Warzone VR is a cross-platform multiplayer virtual reality shooter. Player progression, customization, squad vehicles, large battlefields and dedicated servers.
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Price history, US store (USD)
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Branches
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Build ID
Description
Updated
Password
public
4200817
2019-09-16 18:07 UTC
Depots
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Name
OS
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Download
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Notes
228987
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
229006
windows
from app 228980 · shared install
229033
windows
from app 228980 · shared install
838821
1.42 GB
1.33 GB
582203124293346665
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4200817
public
2019-09-16 18:07 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-21 17:28 UTC · Community Announcements · SinnStudio
Warzone VR will no longer be available for sale starting November 16. If you already own the game, it will stay in your library and continue to function as expected, with the exception of in-game voice chat. If you intend to communicate with your friends while playing, we recommend a third-party tool like Discord. We believe it's the right direction for the studio and we must be more mindful of our users and the content we deliver. With each game, we aspire to make the best game we've ever made. Thank you for playing ❤️
2019-09-16 18:16 UTC · Community Announcements · SinnStudio
Servers are now synced for cross-play between all major PC VR stores (including Oculus Store on Sept 20th and Viveport, currently live!) A physics bug with grenades has been fixed in which throwing grenades often caused them to glitch out or disappear entirely. They will now behave as expected with accurate physics every time they are thrown.
2019-08-23 20:18 UTC · Community Announcements · SinnStudio
Lots of local performance optimization Crossplay with the Oculus and Viveport stores implemented (Oculus is still pending release, but very close) Server optimization Endless list of bug fixes (to be posted in its own update)
2019-03-26 18:38 UTC · Community Announcements · SinnStudio
Bots now have firing spread to make them more fair against players. Bots can now hear players' footsteps (but only if standing. Crouching / Proning will not produce loud enough steps for them to hear) at a distance of 12.5 meters. UI bug fixes. Note: using the 'Open' or 'Spatial' VOIP settings for a server and enabling the 'deafen' option in your UI may not automatically deafen late-joining players. We're introducing separate channels to fix this bug in a patch ASAP (it is currently WIP).
2019-03-26 04:42 UTC · Community Announcements · SinnStudio
Bots (in Beta mode, under GameMode in 'Create Server') improved greatly! Most bugs related to the AI system have been resolved. However, the bots may be "too good" at the moment. We're introducing a few more features before pulling them out of the Beta mode. One example is a spray radius to reduce their accuracy as well as additional cooldowns and more animations. UI Improvements (in-session activated via input). Players can now protect other players from grenade explosions by blocking the blast with their own body, sacrificing themselves for the greater good. This isn't guaranteed to work eve
2019-03-15 17:51 UTC · Community Announcements · SinnStudio
Bot improvements (still only playable by creating a 'BETA Bots' GameMode server. Available in the 'Create Server' menu. New VOIP features (not fully tested) to allow self-mute, global mute and targeted muting. To access this, open up the playerboard during an active match (not from the server lobby) using the Menu button on HTC Vive and Y/B on Oculus Touch).
2019-03-14 16:01 UTC · Community Announcements · SinnStudio
UI Overhaul New, in-session playerboard UI. Accessible via Menu button on HTC Vive and Y/B on Oculus Touch. BOTS have been added as part of a Beta mode. Select this when creating a server (the option is in GameMode). Still a work in progress! Various enhancements and optimizations available across the entire game. A more detailed patch list will be included with a near-future update that introduces at least one (up to 2) brand new maps.
2019-02-28 05:41 UTC · Community Announcements · SinnStudio
Spatial VOIP now available in the Create Server menu! This is a single, global, positional audio voice channel. Players that force-quit their game will now correctly be removed from the player board to avoid bugs. Our new Bot / AI system is complete and is now undergoing testing on our new, completed map! Both will launch simultaneously very soon. Exact release date TBA.
2019-02-15 10:23 UTC · Community Announcements · SinnStudio
User Interface Updates (including laser improvements) We're currently working on a new map along with bots so that anyone can play at any time on any VR system. Lots of other changes / additions will be introduced alongside these two major implementations so stay tuned!
2019-02-08 01:13 UTC · Community Announcements · SinnStudio
Advanced Sprinting. Switching to strafe will reduce you to walk speed. But if sprint is held (or toggle is on) then evening yourself out will automatically resume sprint. Sprint exhaustion and recovery time has been added. You have a total of 10 sprint seconds. The seconds will be added on and removed depending on time spent sprinting. If you sprint for 5 seconds and rest for 2, you'll have 7 seconds of sprint, etc. Username visibility in servers fixed. Shop modifications (still a WIP) VOIP types, server global -- third iteration. Still in BETA but Team/Open types definitely work. Currently te
2019-02-07 10:36 UTC · Community Announcements · SinnStudio
Second iteration of the VOIP type server settings (still in BETA and not guaranteed to work). Movement speed increased, now somewhere between what it used to be and what it was recently changed to. This may be changed again with the introduction of our new map soon.
2019-02-06 08:02 UTC · Community Announcements · SinnStudio
Compass fixed! It broke upon death but will now always function as intended. Note that it uses the orientation of your HMD to determine direction, not the hand. Some windows not allowing you to shoot through now do. Leaving game via Esc should remove players from the player board again (unconfirmed on live server). Pistol magazines will no longer float when removed from holster and dropped. Team balancing fixed (to prevent team switching to bug out the balancing algorithm. VOIP channels introduced (BETA! May not work correctly). These are global to each server so choose what you want when crea
2019-02-06 08:01 UTC · Community Announcements · SinnStudio
A believed fix for player desync when using (or exiting) vehicles. Player preview in menu will now show up without any delays (and never early). Player "Level", as seen in the menu, will now load correctly (previously defaulted to 0 for 5 or above). Further optimized player rewards based on individual endgame score. Debug collision visibility in the main menu (for guns, grenades etc.) no longer visible in production builds (new fix). Held weapons on match start will not cary over to active session, even if dual-gripping.
2019-02-06 08:00 UTC · Community Announcements · SinnStudio
Currency symbol fixed in player menu (to always show "$" instead of the previously seen square). Custom player skins now carry over to offline levels (e.g. Shooting Range, visible on player hands). Laser will disappear if player starts to change levels to avoid potential bugs. Player invisibility in online matches should no longer occur at any time. Magazine collisions fixed in Shooting Range. Weapon switching in Shooting Range will now drop and switch weapon if held when switched (even if dual gripping).
2019-02-01 04:07 UTC · Community Announcements · SinnStudio
You now earn points and rewards for holding capture points (shown on the end-game screen). End-game rewards have been optimized and will undergo another optimization in the next patch. Sprint toggle added (available via Settings). Option to disable vignette completely added (available via Settings). Full iron sights support (a couple weapons were missing the back sights when no custom sight was attached). Various adjustments made in the Barracks menu for ease of use and consistency. Grenade physics improved (will undergo another optimization in the next patch). Team killing is now punishable a
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/838820/raw.