Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2020-12-29 20:07 UTC · Community Announcements · Alex - stresslevelzero
OVERVIEW Greetings Bone Junkers, been a while, today we bring you a hover ship and a desert sandbox level to fly it in. As we work towards expanding our mechanics for future games, an important aspect to hone is the relationship between the player and vehicles, and what better way to start than to circle back to the first vehicle we ever built for VR; The Hover Junker's Wasp! SANDBOX: Junk Desert Chamber VEHICLE: Hover Junker ship GUN: Stapler handgun PHYSICS TOOL: Gravity Welder New Achievements SANDBOX: JUNK DESERT https://i.imgur.com/OcnaUBY.gif The Junk Desert is a big open sandbox map mad
2020-12-25 19:00 UTC · Community Announcements · Alex - stresslevelzero
https://i.imgur.com/OcnaUBY.gif BONEWORKS 1.6 - Hover Junkers is coming Dec 29, next week! Happy Holidays! As we've been hard at work on the core and future titles, it seems prudent to take a look back at where we started. Whereas in 2016 we introduced artificial locomotion via piloting your ship with tracked locomotion moving you on the deck, with Boneworks we synergized tracked, artificial, and physics locomotion. Highlighting this evolution with a Hover Junkers sandbox featuring the first Junker we built satisfies us with the progress that has been made, but ultimately excites and energizes
2020-06-19 20:13 UTC · Eurogamer
Developer Stress Level Zero's acclaimed shooter and "experimental physics VR adventure", Boneworks, has just received its hefty 1.5 update on PC, adding a new zombie-themed arena, a new tool to mess around with, and more. Boneworks, which released at the tail-end of last year, cast players as a virtual security director, setting them loose within Monogon Industries' artificial intelligence operating system, Myth OS. What that amounts to its reality is a fairly ludicrous sandbox playground, where players are free to grip, yank, climb, toss, wave, heave, and shoot pretty much anything they can g
2020-06-18 19:03 UTC · Community Announcements · Cfish
Overview Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more. Zombie Warehouse Arena Multiple Challenge Modes for the Zombie Warehouse to complete Player Physics / Locomotion Optimizations New Physics Tool - The Boardgun New Achievements New Music Adj
2020-06-11 19:17 UTC · Community Announcements · BrandonJLa
1.5 Zombie Warehouse is coming June 18th, one week from today! Zombie mode where the enemies will climb, drop, go through windows, and zipline to get to you! Defend your position with the Boardgun. Tighter player mechanics as we've continued to improve the Boneworks core!
2020-04-09 20:02 UTC · Community Announcements · Cfish
{STEAM_CLAN_IMAGE}/34616206/969eb01f7d6c8bbacd0052dfa1b4d84e2cb05a0a.png BoneWick - Expertly rendered by Tabloid & Laik. Overview Welcome to life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the Update. To get started: new players will find the level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will have it already plugged in in the main menu. Greatly Improved Hand Physics (Punching, Climbing, Swinging) New Sandbox Environment
2020-04-03 19:21 UTC · Community Announcements · BrandonJLa
With the new update just 6 days away, we take a look at the chambers place in the projects development. Enjoy the Chamber yourself alongside Tuscany and a handgun course when 1.4 drops April 9th.
2020-02-18 23:41 UTC · Community Announcements · Cfish
Deja vu... Expertly rendered by TechnoPrizm. Overview Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you: New Content Save spots Brawl mode Improved climbing stability Improved hand responsiveness to quick actions Sandbox Gachapons Blankbox, performance light sandbox Adjustments and fixes Save Spots https://i.imgur.com/gnMwtTV.gif Savespots can now be found throughout each level. They will save any it
2019-12-23 09:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Craig Pearson)
Though everyone has their HMD cameras trained on Half-Life: Alyx as VR s killer app, I ve been staring creepily at Boneworks’ gif-rammed Steam page and saying soon over and over. Having spent a few hours working my way through its meta game-within-a-game world, I m not quite in the position to review it as a whole. It s exhausting and sweaty, and if I didn t take some breaks during my six hours of playtime I d have probably done a puke. I tried, but this is not an exhaustive review of Boneworks. It has exhausted me. It s an innovative, fascinating, and flawed adventure that pushes VR i
2019-12-23 00:19 UTC · Community Announcements · BrandonJLa
{STEAM_CLAN_IMAGE}/34616206/43609490c636e22f02940f3bec61f0a457480c48.jpg Screenshot by Jolly Joey's inspired eye. Overview Thank you to everyone for making the launch of Boneworks the biggest in VR's young history! Over 100k people played in the first week! The entire SLZ team has been overwhelmed by the reaction, we're so happy that you all share our enthusiasm for this passion project. Over the past 2+ years of development we learned physics, trig, linear algebra, quaternions, anatomy, and more. Now we're going to learn how to best curate Boneworks for your longterm enjoyment. The majority o
2019-05-02 20:04 UTC · Community Announcements · Alex - stresslevelzero
Today we have an example of the same Boneworks interaction performed with the Index controllers, Touch controllers, and Vive wands. The game is fully playable with any SteamVR compatible VR headset and tracked controllers. Index Controllers: https://i.imgur.com/PO24VSU.gif Touch Controllers: https://i.imgur.com/cGZ4ASz.gif Vive Wands: https://i.imgur.com/Bu6JN1f.gif In a future update we will showcase additional input parity between controllers.
2019-04-30 18:31 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
The official store page for the Valve Index is live now, featuring tech specs on the new VR headgear and controller combo, a June 28th launch date and a price-tag. If you’ve got no other VR equipment and this is your first set of space-goggles, it’ll set you back a cool 919/ 1079/$999. The full kit includes two tracking base-stations, the headset itself and a pair of their next-gen finger-tracking controllers, formerly known as Knuckles. There are cheaper options for people who already own HTC Vive or Vive Pro hardware, as the base stations and controllers are cross-compatible. (m
2019-03-01 22:20 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Climbing a ladder seems like such a mundane thing to be excited about, but think about how complex it really is. You need both hands, feet, coordination, balance and power – something that seemed nigh impossible to simulate in VR with limited head and hand tracking until Boneworks surfaced today. As a game, I’m not sure what to make of it, but as a showcase of how solid a VR world can appear, developers Stress Level Zero have me impressed. Below, a trailer plus a longer video putting the game through its paces and demonstrating Valve’s upcoming ‘Knuckles’ controll
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/823500/raw.
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