2026-09-09 09:46 UTC · Community Announcements · Zhesheng_1818
Save System RedesignOverhauled Save File Paths: Steam Cloud compatibility and multi-account support.Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.Legacy Save Retention: Your original saves will remain untouched by default to ensure compatibility if you roll back to an older version.Storage Space Notice: Please verify that your drive has enough free space to accommodate the duplicated save files in the Steam account directory.Test Scope: During this test phase, saves will only
2026-09-08 10:06 UTC · Community Announcements · Zhesheng_1818
You can enter version 1.53 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 1 dayKey Highlights of This UpdateSave System RedesignOverhauled Save File Paths: Preparing for Steam Cloud compatibility and multi-account support.Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.Legacy Save Retention: Your original saves will remain untouched by default to ensure compatibility if you roll back to an older version.Storage Space Notice: Please verify
2026-09-03 09:01 UTC · Community Announcements · Zhesheng_1818
Bug FixesFixed: An issue where switching graphics settings in-game could cause the sea surface to turn red.Fixed: A bug in AirStrike Survival Mode (Britain - Mid-WWII) where Aichi M6A1 "Seiran" aircraft incorrectly appeared in Wave 4.Level: Hornet's NestAdded: An event where an enemy rescue fleet immediately enters the battlefield once the carrier fleet is completely wiped out. Players must either escape the pursuit or attempt to eliminate all remaining forces. Completely clearing the sea area will result in an immediate victory.Fixed: An issue where completing mission objectives failed to tri
2026-09-02 10:10 UTC · Community Announcements · Zhesheng_1818
ForewordGreetings, fellow NA players!This is a minor update. We have primarily focused on continuous improvements and adjustments to existing features, along with several bug fixes.Update Frequency Adjustment To improve update efficiency and stability, we have adjusted our game update strategy. Future versions will be released through high-frequency, smaller updates, and we will open up public test branches more often. This approach aims to reduce situations where unstable new content is pushed to players due to rushed, large-scale mechanic updates. There are no new parts in this version. The
2026-09-01 10:27 UTC · Community Announcements · Zhesheng_1818
You can switch to the publictest branch via Steam's Betas menu to access the 1.52 Beta.Patch Notes:Quick Sortie Campaign: Hornet's NestAdded: English localization.Adjusted: Replaced enemy aircraft carrier placeholders with dedicated saved ship designs.PrologueAdjusted: Further reduced the likelihood of collisions between M5 AI ships.Damage ModelAdjusted: Increased the torpedo damage modifier against modules.Adjusted: Significantly increased armor damage reduction against explosive shockwaves (excluding torpedoes and depth charges).GraphicsUpgraded matte, semi-gloss, and glossy material texture
2026-08-31 10:33 UTC · Community Announcements · Zhesheng_1818
You can enter version 1.52 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 1 dayKey highlights of this update:Shell Damage and Damage Model ReworkNew mechanics have been implemented to further address and improve known damage issues, such as excessive survivability of smaller vessels and armor failing to protect non-modular hulls against blast spheres.The new calculation model features:Per-Part Blast Damage Calculation: The system queries and collects armor layers obstructing the blast path to a given part, applying them as additional armor protection for
2026-08-26 08:24 UTC · Community Announcements · Zhesheng_1818
The current NavalArt save system does not support separating save data by Steam account. There is only a single local save file shared by all users on the same computer.If you launch the game using multiple Steam accounts on the same computer while Steam Cloud Saves is enabled, the local save data may be overwritten by an empty cloud save uploaded by another account. This action cannot be undone.【If you regularly use multiple Steam accounts on the same device, DO NOT launch NavalArt from another account!!!】It has been confirmed that even after disabling Steam Cloud Saves and restarting Steam,
2026-08-21 10:15 UTC · Community Announcements · Zhesheng_1818
\FixedFixed an issue where technology could not be unlocked in Career ModeFixed an issue where underwater hulls generated surface wavesFixed an issue where low shell impact velocity resulted in reduced penetrationRolled back partial fixes to resolve abnormally low naval gun velocity retention and penetration performanceFixed an incorrect line of dialogue during the Prologue battleship refit sequenceAdjustedDisabled the unrestricted armory in the Prologue and configured level rewardsGranted the 406mm/45 Mark 6 and 356mm/50 Mark B naval gun techs upon completing Prologue M5 (regardless of win or
