2026-08-07 10:31 UTC · Community Announcements · Adrian W.
Mineral Markets ShiftMineral exchanges across Enceladus Prime are reporting unusual volatility as independent excavation crews begin to leave a measurable mark on local supply. Such large deliveries noticeably influence mineral prices, prompting renewed interest from speculative traders hoping to profit from shortages they helped create. Exchange analysts caution that the market remains influenced by enough competing industrial activity to make such schemes unreliable, with aggressive attempts at price manipulation just as capable of leaving a captain with a hold full of depreciating ore. Eon
2026-03-17 07:22 UTC · Community Announcements · Adrian W.
Derelict recovery event complications will now respect your difficulty settings. More specifically, you won't encounter pirate complications on Peaceful difficulty anymore.Hardware used in Minding Virtual Flight Service won't appear as used in dive in your ship logs anymore.Firing a full-charge SPC Gungnir in a simulated environment will not grant the achievement anymore.Updated translations.
2026-02-27 17:49 UTC · Community Announcements · Adrian W.
The original soundtrack of ΔV: Rings of Saturn has been expanded with a brand new track, 'Locust Swarm' made by Evader!This is a free update for everyone who owns the soundtrack, and comes with both .mp3 and .flac versions of the files.
2026-02-25 11:30 UTC · Community Announcements · Adrian W.
Obonto releases new long-resolution radarA new long-range microwave radar from Obonto Microengineering, released earlier this week, is already reshaping salvage operations. Its high resolution, strong ice penetration, and Doppler capability let crews spend less time second-guessing marginal contacts, while the narrow scan cone greatly improves angular resolution at distance. That same narrow focus has drawn criticism for poor wide-area awareness. Although the LRPR was designed for ring prospecting, it has quickly found a place in salvage work, where confidently spotting disabled ships in ring
2025-11-03 07:01 UTC · Community Announcements · Adrian W.
Gimbal safety protocols for gimballed drives attempted to move torches that were detected to point towards hulls to angle zero, rather than the rest angle of the torch. For most ships this was the same, but for EIME that caused the torch to move away from pointing straight back before igniting, which for Z-Axial Pinch torch caused significant response delay.Fixed a bug introduced in 1.82.6 which caused the game to crash if you liberated containers from a derelict AT-K225 while there was a lot of ore around.Fixed game crash when you managed to explode your ship in the Minding Virtual Flight Ser
2025-10-17 08:18 UTC · Community Announcements · Adrian W.
Aftermarket MAD HUD unlocks spread across older shipsThe recent MAD thruster retrofit kits exposed enough of the proprietary API for third parties to build adapters capable of connecting hardware that previously required a full cockpit refit. Independent yards on Enceladus are now shipping more aftermarket Machines Astro-Dynamiques kits, and some early adopters already report clean installs with MAD Cernunnos II overlays. Machines Astro-Dynamiques legal counsel repeats that unauthorised modifications void warranty and service contracts, but with ring operations under no clear jurisdiction, enf
2025-09-16 10:57 UTC · Community Announcements · Adrian W.
MAD releases retrofit kitsMachines Astro-Dynamiques has released retrofit kits for the Cheval 5.0 torch and Luciole 1.2 RCS, renowned propulsion systems of the Cernunnos II series heavy recovery tugs. As dedicated recovery hardware, these engines feature not only impressive thrust and remass economy, but also dedicated active safety protocols, which use built-in radar to cut the thrust if a hull is detected within the exhaust area.The company stressed these retrofits are built for heavy recovery craft, where high thrust can be crucial. Excavation crews are urged to be cautious: the Cheval’s po
2025-09-03 20:21 UTC · Community Announcements · Adrian W.
ΔV has always been about hard science, accurate physics, and the brutal beauty of Saturn’s rings. But maybe that’s not what you came here for. Maybe you just want to blast rocks, dodge lasers, and feel like a hero in a space opera where fun matters more than Newton. After all, games are supposed to be fun, not science homework. If you ever dreamed of dashing captains, swashbuckling crews and laser battles that light up the void the way old space operas promised, we are working on something just for you.Completely different flavour of the ringsIt’s the ΔV you know, with the hard science dialled
2025-08-28 17:29 UTC · Community Announcements · Adrian W.
Additional moonlet encounter.Ships that are curious about you won't attempt to fly in formation when approaching you. This caused them to stop further away than they should in most cases, but fly too close to you if you rotated your ship while they were on approach. They will still attempt to not fly directly at you, but should stop at much more consistent distance and behave more reasonably.Sometimes ships that were curious about you did not initiate comms, even if they wanted to.Ephemeral events near the edges of the rings, such as derelict encounters, could randomly end up not cleared when
2025-07-28 13:17 UTC · Community Announcements · Adrian W.
Fixes game crashing to desktop and writing a malformed settings file if no settings file was found (such as at first boot). This also includes a compatibility tool to automatically fix malformed setting files written by 1.77.2.
2025-07-28 09:54 UTC · Community Announcements · Adrian W.
You can now remap mouse buttons.New mouse button visuals for the OMS screen, more readable and accounting for more possible buttons on the mouse.Containers which are low on propellant will still follow direct orders if they acknowledge them, instead of flying back to the Enceladus station.Updated translations.
2025-07-20 17:44 UTC · Community Announcements · Adrian W.
Fixed one single asteroid during tutorial splitting into many more fragments than it should.Fixed scrollbars appearing in option selectors which should easily fit on the screen.Adjusted visuals of option highlights.Fixed interface scaling for small screens - from 960 up to 1280px wide to ensure that all menus and settings are visible and readable. If your screen is below 1280px in width, you should notice that most on-screen elements are slightly smaller in order to fit the entire game interface. Screens of 1280x720px and bigger should not be affected in any way. This does not affect Steam Dec
2025-07-16 16:00 UTC · Community Announcements · Adrian W.
Maintenance Drones now work on friendly ships and drones. Using them this way is a friendly action. You can adjust vehicles they work on with your usual IFF controls.NPC AI is now more careful when flying damaged ships and not in life-or-death situation. This also applies to your damaged drones and derelict ships you attempt to salvage.Time-rate transitions are now applied gradually for all cutscenes in order to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding during some cutscenes.Fixed
2025-05-15 12:28 UTC · Community Announcements · Adrian W.
Updated engine to Godot 3.6. Updated Steamworks to 1.62. Improved performance of burnfinding on single-core-bound systems. Improved performance of pending collision tests. Improved physics performance. Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance. Adju
2025-04-03 09:51 UTC · Community Announcements · Adrian W.
Added visual damage model for CERF S&R ships. When damaged, they will now be more visibly beat up. LIDAR display preview while you were tuning it was off-center. If your ship was caught in a salvage manipulator of another ship, and you attempted to catch it in return, the game would crash. Salvage manipulators now require some minimal power to operate. If a ship loses power completely, the arm will lose its hold. B8 Claim Beacons accidentally booting up at the Enceladus station will not crash the game anymore. B8 claim beacons will not accidentally boot up at Enceladus either. People will not
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