Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2018-10-18 13:18 UTC · Community Announcements · GeckoDev
Hello all, first of all an apology for not updating you all sooner. I have been in and out of the hospital a lot lately, and it has put a heavy dampener on my progress on TME. I have pushed the schedule and working this weekend on finishing the Fiscal Freefall. Thank you so much for your patience :) Episodes Episode 1 : The Porcelain Paradox All three variations available. Episode 2 : The Horrors of Hospitality All three variations available. Episode 3 : The Fiscal Freefall Release mid-October 2018. Episode 4 : The Tormented Triage Release mid-November2018. Episode 5 : The Devil's Doorstep Rel
2018-07-29 13:13 UTC · Community Announcements · GeckoDev
Hello all. As per tradition, I am putting up a little booth at the Danish convention Genki in the beginning of August. It will be all about showing off our games, talking to gamers from all walks of life, and answering any questions you might have. We are also giving away free Steam codes, tshirts and other nifty stuff. If you pass on by, don't be afraid to come and say hi. We will be located in the main gameroom area in expo hall 3. Take care, and hope to see you there :) / Gecko the Dev
2018-06-23 13:39 UTC · Community Announcements · GeckoDev
We are doing the final testing on the second episode, and would love to give three cheers to all the wonderful players that have submitted their input to "The Porcelain Paradox". We complete new suggestions each day, and the "story-mesh" is growing stronger for each contribution. As of now, we have implemented over 600 suggestions, so in that spirit, here is a scoreboard of our top contributors: Two_Thrones : 54 submissions PrettyPrincessKitty FS : 27 Rafa : 21 Somebody455 : 21 IGG-GAMES : 20 Nihilio : 20 Loch Ness Hamster : 17 Vak : 15 ThatOneGeekyGirl : 14 lilleppi : 14 LaconicLake : 10 IFco
2018-06-15 20:41 UTC · Community Announcements · GeckoDev
We are currently getting everything ready for the second case file "The Horrors of Hospitality", but need to polish up some bits and bobs, before we can confidently press the button and put it live. I hope to be able to put it up for play within the next 48 hours. As for now, here are the FOUR new faces you will need to familiarize yourself with. There are still three variations, so one of these characters are spared being the murderer. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32729553/a6e56ea009e9f69ad949b11c9b1f97a6584284e4.jpg
2018-06-07 12:39 UTC · Community Announcements · GeckoDev
Hi all, it's been some busy days, but the game has been vastly improved over the last week, especially with the help of you guys :) Here is the feature list since last time: - Fixed some bugs that caused the variations to "bleed" together. - Fixed even more typos. - Added over 400 lines of dialogue and replies. - Transcript feature keeps track of all replies by the suspects. - Added a case-insensitive search bar to the transcript page. We are also working on episode 2, to have it ready for the deadline :)
2018-06-02 22:36 UTC · Community Announcements · GeckoDev
Ah, the days are rolling fast, and my fingers are aching from integrating all these lovely suggestions. Here is a bunch of features implemented since yesterday: - The suggestion system has been greatly improved, especially on the backend side. - A "Thank you" screen has been designed, telling supporters when their suggestions have been implemented in the game. - Optimized Case load time. - Much needed spam/trolling defense on suggestions implemented. - You can now hold down Shift to prevent words going black, designed mostly for suggestors. - Successful suggestors are treated to a happy song w
2018-06-01 13:19 UTC · Community Announcements · GeckoDev
Since the weather is absolutely boiling today, I'm sitting mostly outside today, writing dialogue and fixing bugs. Here is the product of the day 3 harvest: - Players can now type in parts of words, or type in the sentences they want, instead of having to look for the button. - Added a whole lot of dialogue options. A lot-lot. - Moved corkboard drawer key to the Tab key. - The game will now run in the background, so alt-tabbing out and back in works. - Adjustable text speed can be set in the settings menu. - Adjustable UI scaling can be set in the settings menu. - Improved support for Discord
2018-05-31 12:48 UTC · Community Announcements · GeckoDev
Hello all. It's been quite a bumpy ride with some weird bugs making the experience quite frustrating for many, but I'm glad to report that I have fixed a whole lot of bugs so far, and are today working on making more branched routes to get to the bottom of this thing. Each variation now has 3 ways of getting the final evidence, instead of just one. Also, the client has been updated with the following improvements: - Fixed scaling issues with word blocks, so they scale down if there are too many for the screen to show. - You can now say sentences that may not be unlocked yet, if you combine the
2018-05-30 15:51 UTC · Community Announcements · GeckoDev
Hello all. So, we survived the first 24 hours of the game launch, and we have gotten a ton of juicy feedback from you all. Let me start off by saying, I absolutely appreciate and love the responses and critiques we've had. I promise you I will find the time to read through and reply to it all, and of course take all things into consideration. I posted a small patch today, with the following tweaks: - The Backspace key now (successfully) removes the last word in the sentence. - The Delete key now flushes the entire sentence. - Fixed loops where the AI would just repeat itself constantly. - Twea
2018-05-29 20:49 UTC · Community Announcements · GeckoDev
So, the game is now finally available for purchase here on steam, and it makes me ever so happy. We tweaked up a couple of things in the last update, that landed just a couple of hours ago: - Better handling of word blocks. - Suspects no longer repeats their introductionary dialogue. - Toggle fullscreen/windowed mode in settings. - Windowed mode is now scalable. - Future episodes listed in case select. - Fixed a lot of broken dialogue options. - Installed the last achievements. - Toggled Variation C for everyone. I will still tweak and polish the game client, while the cases are being finished
2018-05-26 12:38 UTC · Community Announcements · GeckoDev
So, the third variation of the Porcelain Paradox is almost done, and in the meantime variation A and B has been polished up, and the game in general has too. Reworked the word mini game. Gave the word portion of the game its own "drawer". Installed different soundtrack. Fixed a bucketload of typos. Optimized framerate for slower PCs. We are also working on some suggestion tools to better expand the game and the story as a whole. We will hopefully open up the first episode to the public next monday, and then start working on episode 2 from there.
2018-05-22 13:25 UTC · Community Announcements · GeckoDev
The second variation of episode 1 : The Porcelain Paradox, is now ready for testing. This means you can play through the whole thing, and catch the killer. Suspect responses, method of murder and the timeline of the murder have been altered, so its recommended to pay close attention to the changes, so you don't blindly re-arrast the wrong person. Work on Variation 3 is half-way done, and will be done a day before game launch. After that, the brainstorming for Episode 2 will begin, which will be out in June. Thanks to everyone for following this project so far, and hope you enjoy the new episod
2018-05-15 11:07 UTC · Community Announcements · GeckoDev
If you are a youtuber or streamer, please feel free to request a press key from here : https://www.keymailer.co/g/games/61524 However, since this is a murder mystery game, please make it very clear in your recordings that your clip may contain spoilers.
2018-05-05 17:34 UTC · Community Announcements · GeckoDev
So, this project has gained some tracktion since the Nordic Game Jam ended, so I decided to make the game available on Steam. All proceeds will go to future gamejam adventures, since jamming is fun. :)
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/846820/raw.
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