Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2025-01-11 18:00 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! New map is here ! Based on my photogrammetry assets taken in Death Valley, I created a new map, called Ghost Mine. Inspired by remains of mining operations that took place in the area. Besides working on the new map I managed to fix/add a few things - mainly fixing the bug that prevented you from getting 100% on one of the trails on the Red Rock Valley map. {STEAM_CLAN_IMAGE}/32409027/6a6059f02df940ba36fdf47d5d1ee86be75b3ed1.png I hope you will like this new environment, I had a good bit of fun making and testing it. The addition of the interactive rocks wi
2024-12-21 09:55 UTC · Community Announcements · MaciejK
Hi ! Small patch regarding Dead Tree Desert map. Fixed unintentional rocks being placed on the start of Warm Up trail. Take care.
2024-12-18 18:24 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! Smaller update with quality of life fixes. {STEAM_CLAN_IMAGE}/32409027/4e7d83eb147a2b2b0ec49efe70ee3f5e40865e00.png Most important fix, you can now remove axis and button mapping. Previously you could only change binding to another input, which could lead to bigger problems if either you didn't use wheel or custom controller or the used controller didn't have enough free bindings to replace the old ones. Remember, this menu is only for binding wheel, or other custom controller. Don't bind your gamepad there, it won't work. {STEAM_CLAN_IMAGE}/32409027/a2dcd5
2024-10-28 18:01 UTC · Community Announcements · MaciejK
Hi ! I hope you are doing great ! Time has come, Pure Rock Crawling is transitioning from Early Access to a full release today ! But before getting more into this, here is what's new in this update: Winter map update The Winter Map was revamped with new challenges. I redid most of the rock placement, which was necessary because of the new map-making standard. This allowed for the introduction of rocks with physics. This makes for more fluid gameplay, not getting stuck on small rocks which was a big issue with the Winter map. Few graphical changes were made, mainly in materials and rock blendin
2024-09-16 16:55 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! New vehicle is now available ! Classic Rock is joining the vehicle selection of Pure Rock Crawling. Accompanied by new bumpers, doors and other customization elements. Conquer the trails with this classic, whether you want to build it up, or go for a classic look with old wheels and chrome bumpers. Either way you will get true rock crawling experience with soft body, deformable tires and physically simulated suspension. {STEAM_CLAN_IMAGE}/32409027/b723db0c21b87c15a6f74636edab0d2b666191d5.png Alongside adding a new vehicle I addressed few of the requests: Fi
2024-08-07 10:10 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing great ! Wheel support received a massive overhaul. As you may remember, there is an ongoing effort to make working wheel support, and this update is the next step towards this goal. There were multiple bugs and issues recently. Pure Rock Crawling is still under development, and on some occasions things like updating the engine version or core mechanics can cause other things to have problems. This one was severe, which I was aware of. I put much effort and many development hours to fix most of the issues. I tested it thoroughly on my end and the changes made work
2024-06-28 16:17 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! New map is here ! Fitting with the rest of the most recent maps, this new environment is made with my own photogrammetry assets. They were all taken in Grand Canyon area. The new map features more vertical trails and narrow paths to explore. On top of that, smaller rocks have physics enabled and your vehicle will interact with them, giving even more realistic rock crawling scenarios. {STEAM_CLAN_IMAGE}/32409027/9823aa45587b0e854e72a9a3a459246caabebb0d.png Alongside finishing this new map, I worked on couple more fixes. The bug which was occurring for some o
2024-04-12 14:06 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing great ! Pure Rock Crawling is celebrating its 6th birthday ! First things first, a few improvements to the gameplay. Thanks to everybody who caught a few things that were not right with the tutorial. Several things piled up and caused problems in completing the tutorial and proceeding to the game: When resetting location to the trailer a reference to the vehicle was being lost, that caused inability to complete other tasks. That is now fixed. You couldn't access the garage if the previous notification window was not closed/confirmed. It is fixed now. Also discover
2024-03-15 22:22 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! Although, this update took more time to develop than expected, it brings many improvements and new elements to Pure Rock Crawling. Let's run through these changes :) Graphical improvements Earlier, the game used a very unoptimized sharpening material in the post-process. This resulted in not as sharp textures and blurring behind the moving vehicle. The new method, which is more engine based, improved greatly looks of the game and gave it much more refined look New UI Whole game UI was redone. The purpose was mainly to fix the issues that you might have enco
2023-12-30 23:51 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing great ! Updated challenge system is here ! But first, HAPPY NEW YEAR !!!!! I wish you all the best and at the same time I would like to thank you for all the support you give me ! Pure Rock Crawling has just passed 1000 reviews :O This is a huge news for me, as a solo developer, and it is quite overwhelming ! As for the update, for the long time there was no clarity in what player should do in free roam. There were challenge boards which activated selected trails but that required a lot of travel with no purpose. This update changes that into much more player frie
2023-11-24 22:09 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! Finally time has come to reveal the new map ! This took a good bit of time but at last, after months of work the new map is here ! It is called 'Dead Tree Desert'. Working on it while delivering regular updates was quite challenging. I am very happy that despite huge amount of work that I put into it I could provide you with bug fixes and new content :) This is the second map that I made with my photogrammetry assets taken from various trails in the USA. This time it is based on the scans taken in and around Joshua Tree National Park. Thanks to many systems
2023-11-21 18:00 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing great ! Big thanks to everyone who has played Pure Rock Crawling ! Your support over the years has helped to improve the game beyond my imagination. After over 50 updates in the last 5 years the game is becoming more and more complete. Nevertheless there is still much work to be done and many updates to come ! If you are having fun with Pure Rock Crawling, enjoying all the work that I already put into its development and look forward for more, please consider nominating my game for the Labor Of Love at the Steam Awards 2023. Meanwhile, enjoy the Steam Autumn Sale
2023-09-13 14:06 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! Tutorial is finally implemented ! {STEAM_CLAN_IMAGE}/32409027/5a96a20895b6700185323064608652f8bc579930.png In the constant evolution of Pure Rock Crawling, and after many updates some things might be quite tricky to find. That's why, thanks to the implementation of the new UI system and a previous test version of trailer tutorial, I added full tutorial on how to operate your truck, pick a challenge and how to use a rescue trailer. These things will start piling up and without proper explanation they might be confusing and unclear for the new players. {STEAM
2023-08-11 16:20 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing great ! A new way of recovering your truck is now available ! This update adds the Rescue Trailer, which is your new way of recovering whenever needed. For now, you can test this feature on Red Rock Valley map. At the start there will be a quick tutorial on how to use it. {STEAM_CLAN_IMAGE}/32409027/cbeede35c3a24d899465ca9888c17c031e11f552.png This implements two important systems for the future development: New trailer physics which are far more stable than the previous iteration. Now weight of the trailer has realistic impact on the vehicle physics. This is done
2023-06-19 13:20 UTC · Community Announcements · MaciejK
Hi ! I hope you are all doing well ! This update focuses on 3 things, input, UI and drivetrain. Lets start with drivetrain update. Since drivetrain in Pure Rock Crawling is fully physical simulation, which means both torque applied to the differential and difflock can be controlled separately for front and rear. It is direct influence from few updates ago where I reworked the whole system. But until now there was only four wheel drive and difflock on or off for both axles. With today's update you can now disengage 4x4 and remain in 2x4 drive with rear wheels being driven. Additionally you can
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