Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-09 23:02 UTC · Community Announcements · Nevergrind Online
First update in over 8 years... =) I moved the back-end from a traditional web hosting solution in favor of AWS. This should make the game more stable, reliable, and cheaper in the long-term. Expect many more years of support for Firmament Wars. Maybe I should market this game? It's actually more fun than I remember =D
2019-03-26 23:15 UTC · Eurogamer
Cyan Worlds, the developer behind seminal puzzle adventure Myst, has launched a Kickstarter to fund development of its new VR game Firmament. Those with decently honed memory skills might recall that Firmament was initially unveiled in March last year, whereupon it was referred to as a "new steampunk adventure". That early reveal was accompanied by a surprisingly lengthy "teaser" trailer, suggesting that development was reasonably well underway. Twelve months on, and Firmament has re-emerged on Kickstarter for a bout of crowdfunding, with an estimated release of July 2020 - assuming it meets i
2018-11-12 22:44 UTC · Community Announcements · maelfyn
Just another round of improvements: Computer cannon statistics now register correctly on the game's final stat screen. The final stat screen now properly displays the computer's difficulty. The game's targeting system will no longer attempt to automatically target a valid tile, but will instead display an error message. This was originally implemented to help the player, but it proved to be too disorienting.
2018-10-03 07:38 UTC · Community Announcements · maelfyn
• The AI now uses cannons as intended. • Fixed the "cannot join the game" bug. • Fixed a bug that caused an unintended "not adjacent" error message that had extra information in it. • Fixed a bug that caused your government selection to not save properly. • Game names can now have a space in them. • The Lithuanian flag now displays properly on the leaderboard.
2018-09-13 23:59 UTC · Community Announcements · maelfyn
• Blank or "Unknown" flags for CPU and human players are now shown as dark blue solid flags. • When adding CPU opponents, it will now default to the difficulty you last selected. • Fixed a bug that caused the CPU opponents to erroneously disconnect in some cases. • Your computer will now remember your preferred screen size on launch.
2018-09-03 07:39 UTC · Community Announcements · maelfyn
Cleaned up a few more minor bugs after streaming last night: • You can now re-fortify tiles that have been nuked. • AI players have received a bump in their calculated resource values. This will help them appear more aligned with human players. • Fixed a tile in central China that was not properly linked to its neighbor. • AI players will now use their cannons attacks as intended.
2018-09-03 04:46 UTC · Community Announcements · maelfyn
Minor bug fix: • Fixed diplomacy flag images for AI players when it is manually selected in the game lobby.
2018-09-01 05:01 UTC · Community Announcements · maelfyn
Patch 1.0 is here! Here are the final bug fixes and enhancements for the full release version: • Fixed a bug that caused CPU player state in the game lobby to get out of sync in some circumstances. • Fixed the displayed status of online players on your friend list. • Fixed the instant update of player flags when updated on the title chat room. • You can now add yourself to your friends list. Hey, why not? • When a player leaves a full game in the game lobby, it now reappears to players looking for an open game.
2018-08-30 07:22 UTC · Community Announcements · maelfyn
The mega update is finally here! Firmament Wars has been upgraded with a highly optimized caching system to store game data. Expect gameplay to feel much smoother and faster than ever! Along with the redesign are some updates as well: • Literally everything should feel faster and the game should scale better in terms of supporting more concurrent players. This is where the bulk of the work went in this patch! A big deal if you decided to tell all of your friends about how cool Firmament Wars is... • Friends lists are now stored locally on your computer. Your old friend list is gone. Sorry! It
2018-08-26 07:45 UTC · Community Announcements · maelfyn
Apologies for the extended outage. We'll be right back when everything is working as expected! The latest update came with some unexpected behavior.
2018-08-08 11:08 UTC · Community Announcements · maelfyn
Thanks to all of the helpful feedback from players, we found several important improvements to work on! For the time being, we are finished adding maps. Since the start of Early Access on June 23rd, we have added five new maps and improved one map. We hoped to release today, however the netcode optimizations are taking longer than expected, so we will mark Firmament Wars as "full release" as soon as those changes are completed. We hope that is no later than the end of August. The lobby and title screen have already been full refactored, but we are still finishing up refactoring the netcode for
2018-07-23 08:23 UTC · Community Announcements · maelfyn
Patch 0.2.6 has added the following: • A new 8-player Flat Earth map has been added to the game. • The map now zooms out farther than before to allow players to see more at once. • Made various server-side performance optimizations. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32657783/2783ae247cdde26beb37021b71ee5f7ef508c17a.png
2018-07-20 04:58 UTC · Community Announcements · maelfyn
Patch 0.2.5 has changed the following: • A new 6-player map in China! They say never fight a land war in Asia, but we'll make an exception for this 126-tile behemoth! • Adjustments and optimizations to several maps and the mouse zoom feature. Continuous optimizations are still on-going in response to feedback from a variety of players. We want to get it perfectly smooth for full release on August 8th! • Fixes to weapon targeting in some circumstances. I have decided to allow you to launch weapons at tiles with 1 unit so that the game feels more responsive and so players may anticipate a deploy
2018-07-17 08:40 UTC · Community Announcements · maelfyn
Patch 0.2.4 Introduced the following updates: • There is a new national power ranking leaderboard that lists players' actual nations by wins. • There is a new flag power ranking leaderboard that lists all player-selected flags by wins. • The game will now prevent you from firing cannons, missiles, and nukes at tiles with only 1 unit. • Fixed the scrollbars that were messed up by the previous patch. • Resized the Japanese map. The entire map was scaled to be much larger, so it should be much easier to click the tiles. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32657783/5
2018-07-15 05:24 UTC · Community Announcements · maelfyn
Patch 0.2.3 notes: • New 8-player map called Europe Mena (Middle-East, North Africa). This huge 137-tile map is perfect for battling groups of friends around the Mediterranean Sea! • Updated the game engine to run more recent versions of everything for better performance and feature support. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32657783/bfa06a975f35ffc194cc2c5533fe9b0d1ac6cb67.png
Full appinfo as delivered by Steam PICS, changenumber 38362087. Also at /api/app/849790/raw.
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