Brickfest is a colorful spin on the classic genre of brick-buster game where the more chaos that you can maintain in the game, the more you will score.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:23 UTC
$4.99
$4.99
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AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
3265985
2018-11-01 02:06 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
845941
linux · 64
93.15 MB
60.36 MB
8646849454872621385
845942
windows · 64
85.03 MB
58.60 MB
6954912718365659000
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3265985
public
2018-11-01 02:06 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-11-01 02:27 UTC · Community Announcements · DesertFroggo
I've finally managed to push out the level editor for Brickfest into the main release, along with some UI changes and improvement. I feel like I should mention at this point that updating Brickfest with new content and features is a rather cumbersome process. The reason for that is because as I was making the game, I was also organically learning the Godot engine and good coding practices along the way, so there is some sloppy code of mine that I have to deal with. However, my skills have improved a great deal since. As such, I'm strongly considering just rebuilding the game in the newest vers
2018-08-15 03:13 UTC · Community Announcements · DesertFroggo
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32622012/f82317d6b5a54936e72372244ca93efeee43da08.png Hello, I know I set my goal for the level editor to be done before the beginning of August, but for a variety of reasons it's going to take a little longer. Basically, other life activities took precedent and making the editor turned out to be a little more complicated than I thought. Nevertheless, I have the very basics of the editor working in the testing branch of Brickfest You will be able to place objects, alter their properties, alter coloring, and export. Most of what
2018-07-27 02:30 UTC · Community Announcements · DesertFroggo
I have not forgotten about the things I promised for Brickfest, so I just thought I would share a progress snapshot of the upcoming in-game level designer. My goal is to have it completed and released before August starts. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32622012/9b8ebc314f25e616afe5c3ca323f01b07b547aca.png
2018-07-04 05:47 UTC · Community Announcements · DesertFroggo
Version 1.4.0 has been released and with it some bug fixes, 4 new unusual levels ('MURICA, Killer Clown, Caution, Checkerboard), and an overhauled level browser that is hopefully more to everyone's satisfaction. The next update I'm going to be focusing on making a level designer. It's about time that such a feature gets implemented, but it may take some time. I want to give players plenty of options as well as enable workshop support. As always, feedback and suggestions are encouraged and let it be known if there are any technical issues overlooked!
2018-06-12 02:40 UTC · Community Announcements · DesertFroggo
With this release, there are 4 new levels with new game mechanics being tested out such as moving bricks and gravity wells. Also, as per many requests, a restart button has been added to easily restart levels while in one. As always, feedback is appreciated. Let it be known if there are problems.
2018-05-12 06:03 UTC · Community Announcements · DesertFroggo
Brickfest 1.2.0 is now out with several improvements and a new "Persistent" game mode where bricks spawn at regular intervals and of which some contain the new "Death" drop. Along with that, here is a summary of other changes: Improved level browser clarity Scoring and achievement system made somewhat easier Paddle movement made to be more precise and smoother Fixed an issue where the game would force itself to use vsync Window size and position is now remembered when you click "Exit" As always, feedback is encouraged. More levels and achievements are on the way, but I wanted to get the new le
2018-05-06 23:40 UTC · Community Announcements · DesertFroggo
Brickfest 1.1.0 has been released, and with it the following features and changes have been added: Added 30 Steam achievements involving a bronze/silver/gold medal system for the Fruit levels. Added controller and keyboard support for gameplay and some UI elements. Note that controller/keyboard support for the level browser could not be easily implemented at this time due to some limitations in the underlying system, but that will be in the works too so don't worry! Revised the scoring system so that extra balls increase brick value exponentially rather than multiplicatively. Additions to the
2018-05-06 08:38 UTC · Community Announcements · DesertFroggo
As you might see on Steam, Brickfest now has several achievements configured, but the game still needs to be updated with the changes that are necessary to actually register these achievements. It's almost done. There are a few refinements left to implement, then the update will be pushed out this afternoon, which will also bring controller and keyboard support with it. ~Desert Froggo
2018-05-03 07:03 UTC · Community Announcements · DesertFroggo
Version 1.0.0, with basic Steam integration and 2 sets of 9 levels, with incremental improvments and more levels and features to come in free updates indefinitely! Enjoy, and feedback is much appreciated, good or bad.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/845940/raw.