2026-06-09 07:41 UTC · Community Announcements · Juwdah
1.0.1f7FixesFixed issue where some hauling tasks would not be started during the tutorial.Fixed issue where drifters could get stuck hauling from storages that contained more resources than their capacity allowed.Fixed issue where loading a save during the "Ship Happens" quest would flag the first objective as incomplete.Fixed issue where the Bio-Waster had no weight.Fixed issue where the placing a Boat Marker displayed incorrect hotkey text.
2026-05-24 02:23 UTC · Community Announcements · Juwdah
1.0.1f6FixesFixed an issue introduced in 1.0.1f5 where the Tutorial could start without a Townheart.
2026-05-23 15:19 UTC · Community Announcements · Juwdah
Hey Drifters,If you've been enjoying Flotsam and want to support the game a bit more, we've now added a small Support Pack DLC :)It directly contributes to the game's development, and, as a thank you, unlocks something special: A Support Vessel Townheart as selectable Townheart option. It's a fancy yacht support vessel, built for comfort in a flooded world apocalypse. A much larger townheart with extra storage space and it's own little liferaft boat.You can find the DLC hereThank you for your continued support, and sea you on the waves!
2026-05-23 14:18 UTC · Community Announcements · Juwdah
Hey Drifters,1.0.1f5 is now live! This update adds support support for Townheart Selection, letting you choose which Townheart to start the game with.For now, there's only one additional Townheart available: the Classic Townheart, which is the original Townheart from our Early Access launch! It is available to everyone who bought the game during Early Access. Thank you again for your support!This build also includes various fixes, along with the fixes from 1.0.1f4 that were previously being tested on the beta branch.1.0.1f5GeneralAdded support for Townheart Selection. When multiple Townhearts
2026-03-24 14:47 UTC · Community Announcements · Juwdah
1.1.0e01: Weather (experimental)Hey Drifters!Yup! Weather is here!It's something we've wanted to implement for a long time, but it didn't quite make it to 1.0. Now that we’re exploring ways to let you customize your playstyle, it felt like the right moment to bring it in.WeatherWe'll be testing weather in various forms throughout its time on Experimental. Currently we've added precipitation, temperature and wind speed. With the former two affecting fields, crops and drifter needs. We're also starting to introduce the ability to customize your game setup. This will eventually include difficulty
2026-03-15 20:54 UTC · Community Announcements · Juwdah
Hey Drifters,1.0.1f4 is now live on the Experimental branch, tackling several issues with Quests and Pathfinding. We'll let it simmer there for a bit to ensure the main branch stays stable. If you're experiencing issues listed in the changelog, please give the 1.0.1f4 and let us know if they have been resolved. Lastly, we're aware the Architect Mode still has a few unresolved issues. We're currently working on improvements and fixes in an upcoming patch.This patch is still in development and can be tested on the experimental branch to give feedback.This is how you can enable the experimental b
2026-02-07 17:04 UTC · Community Announcements · Juwdah
1.0.1f3FixesFixed issue introduced in 1.0.1f2 where Bottle Fish could no longer be hauled, causing drifters to get stuck fishing or hauling them.
2026-02-06 19:41 UTC · Community Announcements · Juwdah
Hey Drifters,Small little hotfix mainly addressing the issue where buildings were potentionally not removed after deconstruction.1.0.1f2FixesFixed issue where buildables were not removed after deconstruction once all items have been hauled away.Fixed issue where resource filters did not restore correctly when filters are toggled off by default.Fixed issue where the game would break on startup when the 'Saves' root folder did not exist.
2026-01-30 12:37 UTC · Community Announcements · Juwdah
Hey Drifters,A quick hotfix for an issue introduced in 1.0.1, where Walkways could not be stored in Architect Mode. 1.0.1f1FixesFixed issue introduced in 1.0.1 where walkway segments couldn't be stored in Architect Mode, causing it to break.
2026-01-29 16:27 UTC · Community Announcements · Juwdah
Hey Drifters,I've said it before, but thank you all so much for all the positive words and feedback! We're super glad to see people play and enjoy the game!In the coming weeks/months, we'll be rolling out a series of small Quality-of-Life updates based directly on player requests :) (and fixing bugs! Which remains our top priority.)This is the first of those updates! A small little update focused on Storages, Resource Management and Readability.You can now Copy & Paste filter settings between storages, filter resources per type for faster setup, and turn the storage filters to allow all resour
2026-01-20 19:48 UTC · Community Announcements · Juwdah
Hey Drifters,First of all: Thank you all so much for all the positive words and feedback! It's been an amazing first month of launch, and the kind words have meant the world to us. We're super glad to see people play and enjoy the game! Currently, we're hard at work crushing all possible bugs (which remains our top priority). In the meantime, we'll be rolling out a series of small Quality-of-Life updates based directly on player requests :) And this is the first of those updates! A small little update focused on Storages, Resource Management and Readability.We've added some functionality to St
2026-01-16 22:08 UTC · Community Announcements · Juwdah
1.0.0f14FixesFixed issue where storing a bridge using Architect Mode would turn it into a Wooden Walkway.Did some behind-the-scenes work to help prevent quest objectives from auto-completing without being completed.Fixed issue where the progress bar in the Fishing Panel would not update correctly.Fixed a UI issue where the Buildable Panel would be in an incorrect state while upgrade resources were being hauled to the buildable.Inhabitants of a home are no longer removed when it's being upgraded.
2026-01-13 23:22 UTC · Community Announcements · Juwdah
1.0.0f13FixesFixed issue where drifters would potentially not do resource related tasks when when the Townheart's liquid storage was full.Added Sea Wall recipe to 'A Concrete Solution' quest to prevent players from getting stuck if 'A Concrete Request' was auto-completed and skipped due to another issue.Fixed issue where storing a Walkway Pontoon in Architect Mode (rather than a Walkway Segment) could break Architect Mode.Fixed issue where drifters would no longer fish in the fishing chair due to sailing back and forth between to fish patches.Fixed issue where resources could get stuck in stor
2025-12-20 19:24 UTC · Community Announcements · Juwdah
1.0.0f12FixesFixed issue where cancelling movement while dialogue appeared on the map could temporarily lock you on the map until you moved again.Fixed issue where returning to a landmark after a rescued specialist had died could prevent both rescuing them again and re-spawning their signal.Fixed a soft-lock where the Radio Technician dying before researching Radio Communication could permanently block progression. The Radio Technician will now respawn.MiscThe Radio Station panel now displays the various states of receiving signals.Added 'Produced In' and 'Used In' information to resources in
2025-12-18 09:09 UTC · Community Announcements · Juwdah
1.0.0f11FixesMade prioritization more accurate. Drifters now properly haul resources away from deconstruction sites, crops, and similar tasks. This also fixes the issue where drifters could idle due to storage item filters, and improves performance in large towns with many crops.Fixed issue where the DPAD 'up' no longer opened the Decoration Panel after loading a save while using Gamepad.Fixed issue where the 'Triangulate Position' quest could no longer be finished due to having too large a town.Fixed issue where the tutorial quest 'Explore the Region' did not complete due to a hidden objectiv
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