2026-07-18 19:39 UTC · Community Announcements · Rising Lords
cycling to swordsmen still possible when not unlocked stone wall radial graphic for desert potential crash w/ DLC button crash due to bad tile id radial double-click crash army garrison max crash due to Order Knights army max crash crash when destroying trebuchet bombard on trebuchet crash 'build field' radial icon desert faction stricter 'build field' than aubelin empty 'info cards' will now just no longer render rare army bar crash so you can't click on two options button at the same time
2026-05-15 13:37 UTC · Community Announcements · Rising Lords
- localisation update - Fixed field upgrades not locking/unlocking correctly - Fixed other incorrect radial toggle checks - Fixed building fields as wrong biome w/ desert - Fixed radial crash due to tile terrain check - Fixed faction issue where the script try grab wapoint data from unrelated battle. - desert/atra general names are now pulled from pre-defined pool of names
2026-05-06 19:21 UTC · Community Announcements · Rising Lords
Fixed a rebellion army zero units crash.fixed trebuchet crash w/ decoy cardfixed a credits crashfixed a bombard crashfixed disband crash w/ mercs in desert armyfixed xp boost crash due to bad tile regionAdded tracing for a rare issue where the AI had 50+ generalsadded the correct images for desert castle lvl2 and 3
2026-04-26 11:00 UTC · Community Announcements · Rising Lords
- added proper tavern lvl3 atra/desert version - fixed a user reported crash with generals that occured through science research
2026-04-24 04:50 UTC · Community Announcements · Rising Lords
- fixed a nasty freeze on right click that occured on many systems - fixed a crash when going to a certain campaign battle - fixed a bug with AI using skirmish card - fixed a crash with water auto tiling - fixed tournament building reverting to incorrect biome
2026-04-22 17:57 UTC · Community Announcements · Rising Lords
- Fixed a bug in a waypoint script - potential fix for a user reported campaign crash there also seems to be a rare case where the game crashes after the intro, which we are investigating now.
2026-04-21 12:45 UTC · Community Announcements · D13_Michael
Lords & Ladies!The time has come. The Pilgrim War is here. The official DLC for Rising Lords, your beloved turn based strategy medieval experience, has launched right into the Medieval Festival here on Steam. Features:The nation of Atra awaits and is ready for war, while offering new and unique mechanicsExplore the Southlands, a new region that has been in a religious dispute with the Knights of the North forever7 new units to increase the complexity of the turn-based battles even further and introduce an asymmetric balanceSciences allows you to unlock new advantages and specialisationNew Item
2026-03-10 14:01 UTC · Community Announcements · Caro
Dear Lords & Ladies!Today, we're sharing exciting news: The Pilgrim War launches on April 21 and invites you to the sun-scorched dunes of Atra 🎉The Pilgrim War expansion lets you command the Atramans, a fierce new faction with unique fighters shaped by the desert. Strengthen your lands with new buildings, arm your generals with custom items, and master the science wheel to gain the upper hand. Seize the throne by conquering the land (or outsmarting a friend) across one of six new maps!From Protector of Pilgrims to Savior of the RealmIn our new campaign, you will follow Prince Matek of Asir Na
2025-12-05 18:00 UTC · Community Announcements · Caro
Dear Lords & Ladies!To celebrate The Medieval Festival, we present to you a merry little teaser to whet your appetite for the expansion of our lands: The Pilgrim War! 📜From a glimpse at the science wheel to scenes of recruiting soldiers and battles fought in the south of Atra, the trailer brings lots of little details for you to delve into. We know many among are curious of what lies ahead, and we are as eager as ever to share this with you!Watch it now on YouTube, or head to its Steam page via the banner below. Your role in what's next 🫵If you haven’t yet walked the lands of Aubelin, raise
2025-07-05 18:09 UTC · Community Announcements · Rising Lords
fixed some more user reported issues and crashes, thank you for the reports! Fixes: - fixed a situational battle unit move crash - fixed a rare (but then persistent) end of turn crash - fixed a situational battle end crash due to walls - fixed wanderer path routes blocking incorrectly with some road configurations or not following roads - Added more potential generals for players, this was potentially causing a crash as well on long games with many armies. - fixed mercenary crash for static mercenaries used in challenge mode. - fixed some other rare user reported crashes that are happening due
2025-06-28 07:21 UTC · Community Announcements · Rising Lords
Just adressing the few crash reports we received from players after the update. thanks for sending those!
2025-06-26 17:00 UTC · Community Announcements · Caro
Dear Lords and Ladies! Aside from a 40% discount on the game during Steam Summer Sale, this patch brings another exciting update! (Some of you honourable knights playing on our Beta branch may already have discovered it 👀)If not, here's a rundown of what you can expect: Rising Lords is all about planning, tactics and outsmarting your enemies (or even your friends...). Therefore, it is only fitting that you will now be able to plan more thoroughly by taking a glimpse at the size of the opposing armies. Do you find yourself taken by surprise by an unexpectedly large enemy force when you try to
2025-04-30 07:46 UTC · Community Announcements · Rising Lords
Start: 2025-04-30 13:00 UTC End: 2025-04-30 21:00 UTC Hello, During the above window, the server provider's Engineering team will be performing maintenance on core infrastructure. During the maintenance window, users may experience increased latency in Multiplayer. Best regards, Chris
2025-03-04 14:04 UTC · Community Announcements · Caro
Lords and Ladies! We have an important announcement to make: While we are still working on free Updates for Rising Lords, later this year a new adventure awaits! Rising Lords - The Pilgrim War has just been announced 🎉 The official DLC will be coming to PC, Xbox and Switch later this year, introducing tons of new content for experienced players (and newcomers as well, obviously). {STEAM_CLAN_IMAGE}/33269676/98e2e091210de86ef6075245a7af18552704458d.png Welcome to the Kingdoms of Atra Traverse into the immersive medieval Kingdoms of Atra where your tactical skills will be put to the test. The s
2024-12-31 10:21 UTC · Community Announcements · Rising Lords
1.1.9 (December 31) Fixes: - fixed map texture bleed on Switch - fixed mission tasks balooning in size on Switch - fixed editor 'test map' difficulty menu - fixed 'wastelands' rendering small in LQmode - fixed able to start building next to region center across border - fixed fire causing a crash sometimes when going back to Campaign - fixed crash due to waypoint placement in some custom maps - fixed bridges not tiling correctly when mirrored - fixed neutrals incorrectly calculating unit types resulting in unbalanced armies - fixed fires in battle no longer causing damage when walking through
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