Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2024-08-29 17:01 UTC · Community Announcements · nmasercola
After two long years, Depths of Sanity is out now on Nintendo Switch! If you missed it, check out the launch trailer here! If you've been waiting for this release, thank you for keeping track of us over the years, and we hope you have a blast playing through it. And if it's the first time you’ve heard of us? No problem. In Depths of Sanity, you play as Abe Douglas, a naval commander tracking down the Baroness, a submarine staffed by his old crew that went dark while investigating a mysterious signal at the bottom of the ocean. You’ll utilize unique tools like sonar, diver suits, and tow lines
2024-08-02 01:22 UTC · Community Announcements · nmasercola
It’s been a long, LONG time since we last spoke. Apologies for the radio silence, but our team has been heads down and we didn’t want to reach out until we had big news. And now we do: Depths of Sanity launches on Nintendo Switch on August 29th! If you’re someone who has been following us and waiting for that version, check out the launch page and wishlist it here. We’ll be running a launch discount on Switch, so definitely wishlist and grab it the first week it goes on sale. Thank you for all of your support, and please tell your friends! It means a lot for us to finally have Depths of Sanity
2023-06-06 02:14 UTC · Community Announcements · nmasercola
Hey Everyone, We wanted to give ya'll a quick update since it's been a few months since the last notes. 1. The Xbox version nearly complete, and we're hoping to submit for approval soon. Switch version will likely take a month or two longer, we're having to do a lot of work on Biome 3 to make it run well on the machine (surprised us too). 2. Keep sending feedback -- we'll be pushing through another patch after the Xbox version goes out for submission. We've been a little slower on that front because... 3. One of our team members welcomed a new baby in the last few months, bringing the official
2023-03-04 22:49 UTC · Community Announcements · Dustin_BSG
Hey all! We're hard at working porting this fella to Xbox and Switch, so not a ton of Steam updates, just some bug fixes. Shout out to user Paradox for being too good at the end boss fight to cause a soft lock. Turns out if you killed one of the pieces within three seconds of killing another, the fight would soft lock. So that's fixed! And we forgot to include a piece of key art in the bad ending! Our bad (get it?). You may have noticed a flash to white at the end of the bad ending cutscene. That was supposed to be some sweet art piece that our artist whipped up. It is now in! You can view it
2023-01-02 01:06 UTC · Community Announcements · Dustin_BSG
Hey all! Back again this week with some bug fixes. This was a nasty one. Shout out to JubeJube1 for finding it. Turns out, if you missed the armor hull in the second world, then got the depth hull (or heat hull) then returned and got the armor hull later, it would override your better hull with the inferior armor hull. That meant you could no longer go to lower depths or withstand high heat at the end game, essentially blocking all progress. Sooooo, that had to get fixed. Thanks again, and please let us know if anything else pops up. We'll fix 'em as fast as you find 'em. BSG
2022-12-21 22:30 UTC · Community Announcements · Dustin_BSG
Happy holidays! Quick update this week. We've improved Depths' input detection. Some users were reporting problems with the game detecting their gamepad, this is now addressed. Input should now work for the most commonly used controllers (Xbox, PS4, PS5, etc.). Input will now also work if you have multiple controllers plugged in at the same time. Hell, if you want to have two people fight to steer the ship at the same time, you can do that. If you want one person to operate the guns while the other steers, you can do that too. If you do still run into any problems, just let us know and and ple
2022-12-04 21:09 UTC · Community Announcements · Dustin_BSG
Hi all, Thanks so much for playing Depths of Sanity and offering your feedback! We read everything you write and are always working hard to improve everything that we can. So that said, our first update is a few bug fixes that the community has found as well as some small balancing tweaks. Bugs: Fixed a typo in one of the crew logs Fixed an issue in the Barrier Reef where if you opened a puzzle door, then left the room, then reentered, the door's collision would be out of sync with the art. In the Stem, the player can no longer get stuck behind a fast dash door if they shoot the opening switch
2022-11-02 04:52 UTC · Community Announcements · nmasercola
