Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2025-11-19 17:18 UTC · Community Announcements · James Patton
Duskpunk, my latest game, is finally out on Steam! I'm doing a massive sale, of both my other games, to celebrate!Duskpunk is a tale of hope, grit and survival, where life and death hang on a roll of the dice. Will you join the ranks of the powerful, or spark revolution? This isn’t my first game (I also made Spinnortality and Silicon Dreams!) but it’s definitely my most ambitious: a sprawling narrative where your choices have a real impact on the people and institutions around you. If you liked Spinnortality's management aspects, you might enjoy Duskpunk's: you're managing one person's stress,
2025-09-23 14:11 UTC · Community Announcements · James Patton
Hi everyone!! At long last, Clockwork Bird (AKA me, Jamie here!) has officially announced my next project: gritty survival RPG Duskpunk.Inspired by tabletop RPGs and narrative adventure games like Citizen Sleeper, Duskpunk is a game of hope, grit and survival. Explore the streets of a steampunk city, gather friends and allies, and spark revolution in a world consumed by war.It’s coming to PC later this year, so be sure to follow the page for updates! In the meantime you can try the free demo up on the Steam page.Thank you friends, and stay safe out there.Jamie
2021-04-21 12:23 UTC · Community Announcements · James Patton
My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam! {STEAM_CLAN_IMAGE}/32341151/3521710cb062843732b13118c6065a28f142217e.gif "The best Blade Runner game that we've gotten in years" - TheGamer.com "Silicon Dreams" is a narrative cyberpunk thriller about interrogating rogue androids. In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, you play an interrogation-model android who becomes caught between big tech and a brewing revolution. It’s a "Papers, Please style" bur
2021-04-20 17:10 UTC · Community Announcements · James Patton
My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam! You can grab the new game here. {STEAM_CLAN_IMAGE}/32341151/3521710cb062843732b13118c6065a28f142217e.gif What’s it about, you ask? Three words: tears in rain. {STEAM_CLAN_IMAGE}/32341151/8c5e0f62bd694192567882987af66f25cbea3049.jpg "The best Blade Runner game that we've gotten in years" - TheGamer.com "Silicon Dreams" is a narrative cyberpunk thriller about interrogating rogue androids. In a corporate-controlled dystopian future where the lines between the real and the artificial have blu
2021-04-07 15:11 UTC · Community Announcements · James Patton
Followers, fans, and fellow cyberpunks! Since Spinnortality came out I’ve been working on another cyberpunk game: Silicon Dreams. It’s launching on April 20th! It'll be available through Steam for Windows, Mac and Linux. Here's the trailer! If you'd like to know as soon as it's out, you can wishlist it here. {STEAM_CLAN_IMAGE}/32341151/9d5945b50343c48dd902c0f17162f5de1bb11499.png A cyber-noir thriller with a Blade Running soul In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, an interrogation-model android becomes cau
2020-10-23 20:00 UTC · Community Announcements · James Patton
Just a quick note: as you'll have guessed from the title, Spinnortality is now available in Turkish! The folks at Games in Turkish have been working hard to bring the game to their native language, and I'm only too happy to see it reaching a new audience! We're a tiny team so we'd appreciate you spreading the word to any of your Turkish friends or followers: we don't have the reach to advertise about this, but we're sure there are a bunch of people who'd love to hear about the game but who couldn't access it in English!
