Fixed cross platform multiplayer
Fixed the steam version
Warriors of Titus is a first-person MOBA (Mutliplayer Online Battle Arena)for VR. Finally you can be immersed in a MOBA as you battle to reclaim Titus.
| App ID | 820480 |
|---|---|
| App type | Game |
| Developer | Martin Kutlak |
| Publisher | Martin Kutlak |
| Release date | 2018-12-20 11:10 UTC |
| Original release | 2018-03-30 07:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/820480 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | dsh.exe | windows | VR | |
| 1 | dsh.app\Contents\MacOS\dsh | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9830833 | 2022-10-30 08:56 UTC | ||
| beta | 9824533 | 2022-10-28 20:08 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 820481 | windows | 2.46 GB | 1.09 GB | 7392133352069359448 | branches: beta | |
| 820482 | macos | 2.09 GB | 840.69 MB | 6632970653194641949 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9830833 | public | 2022-10-30 08:56 UTC | 4 hours ago |
| 9824533 | beta | 2022-10-28 20:08 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:53 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed the steam version
Long time in making, this classical 3 lanes map will bring new strategies and even more fun:)
- Azure changes - When Time Lord activates "Slowdown time" Azure's slash generation is now correctly affected as well - Sword damage and Storm ability damage has now 50% damage reduction on buildings
Changelog - Changed Fred's projectile shooting, ammunition is increasing damge not while holding trigger but while not shooting - Added "Watch tutorial" video into the menu Thank you Wizard!! - Fixed user movement config not showing correct values - Fixed Azure missing one extra skill point
Fixed team chat not working
Change log - global voice chat so people can play one vs one - Fixed when challenge would sometimes be not considered as won - Hide changing AI difficulty when playing a challenge - Fixed lights in the new lobby abruptly switching off - Fixed Golem not giving correct number of XP when using XP modifier - Repositioned the Lobby change audio volume icon so it is not blocked - Fixed Golem xp was not multiplied - By Default Users will have max level 20 - Change of player Challenge 1 user vs bots -> in this case the stalker points will not belong only to the blue team but they can be captured - Fix
2.12.1 this version brings more challenges, more options and hopefully more fun - Modifiers - All 6 players can play in the same team against AI Players can setup some game properties for example - life/damage of creeps - quantity/damage of cores ( ma favourite ) - respawn time - if is jungle active - You can setup starting level per player and more When Modifiers are active - certain heroes can be used multiple times!!! ( Interceptor/whiskers/treasure hunter and more) - the final XP are reduced by 50% and there is a cap 5k per match - If the "Core quantity" is not default then the XP from col
Change log - Fixed when Azure jump multipple times - Fixed when Azure's lightning would be triggered on each client -> 4 users playing together = 4x time the actual damage - Storm activation takes 2 seconds instead of immediate activation - Fixed grappe projectile audio not being positional - Fixed when jup landing wouldn't slow down creeps - Add Jump Effect and grapple "in the air effect" - Fixed Azur's grapple gun having incorrect model on quest
First Melee Hero Try Azure and let us know in the discord how do you like this hero
Change log 2.10.5 - Fixed commander on level 10 having stronger tower upgrade and double dash speed - Shared pickups are awarded ONLY if the user can actually see the pickup ( if I shoot a pickup and my team mate is in another lane behing walls they will not receive this pickup) - Fixed clickering floor in the jungle - Fixed portals not working on Minions - Added a hint when player missed a critical, this can be deactivated in the game settings tab - Fixed pagination on the online user list - New End game animation in Eden - New Jungle reward in Eden
Fixed user presenece list added option to show it only on click
Change Log - Added user presence ( watch menu on your left hand ) that shows all online users and their status - Fixed Pyre's Dragon slave first explosion not working correctly in Eden - Fix Dragon Slave not hitting heroes - Fix towers not hitting heroes - fix when players could teleport to the base tower and not be healed - fixed when pom pom would have double health regeneration when using link on level 20 - Fixed when creeps would sometimes spawn and immediately walk a bit backward - Fixed creeps sometimes not walking correctly in line when touching css ( space station ) - Fixed healer coll
Bugs - Fixed blue towers having red shield on quest - Fixed PC towers having quest part not hidden - Fixed when transparent walls would use occlusion and would hide static objects - Fixed ground cracks on quest 1 - users can't walk inside of a tower now and friendly projectiles won't go through the tower shield - Fixed incorrect colors on quest (orange was almost red, and colors were too saturated) - Fixed minimap in Eded not showing towers and units - Hopefully added a fix to infinite greed ability - Fixed when Golem would remember attackers after death and would attack them with drones acros
- Added new map - there are no spawns so creeps spawn all the time - there are 6 Stalker spawn points - total normal jungle and 2 special jungles - in order to destroy the junction tower both lane towers need to be destroyed as well - Fixed when collectables would be collected at the creation by an explosion so they would appear not to be created at all - tower should shoot only if it sees the enemy (shouldn't shoot through the wall) - Fixed when some heroes would have lower damage on S+ after the 25 minute mark - temporary disabled "Do you want to join existing lobby" popup as it didn't work
Change log - Fixed - commander can't buff towers unless the shields are down - Changed portal collider to be only on the floor and not to block shots - Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45 - Fixed when client could shoot many times pickup with secondary ammo - Increased Healer's healing missile radius to match more the effect - Fixed when "Do you want to join existing lobby" wouldn't appear - Fixed when Dragon Slave after explosion left a collider that would block shots - Experimental feature if you have equipped an ability that requires a friendly target, and you aim and
Full appinfo as delivered by Steam PICS, changenumber 34839431. Also at /api/app/820480/raw.
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