After six long years, the day is finally here: Our underwater metroidvania Depths of Sanity is out now on PC! Check out the launch trailer here: If you’ve been following along waiting for the official release, now is the time to dive-in. And don’t just take our word for it — check out these Early Access reviews from several customers to get an idea of what you’re in for: “Depths of Sanity is a bewitching Metroidvania that should take you between 10–15 hours to complete if you want to discover everything…all in all, this game is a hearty recommendation from me to any fans of this type of throwb
2022-09-13 15:00 UTC · Community Announcements · nmasercola
How, exactly, do you write your first videogame? Well, to be honest, that’s an incredibly broad question, and the answer can vary heavily depending on the genre you’re working in. However, after completing my first indie game — Depths of Sanity, a 12–15 hour metroidvania nightmare set entirely at the bottom of the ocean that releases this Halloween — I think I have at least a few guidelines that can help all of you starting the journey to get your story into shape. A bit of background so you know where I’m coming from: I was brought onto the team about two years into the game’s development, af
2022-08-30 15:00 UTC · Community Announcements · nmasercola
Hey Everyone, Some big updates this week! First of all, Early Access is coming to a close: Depths of Sanity will officially launch on PC on November 2nd! We’re incredibly pumped to finally launch the full game. It’s been two years in Early Access at this point, and your feedback has helped us IMMENSELY in shaping the experience for the better. That said, this will be the last blog highlighting build improvements - as we near the launch, we’ll just be talking about the game in its entirety and aiming to explain it to players who have only just heard of us. That said, here are a couple of the th
2022-06-28 02:09 UTC · Community Announcements · nmasercola
Hey Everyone, Apologies for being silent outside of a small patch released after the finale dropped. We took a two week break to enjoy the fact that - oh my God - Depths of Sanity is now complete in Early Access. Speaking of which, we're discounted 10% right now during the Steam Summer Sale if you feel like taking the plunge :) But break time is over. The team has been back at it for the last month refining and polishing the experience to gear up for the full 1.0 launch later this year. Let's dive into that for a minute: The team decided that unless a major bug is discovered (which, thankfully
2022-05-07 15:24 UTC · Community Announcements · Owen
Hot Fix: Fixed an issue in the Tectonic Rift where a puzzle was unsolvable. Thank you to Another Stolas Gaming for catching that. Fixed an issue where if you skipped the opening splash screen too quickly the screen would stay black.
2022-05-02 17:01 UTC · Community Announcements · nmasercola
Hey Everyone, Today is a monumental day for our team: the final chapter of Depths of Sanity officially enters Early Access! For those of you who have been playing along, this chapter – The Stem – will conclude Abe’s journey. For those of you who are new, you can officially play through the entire adventure from beginning to end and experience every biome, uncover every secret, discover each ending, and more! Check out the launch trailer here: If you’ve already been playing along with us, we can’t wait to hear what you think of the final chapter (and what ending you wind up getting!) But if you
2022-04-18 15:32 UTC · Community Announcements · nmasercola
Hey Everyone, Sorry for the lack of updates over the last 2 months – we’ve been working our butts off to hit this latest milestone and time got away from us. But we have a hell of a lot of good news to share. First off - Depths of Sanity’s final chapter is entering Early Access on May 2nd! This chapter – The Stem – will not only cap the game off, but will come with a slew of under-the-hood changes from your feedback, including a weapon rebalancing in order to make some underutilized ones more useful and powerful. It’s been a long time coming, but on May 2nd you'll finally be able to finish Abe
2022-02-15 17:32 UTC · Community Announcements · nmasercola
Hey Everyone, We hope you all had a great Holiday and a good start to the year! We’ve had a busy month and a half on our team. Progress on Chapter 6 is moving along nicely, with the team currently playtesting most of the scenarios and puzzles before they’re locked for the level. The rest of the month is focused around implementing all of the remaining art assets for the Chapter, of which there are A LOT. Unfortunately, that means that we don’t have a lot to show you for this update. Or at least, nothing that looks great lol. However, to give you a flavor for the final area of the game, here’s
Full appinfo as delivered by Steam PICS, changenumber 36159638. Also at /api/app/848080/raw.
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