Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:10 UTC.
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2021-06-22 03:00 UTC · Community Announcements · haru
After several months of planning, Ad Movere Chapter 2 - Fixed Point is now in full development. After the initial release of the game, I was met with loads of helpful criticism, After taking it into account with no creeping deadline and rewriting some plot points, I am now incredibly confident in where I want the story to go, and hope that this new direction will make people happy! While I tinker away at Fixed Point, I took the time to redo some of the game's UI, redo some dialogue and pacing, cutscenes (I quieted the vortex cutscene as most of you requested.), and have partnered with a brand
2020-12-08 19:03 UTC · Community Announcements · CROOKED ENTERTAINMENT
Hello everyone! I just wanted to post an update on what's going on with development. Thanks for all the reviews and criticisms you've given me, I'm truly doing my best to make sure this is a great experience for everyone. On the topic of the length of the game, the game in itself is fully written, it just needs to be developed. If I did not have the deadline I was given. This game would've been a full experience. Sadly, I had to split it into three chapters, which caused a lot of rewrites. Now that I have time, I will actually be adding more content to Chapter One as the weeks go by. I'll be a
2020-12-05 21:18 UTC · Community Announcements · haru
Hey ya'll, I just released a brand new hotfix to address some things your reviews and notices have stated: - I have rewritten a few scenes and added some extra dialogue - Made it so that if you encounter with Marcus does not go well, you don't go to the reality with his older self. - I deleted persistent data that seemed to block the obtainment of achievements, so they should be working now! - Worked on boosting performance. That's all for now. I'm working very hard on Chapter 2, and I will frequently come back to improve chapter one if needed as time goes on! Thanks for your help guys! Any is
2020-12-05 02:05 UTC · Community Announcements · CROOKED ENTERTAINMENT
Hi everyone! Haru here, I've been seeing reports of achievements not unlocking for people, please let me know if it's not working below! And tell me your settings, if the game installed correctly, etc. I'm doing my best to fix any and all issues that are popping up. I'm currently troubleshooting this and will continue to do so for the next few days. So if achievements don't work, don't fret! In the meantime, if you guys have any other bugs or issues with the game, please let me know! I'll do my best to fix them. It isn't a launch day if bugs don't pop out at the last second, haha. -haru
2020-12-04 21:30 UTC · Community Announcements · haru
Hello everyone! I have some exciting news! Ad Movere, after days of back and forth with Valve, has finally launched on Steam! I'm so excited for you guys to experience the story and world I've created, I once again want to apologize for the short length of chapter one, I promise that the next two chapters will be MUCH longer and have much more interesting gameplay mechanics, all I'll reveal soon! Go play Chapter One! And post your review, I wanna see it all, good and bad, so I can make this the best game it can be! - haru
2020-11-26 23:06 UTC · Community Announcements · haru
Hi everyone! Haru here with a quick update before release. Development HAS been a bit rocky due to the speed/rate I was getting assets back, (I'm working with a team of two artists who have very busy lives) because of this, and the impending immovable launch date (Valve would not let me delay any longer haha) I had to cut some content from the first chapter and put it into the second, as well as split the chapter into three chapters entirely! This was not the plan, Ad Movere was intended to be a full roughly 2-3 hour experience that would expand due to multiple playthroughs, so I wanted to apo
2020-04-02 00:40 UTC · Community Announcements · haru
Hi everyone! It's haru here with the first developer update. I know I've been silent for a bit, but I wanted to get a good amount of work done so that I could have a big lengthy post to to share all the work I've done in the past few months, lots of things have changed as I'm sure you can see. First off, I switched engines. This was an extremely important decision to make as I wanted to make sure I was working in a game engine that would allow me to have absolute freedom over how my game works. And the possibility to add new types of gameplay elements in with ease. I switched from Ren'py (the
2018-04-05 18:59 UTC · Community Announcements · GigaCompass
Welcome to our Steam launch! As you may have read from the title, you have some questions I, Ashley Graham, lead dev, can awnser. Q: What is up with the system requirements?: A: This was due to the game being scaled at UHD. It has been scaled down to 720p and should only take up 400 MB of your RAM. Q: What about the nudity? How will I stream this?: A: There will be a build of the game with censored nude parts. So that you can share your experience of the game with the world! Q: Will the Etika model look better than it does at the moment? A: Yes it will. It's being polished at the moment. Q: Ar
Full appinfo as delivered by Steam PICS, changenumber 34839781. Also at /api/app/840050/raw.
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