Guardians of the Past - 1.2.2 Small Fix
Fixed bots sometimes getting stuck in place. Improvements to the AI movement.
Guardians of the Past is a fast-paced arena brawler where you use gadgets to battle with or against your friends in a variety of arenas constructed by YOU! Build an array of launch-pads, fields of electrical chaos or even a sea of fire. With hundreds of combinations, every game is unique!
| App ID | 846130 |
|---|---|
| App type | Game |
| Developer | Squidpunch Studios |
| Publisher | Squidpunch Studios |
| Homepage | http://squidpunch.com |
| Release date | 2019-03-14 22:57 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/846130 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Project_Hologram.exe | windows | 64-Bit | |
| 1 | Project_Hologram.exe | windows | 32-Bit |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:29 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 5239216 | 2020-07-01 18:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228986 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 846131 | windows · 64 | 1.90 GB | 1.00 GB | 4085079182329779217 | ||
| 846132 | windows · 32 | 1.87 GB | 1001.69 MB | 1076714397195168431 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 5239216 | public | 2020-07-01 18:21 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed bots sometimes getting stuck in place. Improvements to the AI movement.
We're here again with some more bug fixes. Fixed a bug which stopped Market and Docks from being selected when randomising the map. Fixed a bug in local play which showed the BOTS placeable traps as grey boxes. Fixed a bug in local play which showed the BOTS slot machines as empty. Now completely hidden. Fixed a major bug which stopped BOTS from conforming completely to physics, BOTS now get launched into the pit as easy as you do. BOTS will now randomly walk in different directions when under the effects of the confusion debuff. BOTS are now more decisive when picking up and using items. (No
Recently, we've been busy with looking at how we can improve Guardians Of The Past and one of the biggest requests that we had while developing it, was that people wanted the ability to play against AI-controlled BOTS! And although it's been a long time in the making, we can confirm that we've done just that! It's been a big task but we have now implemented AI BOTS into all game modes and game types both locally and online! Fill up the empty slots in your lobbies or add one to your team in team mode for that handicap edge over your skilled friends! We have more things planned for Guardians so
Hey Guardians, You may have noticed the over the last few days the new addition of achievements. There are 12 currently with the possibility of more being added in the future. We think they are suitably challenging but easily accomplished over time. To enable these achievements, we've pushed an update with a couple of minor changes too. Enabled Achievements. Changed the default gadget difficulty to Advanced in online sessions. Added in a new default taskbar icon. Reduced the cooldown of the hammer by 50%. Reduced the damage of the hammer by 25%. As usual, if you have any questions, bugs or sug
It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers. View the release trailer below! https://youtu.be/DOktZKLok88 As we move onto other projects that are in the pipeline, feel free to continue telling us about any bugs through our discord or in our community hub. The full release will include:- 6 different maps with unique hazards. 4 game modes. 2 characters with colour customisation. 9 gadgets. 15 traps. Various
Alpha 4.0! Our next big update is here! That's right, we've been hard at work looking at some of the more intricate parts of GOTP but we have also spent time looking at some of the suggestions from our last public event way back in August. Update 4.0 Trailer https://youtu.be/Gk299EvRDnU Meet Captain Finley! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/158d0b9ebed6e90edc8d002202553e02784e5653.png Finley, the Captain of The Krakens Kurse (His Ship), sails the seven seas in search of treasure and booty to be plundered. Stolen from his time he is now forced to fight
Hey Guardians! This update brings a whole batch of new features and fixes along with some groundwork for future features and mechanics coming soon! -------------------------- STEAM DEMO! Over the past few weeks we have been working on a Steam Demo! This will allow players to get a feel for a more simple version of the game with limited features. The idea of this is to allow you guys to experience a small part of the game to help you decide if it's your cup of tea! Which we're already pretty sure it is, who doesn't like an arena full of your friends surrounded by gunfire, flames, traps and expl
Added a grow animation to The Boomer trap when it spawns. Added a particle effect to the Confusion Staff. Added a pulse animation for countdown timers. Added a scale dilation to items when they spawn in. Added a Scale dilation to the Physics body of The Boomer trap. Added a slight delay to the scoreboard screen at the end of tiebreakers. Added a spawn bounce animation to items when they spawn. Added sounds to all the items. Adjusted sliders to now adjust in 5% iterations on controllers. Animated various elements in the map selection screen. Buffed the dart trap to deal more damage and also app
It's been over a week since the release of 'Guardians' so now is probably the perfect time to outline the plan for the next few months. Firstly though, we'd like to thank Stumpt for playing and showcasing 'Guardians' and also for some of the fantastic suggestions for improvements. If you haven't already then definitely check out the video below. https://www.youtube.com/watch?v=rDd8OAEv7z0 Roadmap Over the next coming months we will be releasing: Demo version - We want to make your decision to purchase 'Guardians' that much easier, therefore we are releasing a demo version of the game so that y
Just a quick patch to fix some issues. Fixed the countdown timer not replicating its value in the leaderboard screen. Fixed the leaderboard not displaying properly. Fixed a visual bug when loading into an arena.
After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase. We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envisioned back in 2016. Over the coming weeks we're going to outline our roadmap for all the new features that will be arriving. We also want to hear feedback and suggestions from you. Alpha 2.0 With the Early Access release we've now pushed the Alpha 2.0 update, which comes loaded with a brand new arena, 3 new traps and a ho
We're releasing in Early Access! That's right! We are happy to announce that Guardians of the Past will soon enter Early Access Alpha 2.0 and go on sale on the 30th of JULY! We can't wait for you guys to get your hands on a copy and join in the madness, be sure to let us know what you think on our forums or on our discord! Also, we may as well announce on here since its all over our social media... We're going to i63! That's right, if your planning on going too be sure to come and drop by the indie section for a brawl with your buddies, or even take on the devs! We're there from the 24th - 27t
Yes, sadly it's that time and the alpha has now finished. Thanks to everyone who participated and helped us solve some of the game breaking issues ;) We hope you enjoyed playing and can’t wait to show off more but for now we better get to fixing some of those really weird.. and specific issues you guys managed to find! ^^ We hope to do more events similar to this in the future but in the meantime please be sure to keep up to date with our social media as we post all game related updates there. We also have a discord if any of you guys didn’t know, join, have a chat and take part in some polls
Fixed a bug which caused clients grenades to launch players further. Fixed a bug which caused items to behave strangely when being dropped around other players stopping players from dropping items. Tweaked Knockback on items that launch the player to occasionally critically launch them *Rocket MAAA...* last time I promise. Fixed builder droid colour sometimes not showing. (I think i got it this time). Tweaked the material collision on the Hexes to make footstep sounds a little smoother. Tweaked the trail particle for players when they soar through the air. Tweaked player trail particles. Tweak
Fixed an issue which cause loadings screens to remain on screen. Fixed Joust map floor collision allowing players to fall through the world when they die. Fixed Pit map floor collision allowing players to fall through the world when they die. Fixed Joust wall collision allowing players to leave the playing area. Fixed Pit wall collision allowing players to leave the playing area. Fixed grenade explosion knockback not affecting players in mid air. Fixed issues with the game if atleast 1 player fails load into the map successfully. Fixed a bug which stopped the host from removing a previously se
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/846130/raw.
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