Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-25 17:00 UTC · Community Announcements · Tyler
VERLIES III – Resurrection is a dark fantasy dungeon crawler where every step into the unknown is a risk, and every fight demands your full attention.Explore a hostile world, uncover its secrets, master its unforgiving combat, and discover how far you can go when the world itself wants you dead.The dungeon is waiting. Enter if you dare.
2026-05-04 16:00 UTC · Community Announcements · Tyler
To celebrate the launch, Tyrants is part of the Steam Deckbuilders Fest starting today, the perfect time to jump in.👉 Available now on Steam.
2026-03-05 11:54 UTC · Community Announcements · Tyler
The Steam page for our new deckbuilder “Tyrants” is now live!After Stellar Orphans, we wanted to return to something very pure in terms of game design: a strategic card game that’s fast, focused on meaningful decisions, and built around short matches. That’s exactly the idea behind Tyrants.In the game, you build a deck of 8 cards from a pool of more than a hundred, then set out to conquer six rival empires in intense 5–10 minute battles.Tyrants will officially release in version 1.0 on April 29.If the project sounds interesting to you, the best way to support us right now is by adding the game
2026-01-27 17:00 UTC · Community Announcements · Tyler
The time has finally come. Empire of Vice: Chicago is now available in Early Access on Steam.Step into 1920s Chicago during Prohibition and carve your own path through organized crime: territories, alliances, betrayals, and hard choices will shape the rise… or fall of your gangster.This Early Access marks the beginning of the journey. Your feedback will be essential to help grow the game, expand its content, and refine the overall experience.Thank you to everyone who has supported the project so far, and welcome to the Empire.
2025-10-24 18:18 UTC · Community Announcements · Tyler
It’s official, the village’s most incompetent wizard has stumbled out of retirement!Monsters are invading, villagers are screaming, and apparently… no one else wants to deal with it.You play as Rincebrew, a wizard with zero spells, armed only with rocks, sarcasm, and very questionable motivation.Your mission? Save the village, or die trying (most likely both).🧪 Why Early Access?Because we want to build this disaster with you!Your feedback will shape upcoming updates, enhance core gameplay, new competences, balancing, new areas, bosses...👉 Play it now, discover the true power of rock-throwing
2025-10-13 15:00 UTC · Community Announcements · Tyler
It’s happening! The village is under attack, monsters are everywhere, and the only “hero” around is… a retired alcoholic wizard with no magic who only throws rocks. Yes, rocks.Embrace the chaos, try to save a few villagers, and see how a completely useless wizard can become (almost) legendary!🧪 The demo is available now during the Steam Next Fest — come play, laugh, and throw some rocks like it’s your destiny!And most importantly: 👉 Add the game to your wishlist — it’s super important and helps us A LOT! 💖
2025-09-23 08:52 UTC · Community Announcements · Tyler
The village is under attack, and its last hope rests on… a retired alcoholic wizard who knows no spells and throws nothing but rocks. Face absurd monster hordes, stack ridiculous abilities, and unleash weapon combos that are as powerful as they are uncontrollable.Absurd humor, tactical action, and total chaos, this isn’t your usual Vampire Survivors-like.📅 Launching in Early Access at the end of October.👉 Add the game to your wishlist, it really helps us a lot!
2021-08-11 17:12 UTC · Community Announcements · Tyler
Fixed a bug that prevented the use of the trade menu after meeting other civilizations.
2021-08-09 13:00 UTC · Community Announcements · Tyler
Finally! I'm not going to hide it from you, getting here wasn't the easiest thing I had to do. Developing a game on your own (especially a 4X) is a tiring experience, even traumatic in some ways. Besides, last year was really a shit year, I think we all agree on that point. But we got there! The game has finally reached maturity! So, yes this 1.0 is probably less ambitious than I hoped when this journey started. But in truth, knowing what to add and what to take away to become cohesive and fun is the part of any indie game. The important thing is that 1.0 is here! And that in no way means the
2020-12-21 13:42 UTC · Community Announcements · Tyler
Everything is in the title, I wish you happy end of year holidays! Tyler.
2020-12-08 07:38 UTC · Community Announcements · Tyler
Finally, it had been a long time! This is a small balancing and bug fixing update that had been hanging around for some time but it is mainly the return of regular updates, which will allow to "smooth" the base game up to the arrival of 1.0. It is also an opportunity for me to wish you happy holidays (Sorry for the poor editing haha) at this very special time and to thank those who continue to support the game. Also in the next few days the Burned Land Steam trading cards will arrive! Add: -4 new prophecies (2 Tier2, 2 Tier3) -2 new historical events -2 new enemies Balancing: -AI has learned t
2019-12-02 17:23 UTC · Community Announcements · Tyler Ricky
Add: -New king system -New political party: "Noble party" Balancing: -Now noble lords can die of old age -Establishing a political party now costs 2 civil actions -Developing an innovation now costs 1 civil action -Now use each special action only once per turn -The election of a minister produces fewer nobles (-20%) -Light rebalancing of appearance chances of noble Lord (-10%) -Reduced the cost of gold to assassinate a noble lord (5000 to 3500) -Now build colossal monument, magical academy or a castle increases interest of gods by 2 -The use of the special action "corruption" now increases cr
2019-10-25 06:43 UTC · Community Announcements · Tyler Ricky
Balancing: -Balancing the chances of getting development points (-25%) -Increased cost of development options (+100%) BugFix: -Fixed a bug with "cartography" that allowed to build on unplanned tiles
2019-10-18 23:13 UTC · Community Announcements · Tyler Ricky
BugFix: -Fixed a bug that made some units invisible after a game reload
2019-10-18 13:12 UTC · Community Announcements · Tyler Ricky
Add: -New political party: "Militarist party" -New law "Commemoration" -New law "Research support" -New type of minister "Scientist" -New type of minister "Bishop" -New type of Lord noble "Anarchist" -New type of Lord noble "Obscurantist" -Added an indicator of development points gained each turn -Added keypad "enter" shortcut to pass turn Balancing: -Changing the method of obtaining development points -Change the operation of "cartography", now make roads visible permanently on map BugFix: -Fixed a bug that could prevent enemies selection -Fixed a bug that allowed to select a unit when the so
Full appinfo as delivered by Steam PICS, changenumber 38103627. Also at /api/app/833170/raw.
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