Returning from Sunday fishing, you find yourself in center of the zombie apocalypse. Scuttling, you stumble upon a broken army jeep with weapons, equipment and coordinates of the nearest shelter. It is there that you have to get to, making your way through a forest full of zombies, marauders and fellow-sufferers.
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:36 UTC
$5.99
$5.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3251269
2018-10-26 18:17 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
833011
windows
3.63 GB
983.66 MB
8780482847828336444
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3251269
public
2018-10-26 18:17 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-10-26 18:26 UTC · Community Announcements · kabanjr
- during the run character is now tired, it takes time for a break; - increased chance of dying from hunger or thirst; - increased basic accuracy of zombie attacks; - added highlighting slots in your inventory when moving objects; - increased blood spatter when applying or receiving damage; - fixed reset of acceleration time when extracting resources to the shelter; - added indication of the point of movement of the character in the shelter; - added animation of active icons in the shelter; - when you hover on the icons of resources displayed a tooltip; - added indication of the amount of mine
2018-06-28 18:59 UTC · Community Announcements · kabanjr
- added the possibility of destroying unnecessary buildings in the shelter (button with a trash can icon); - fixed marauders fading after receiving damage; - rain filters and traps for animals eventually wear out and do not extract resources until they are repaired; - fixed the growth of the number of zombies in the night defense; - the rarity of finding the majority of things is fixed; - katana, sledgehammer and axe are now much harder to find (also increased their value from the merchant); - the influence of the Lucky specialization on finding rare things has been reduced; - partners run awa
2018-06-23 11:48 UTC · Community Announcements · kabanjr
- improved performance; - reduced the size of the game; - landing near the fire stops the music; - a splash was removed when landing near the fire in locations with water.
2018-06-18 16:39 UTC · Community Announcements · kabanjr
- added running of the player and team-mates (Shift key); - added buttons to move all things to the warehouse/trunk and back; - in the shelter, the character management is completely switched to the mouse; - when you click on the icon of the active character in the shelter, the camera centers on it; - fixed the change in the speed of play in the shelter from x2 to x1 when performing some actions; - corrected the wrong level of energy in new survivors; - the translucent trees do not lose their shadow; - strengthened machine; - corrected incorrect maintenance of the health of the player after tr
2018-06-13 08:38 UTC · Community Announcements · kabanjr
- the possibility of acceleration of time in 2 times is added to the shelter; - the trees closing the player become transparent; - partners who are in the house do not take part in the defense (corresponding icons appear on their icons); - almost any action of the character in the shelter can be undone (above the icons appears a button in the form of a red cross); - the placement of a new building can be canceled by pressing the Esc key; - fixed the misalignment of inventory when checking by a companion animal traps or a rain filter; - fixed a bug where it was impossible to fix a wooden gate;
2018-06-05 10:06 UTC · Community Announcements · kabanjr
- the aiming system has been reworked - now the player is aiming precisely in the direction of the mouse pointer; - animals do not freeze when receiving damage; - now the partners do not pursue the goal constantly, but return to the player; - now it is impossible to heal a dead partner; - fixed the possibility of meeting the same characters; - removed artifacts on the flame of the fire; - now you can not drink or feed a character over 100%; - the new survivors inventory is grouped by default; - fixed the possibility of passing mates and zombies to take fence and ruins in story mode (days 7 and
2018-06-04 14:04 UTC · Community Announcements · kabanjr
Thanks to everyone who purchased the game or plans to do it. Unfortunately, in the release version there was a considerable amount of bugs. I made this game alone, so many bugs really did not notice. I read every review or watch the video you shot. Some bugs have already been fixed, a large patch will be released one of these days, correcting the remaining errors, in particular, the aiming system. On any found bugs, please report on the community game page. All errors will be corrected. P.S. Sorry for my English.
2018-05-31 18:27 UTC · Community Announcements · kabanjr
- almost any window can be closed with the Esc key; - windows do not appear on top of each other; - fixed character shaking while moving; - the movement of the car became smoother; - the weapon is automatically recharged when changing; - fixed shooting of the player when you click on the interface buttons; - increased the base damage of melee weapons; - increased chance of finding water. Please report any bugs found in this thread. I will try to fix them in the shortest possible time.
2018-05-31 09:20 UTC · Community Announcements · kabanjr
- increased speed of movement of the player, team-mates and marauders; - increased the basic accuracy of all weapons; - incorrect definition of the system language has been fixed; - fixed sound settings; - fixed a bug with the loss of things from the trunk of the car; - fixed a bug with the loss of team-mates when the night comes after an unsuccessful raid; - fixed missing items when inventory is full at the time of trade. Please report any bugs found in this thread. I will try to fix them in the shortest possible time.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/833010/raw.