HYPERBALL TACHYON Out Now!
My superfast bouncy platformer HYPERBALL TACHYON is out now! Please check it out if you want to support me! https://store.steampowered.com/app/1696090/HYPERBALL_TACHYON/
Berserker's Descent is a visceral, hardcore Roguelite. Descend into The Source and engage in brutal melee combat.
| App ID | 828680 |
|---|---|
| App type | Game |
| Developer | Rendah Games |
| Publisher | Rendah Games |
| Release date | 2020-09-19 00:54 UTC |
| Release state | released |
| Controller support | partial |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/828680 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Berserker's Descent.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:19 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6929159 | 2021-06-24 21:08 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 828681 | windows | 633.68 MB | 80.31 MB | 7363878202649970275 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6929159 | public | 2021-06-24 21:08 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
My superfast bouncy platformer HYPERBALL TACHYON is out now! Please check it out if you want to support me! https://store.steampowered.com/app/1696090/HYPERBALL_TACHYON/
I've been working on a couple of games since Berserker's Descent, and I put the first on a hiatus to work on this! So for this Steam Next Fest, try out the free demo of HYPERBALL TACHYON! Just like Berserker's Descent, you can play as casually as you want, or dig in and explore the depth I've tried to cram in there. If you like platformers at all, or just want to support me, give it a shot. You can also wishlist the full game, which would help me out immensely. Thank you. https://store.steampowered.com/app/1696090/HYPERBALL_TACHYON/
Patch Notes: Added a new Trial section to almost every Layer, 8 in total. Also made it so every Trial from Layer 7 and 8 will show up in 9 (the post-game looping Layer), instead of just some, for increased variety. Made it so you lose style gauge half as fast while in a Trial. (Yeah it probably should have been like this from the beginning...) Lowered Boss Giant Amalgam’s health from 2,750 to 2,300 Fixed Eye Lazers so they won’t get randomly desynced from my timing design. Dynas Parasite now properly reduces max Stamina, by a flat 10 per Dynas Parasite instead of like, 1 for every 3 Dynas Para
Patch Notes I’m glad people are liking Berserker’s Descent, but the game is a LOT harder than I thought it was, and where I want it to be. so this update should smooth some of the edges out a bit. There’s no real “content” here, since I’ve been working on a new game, but I still might add stuff in the future! Made it much easier to jump over Rampage Phantom’s basic attack and “Phase Slash.” Made it much easier to jump over Giant Amalgam’s Triple Spikes attack. Triple Spikes damage down to 30 from 35. Giant Amalgam’s “homing orb” was made much slower and more predictable, but lasts twice as lon
Patch Notes: Reduced starting acceleration when walking, and increased ground friction, so it’s much easier to move very small distances and be more precise with your movement. Removed/bugfixed the ability to “charge” your forward movement while attacking/guarding which let you start walking at full speed as soon as the attack ended. This should make movement more consistent, and easier to predict. You can still dash out of attacks to act faster, and start moving at full speed instantly Buffed Charged Slash damage. Made the Swamp (Layer 3) boss Arena much larger, to make the fight against Gian
Yes, the game is out on this wonderful day! What to expect in 1.0: Challenge Mode! (20 Events to work through, unlocking more as you go) Bugfixed Multiplayer! (There may still be problems, if so I'll keep working on it) Local and Steam leaderboards for Singleplayer, Turbo Singleplayer, Multiplayer, and Turbo Multiplayer! New Enemies! New Items! New Special Attacks! (Including "buffs" as an archetype, a few of which you can use on friends online) New "Hallway" Trials! New Layers! Revamped Boss encounters! A Final Boss! Revamped Extra Layers! New background visuals! New basic attacks and animati
Fixed a horrible game-breaking bug where players without the old save data folder couldn’t progress past the tutorial. Deeply sorry to anyone this effected. Since I’m pushing this out anyway, here’s some minor new stuff that made it into the build: New music for the swamp Layer, pushing the other 3 songs back. Gave Marchosias their “attack trigger” range back from the last update. Guarding their attack got tricky because it felt like they were waiting longer than they realistically should. Instead, they now do a quick dash backwards before charging. This gives you much more time to react to th
PATCH NOTES: Massive visual overhaul, implementing real “perspective” camera 2.5D. These maximum settings are now much more demanding than the old maximum. Minimum settings are much faster, but worse looking than before (my netbook FPS went from 24->40 in combat!) Turning “High Spec” and “Full World” off sets the camera back to 2D, which is a MASSIVE performance boost. And also, the name of the game is changing from Wasteland Rampage to Berserker's Descent Gameplay: Remade loads of unfun Trials and added 4 completely new ones. Increased the time it takes for enemy stun meters to begin “healing
Patch Notes: 5 new items. 6 new Hallways. 2 and a half new Special Attacks. 1 new Layer with a new tileset. Gave Magus a completely new Neutral-X where he throws a spinning Magic Blade that lingers in the air. Berserker and Rampage's Air-Down-Z is now a mult-hit. New Mechanic: Special Combos. Using different Special attacks in sequence will cost much less Stamina than using the same one repeatedly. Now you care much more about all your slots instead of your one favorite Special! Spaced out the Giant Axe Goo’s axes so they’re more easily readable and it’s easier to stand where you don’t need to
New Enemy: Marchosias - (Very fast, lots of health and isn’t stunned for very long. Won’t be 1-hit stunned by normal attacks, only Strongs) New legendary item: Zweihander - (Whenever you kill an enemy with a melee attack, you can cancel that attack immediately. Since strong attacks have the most recovery, this works with them well) Added neat soul particles to better visualize how much you’re earning I spent a LOT of time optimizing, so there are some nice performance boosts all around Two new options that both use that extra CPU power: Turbo Mode - Game runs at 1.2x speed. Works online, based
Sorry for the delay! Added Input Remapping Added achievements Added a new Layer to the early game Added several new trials to run through Added “Duo” items New boss encounter near the end of the game Increased stun resistance of Giant Amalgam Added a homing orb attack to the Giant Amalgam Made it easier and safer to counter-hit an Armor Malphas in the air (reduced hitbox, expanded hurtbox) Slash Combination can now juggle properly, instead of bouncing them out early Arenas with bosses are larger now, giving you more room to work with Added the second-to-last Layer’s trials to the pool for the
Hey there everyone! Just wanted to make sure you guys know I'm getting work done over here. I'm almost done with an update that should smooth over some problems and make the game feel fresh. Aside from "content" I'm also adding achievements and input rebinding! I underestimated how important that was, so thanks for letting me know. This update should be done in less than a week, but if I think of something I really want to add, I might delay by a couple days. I see a lot of posts in here that I completely missed, due to some stupid stuff on my part. So I'm going to go through and reply to ever
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/828680/raw.
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