2026-08-21 08:25 UTC · Community Announcements · Zhesheng_1818
NavalArt will support Steam Cloud Saves starting from2026/8/24 10:00 UTC+8.No game update is required to use this feature.Cloud save coverage:The following contents under %USERPROFILE%/AppData/LocalLow/RZEntertainment\\NavalArt\\ are supported:FoldersAirstrikesCampaignsCareerCustomPartsGallerySettingsShipSavesStandaloneLevelsWeatherPresetsFilesbuildersettingsGuidingFlowProgresskeybindingslanguageLastShipmodconfigSettingstagconfigtutorialconfigImportant Notice:If you have NavalArt save data on multiple devices, be sure to make save backups, rename saves, and take other precautions beforehand to
2026-08-20 10:17 UTC · Community Announcements · Zhesheng_1818
\AddedAdded logic node wiring and drag-and-drop editing in the Level EditorAdded toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level EditorAdded brief summaries displayed directly on action trigger/executor nodes in the Level EditorAdded the ability to create activation/deactivation listener conditions by dragging in the Level Editor's logic diagramAdded automatic cleanup of references from other objects/targets when an object is deleted in the Level EditorAdded object copy and paste functionality in the Level EditorAdded object deletion sh
2026-08-19 10:09 UTC · Community Announcements · Zhesheng_1818
\Fixed an issue where the n1471 Limbo anti-submarine mortar incorrectly used the Squid anti-submarine mortar descriptionFixed incorrect dialogue text in the Prologue Campaign and Main Menu tutorialFixed UI guidance text overlaying and obstructing target UI buttons during guided stepsFixed an issue where an incorrect reference type for the Main Menu Settings button caused UI guidance to interruptAdjusted settings to disable automatic Main Menu introductions for legacy tutorials and re-enabled legacy tutorials
2026-08-18 13:18 UTC · Community Announcements · Zhesheng_1818
\Added: The in-level typewriter text effect will now automatically calculate typing speed based on the selected language.Added: Fade-in and fade-out sound effects when currency/gold amounts change.Added: Loire 130 seaplane.Added: Implemented historical shell weight data for a batch of naval gun parts.Adjusted: Restored the anti-surface range of the Swedish/French 57mm/60 Bofors AA gun to its historical data.Adjusted: Optimized the level design for Prologue Campaign M5. Enemy aircraft carriers and destroyers will now prioritize focusing fire on the player, increasing the importance of the playe
2026-08-17 16:02 UTC · Community Announcements · Zhesheng_1818
PrefaceLong time no see!In this update, we have further iterated on unguided anti-submarine weapons, dynamic bow wave effects, and a brand-new prologue campaign designed for new players, along with a number of bug fixes and adjustments!Discount InformationNavalArt will be 20% off from August 17, 10:00 GMT-7 to August 24, 10:00 GMT-7!After this sale ends, the game will receive a small price increase in accordance with our previous plans, as development progresses and the game becomes more complete.If you have been on the fence about this game, now is a great time to join NavalArt!Prologue Campa
2026-08-11 06:31 UTC · Community Announcements · Zhesheng_1818
In the upcoming Early Access v1.51 update, we are introducing Dynamic Bow Wave FX—a feature that dynamically adapts to hull shapes, a rare sight in sandbox naval games.Note:Visual bugs still exist, and the feature is undergoing further iteration and development. Work in progress; does not represent the final quality.You can visit Bilibili (for the Chinese version) or YouTube (for the English version) to watch the latest demo videos.Bilibili(Chinese version)Youtube (English version)
2026-08-06 16:33 UTC · Community Announcements · Zhesheng_1818
The road of indie game development is fraught with challenges and twists, but it never has to be walked alone.As many Captains and Iron Nest operators may have noticed, our game has officially joined the IRON NEST Series established by the IRON NEST dev team on Steam.To amplify our reach together, the IRON NEST Series was created as a shared hub for like-minded military simulation games, giving us all greater visibility on Steam.We had a wonderful time chatting with Nick and Dominik from the IRON NEST team. Beyond crafting mutually beneficial sales strategies and exchanging marketing insights
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