Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-08-04 19:43 UTC · Community Announcements · Calebula
I started developing this years ago around the age of 11, since then my HTC Vive has broken and I have not been able to replace that with any other form of virtual reality. Because of that, I am unable to test anything in the game or even verify if the current steam version is still functional, which is why it hasn't been updated in so long, therefore I am removing the option to purchase it for now. I assumed that it would just go down without anyone noticing, but it would appear that that is not the case. I may, and most likely will eventually continue this game and make it 500x better (I had
2018-12-27 17:59 UTC · Community Announcements · Calebula
I've been using Unity 2017.4 for every one of my games but now that the final versions of 2018 are being released I'm converting to them. But since Unity 2018.3 has PhysX improvements that means Basketball Hero VR will too ːsteamhappyː!
2018-12-24 19:44 UTC · Community Announcements · Calebula
I'm aware that it has been awhile since Baskteball Hero VR's last update (I changed the shadercache to a better version of NGSS but then had to put Basketball Hero VR on a different computer without it which broke the entire shader system), but now I have that resolved which means that the next update is on its way! It contains multiple new maps, overhauls of every single current map, and even a few new features. There are also a few optomizations which really don't matter since everything was overhauled anyways (it still has around the same fps but with better graphics). You can use this link
2018-07-24 19:57 UTC · Community Announcements · Calebula
Basketball Hero VR just hit its first $100 in sales and I'm a kid of my word. Starting tomorrow Basketball Hero VR will be 50% off for $2.50! The sale will last 5 days and started because I hit that 100 mark. My first $100 was very important to me because first off that means that I'm not in the negatives for putting this game on steam, secondly because you have to make a minimum of $100 to even get a check.
2018-07-03 23:33 UTC · Community Announcements · Calebula
Basketball Hero VR just had it's first update bringing it into version 0.5! This update gave it a much needed graphical overhaul, and added a new map... BlockyBall. BlockyBall is the map of your dreams if your a fan of minecraft with a amazing resource back and shader pack installed! It has 4 different goals, 2 caves, the outdoor area, and a running river!
2018-06-20 14:00 UTC · Community Announcements · Calebula
I started on this project probably around 6 months ago with no idea even how to make a game come through the vr headset... or even how to add physics to an object 😂😂😂. But now it is finally released in Early Access. I am currently working on the first update which should happen sometime this week. I hope you enjoy this game as much as I enjoyed making it!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/836400/raw.
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