2020-04-25 08:00 UTC · Community Announcements · James Patton
To celebrate our next game, "Silicon Dreams", being halfway through its Kickstarter, we're putting Spinnortality on sale at the lowest it's ever been! https://i1.wp.com/clockworkbird.net/wp-content/uploads/2020/04/SiliconDreamLogoFinalv6_Medium_subtitle.png What is Silicon Dreams? 🤖 Interrogate androids in this cyberpunk game inspired by Blade Runner. 🧠 Learn their secrets. Manipulate their emotions. Seal their fate, or save your own skin? 🖱️ It's on Kickstarter right now! 🎮 Download the free demo and try it for yourself! So if you're just grabbing Spinnortality to give it a whirl, conside
2020-04-14 17:00 UTC · Community Announcements · James Patton
I'm James, the developer behind "Spinnortality", an indie cyberpunk management sim. I'm excited to announce that I'm returning to the cyberpunk genre with "Silicon Dreams", an interrogation simulator inspired by Blade Runner. The game is on Kickstarter right now, by the way, and there's also a free demo available. But first of all, what is it? https://ksr-ugc.imgix.net/assets/028/608/803/6f53ca1a20a9bfb01931b9796cc40ff9_original.gif?ixlib=rb-2.1.0&w=680&fit=max&v=1585835238&auto=format&gif-q=50&q=92&s=393b3094c2bdd3d02c0b317a311cf2c1 Androids may dream of electric sheep, but perhaps they dream
2020-02-06 16:44 UTC · Community Announcements · James Patton
Hello devoted Spinnortality players! I’m stoked to be announcing that I just finished localising Spinnortality into French! If you have friends who would enjoy this game but don’t speak English or German, now is their chance to control the course of humanity in their native language. Share the good news with them, or better yet, why not gift them a copy? And if you happen to have the ear of a French streamer or blogger, it would be insanely helpful for you to toss this their way. An enormous thank you to William Bertin, our translator, who has been working on this tirelessly for about half a y
2019-08-21 15:33 UTC · Community Announcements · James Patton
Hi everyone, there were a few bugs and tweak suggestions people reported after the recent Automation Update. Patch notes: If the mutant crisis ends but you never picked a side, you'll still be able to conclude the event chain. The climate taskgroup will stop asking you for stuff once the climate crisis is over. Turning the globe should be a little more optimised now. Automation teams are slightly better at picking slogans now, so they should be a little cheaper to run (thus justifying why you should keep them around more). Products that have been on the market for >20 or >30 turns will light u
2019-08-02 16:58 UTC · Community Announcements · James Patton
The free Automation update is now live! What fun improvements does that entail? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32341151/993ed88d014104896d1ea394713dbcc395576cf4.jpg New mechanics for workers! They'll demand higher pay, especially if you're raking in the cash. Don't give them what they want and they'll strike! Of course, you could weaken their union with your class contacts... or just intimidate them with threats of violence. No more mid-game tedium: assign Automation teams to each nation to launch products, push media and weaken laws automatically! Research
2019-07-11 08:52 UTC · Community Announcements · James Patton
Hi all, I’ve been working on a free update for Spinnortality: "Automation". My goal is to fix some balancing issues in the mid-game, and in the process add another layer of mechanical richness. What can you expect? Launch products, push media and change laws automatically with Automation teams! Watch in mild discomfort as your workers demand higher pay, slowly undermining your profitable foundation. Custom icon support. You can now commit workers to directly influencing the company, allowing you to “research” Authority. There are other features and smaller fixes too. All told, this should be a
2019-06-19 11:44 UTC · Community Announcements · James Patton
Hi everyone, The soundtrack for the game is now available, along with some behind the scenes stuff that may be of interest to you if you want to know how/why the game got made: Scans of my handwritten notes while making the game, from its initial conception (and list of potential names) to marketing and final tweaks. "But what does it mean?: inspirations and motivations behind Spinnortality", a short document explaining the game's inspirations, and its theoretical underpinnings. This was originally just a reward for Kickstarter backers, but I figured: why not make it available to everyone? Enj
2019-03-18 10:58 UTC · Community Announcements · James Patton
Hi, just a quick update. You can now mouse over Public Opinion to see what's changing it, a feature that's been requested since, like, forever! Yay! Patch notes: financial projections will now take moon costs/profits into account "earnings" product tab in nation window now correctly displays items by earnings PR stunts that require a certain type of nation cannot be triggered unless a nation with those qualities exists AI climax has been tweaked so it appears more frequently. (Players seemed to report this was the rarest cliamx.) if a corpornation somehow has more than 100% shares, the system
2019-02-20 12:00 UTC · Community Announcements · James Patton
Just a few bug fixes here. Highlights are: no more tsunamis on the moon, and there's a new graphics mode for those who got a totally black earth (it's because some shaders aren't supported by their graphics cards). Full patch notes: UI: Politics pie chart now has lines dividing sectors for easier readibility. Tutorial window can now be dragged around, in case it obscures something in some resolutions. Added a "basic shaders" mode for (mostly mac) users who saw a black globe due to shaders not being supported. It looks less pretty than normal mode, but if your setup doesn't support the Shaderfo
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