are %100 complete and more than half of chapter 11 and 12 backgrounds are also done. We are two CG artists short, so the CG artwork development is a bit slower than I expected, but we will figure it out! I will most probably have to hire more CG artists, which means more variation in CG styles. But I don't want to cut back on the quantity or the quality. Hopefully, it'll work. Good news is, chapter 9 is almost complete in the game, so I can start chapter 10 a little earlier than I anticipated. Which is grea
2018-05-17 12:14 UTC · Community Announcements · Rinmaru
Hey everyone! Due to the emergency gallbladder surgery of my mom, I am one day late for the update! For initially a useless thing, gallbladder has the power to do quite a lot of damage. Guess it has a lot in common with Lana. Good news is, I'm done with Chapter 11 and already started Chapter 12 branching. Although, this week I'll mostly work on the programming/placement of Chapter 9 in the game. Can't wait to show you in-game teasers of chapter 9. Parties, jungle planets and a hidden main character incoming! Many of the last backgrounds and side characters are done, and CG artists are already
2018-05-09 09:07 UTC · Community Announcements · Rinmaru
Hi everyone! This will be a short update, I just wanted to let you know everything is going very smoothly here. The artists have already started working on the last batch of the backgrounds and side characters. Once the backgrounds are done, I will be able to send final CG briefings to the CG artists. So many of them in chapter 11 and 12. The script of chapter 11 is almost done. Branching took a bit longer than I anticipated, but with good reason. Hopefully, even though it's a very fast-paced chapter, it won't feel rushed. I can't wait to show you the rest of the story. =) See you next week! h
2018-05-02 13:06 UTC · Community Announcements · Rinmaru
Hey everyone! It's finally May! Cardinal Cross is getting really close to full release. I'm almost done with chapter 11 in the script and began writing the ending(s). Branching, here we go! It's a very exciting chapter, but because it's exciting, I have to make sure I don't slip up and end up with a terrible plot hole. Lots of writing and re-writing incoming. Along with a substantial amount of caffeine. As for in game, I started working on chapter 9. Just a few scenes, but I'm already having a lot of fun. There is a party in it! A Moraian party too! =D By next Wednesday, I am hoping to finally
2018-04-25 09:25 UTC · Community Announcements · Rinmaru
Hi everyone! This week was very productive regarding Cardinal Cross. A few days ago, I released a tiny update that fixed a romance choice UI bug. It was urgent, so I couldn't wait until Wednesday. I finished Chapter 8 completely in the game, and sending the dialogues to the editor in a few minutes. It was really fun (and kind of strange) to see Lana in a dress. I also started working on Chapter 11 on the script, and I can't believe how smoothly things are going at the moment. I was expecting and prepared for at least one disaster.(Still am. Not letting my guard down.) At this rate if everythin
2018-04-18 11:18 UTC · Community Announcements · Rinmaru
Hi everyone, Almost one month since the early access release. Thank you so so much for all your suggestions and bug reports! I finally finished Chapter 10 revision this week and started chapter 11. It took a bit longer than usual, because I added some extra scenes to Chapter 10's ending. Which is why I couldn't start the placement in the game, but I think they were very much needed. This week, I will start working on the placement and programming of the next chapters. So next Wednesday, I'll be able to show you some new screenshots! :) I'm also planning a small update next week to add a save o
2018-04-16 21:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Infants. Infants everywhere. Ooh, look at me, I’m like a human but smaller and I’m allowed to scream and climb on stuff if I want to, oooh. End of term holidays are when you’re supposed to be indoors playing games, not studying or going outside like some sort of peon. Bah. Wake me up when they’re all back in school juggling cats or bouncer baiting, or whatever this week’s Fear The Yoof thing is. Why, I bet they don’t even know what Unknown Pleasures is named after. Pointing out what used to be grass this week: naive snipers, murine nomads, and a little blobb
2018-04-11 12:13 UTC · Community Announcements · Rinmaru
Hey everyone! We have a very small update this week. As promised I added the entry font size slider to the codex and a previous choices hide/show option to the settings menu. This week, I finally finished Chapter 10. It was really intense, I am so excited about this chapter especially! Can't wait to see it in the game. If everything goes right, I'll be revising chapter 10 for the rest of this week, and will start adding Chapter 9 to the game. (And if I get a little free time, I can start working on Chapter 11 in the script.) As always, I'll be waiting for your feedback. =) See you next week! h
Full appinfo as delivered by Steam PICS, changenumber 38531918. Also at /api/app/815450/raw.
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