Explore – Craft – Survive: Grimmwood is a challenging social multiplayer RPG seamlessly blending survival, roguelike and exploration. Defend your village together with up to 30 strangers in a mystical forest against the merciless monsters who unleash their wrath against your shelter every night!
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public
3000385
2018-08-02 16:22 UTC
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850291
windows · 32
952.28 MB
419.10 MB
638889252652051236
850292
windows · 64
959.34 MB
421.39 MB
6220381765551053495
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3000385
public
2018-08-02 16:22 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2018-08-04 11:52 UTC · Community Announcements · Alex
We did it! Grimmwood 1.0 is available on Steam! It said that quite a few people start something… but very few finish it. We’re real proud to announce that our first game as a studio is a fact! No in beta, not as early access, but as a fully-fledged online MMO: > Store page It was quite a journey so far, but it was all worth it – the good, the bad and the ugly, all of it. It’s a great feeling and this is only the beginning. So, come and join us in the Village – we’ll gather around the fire and everyone will tell their story of the day. But, mark our words, the journey has just begun. The best i
2018-08-01 15:16 UTC · Community Announcements · ivelin
Tomorrow is both a happy and a bit of a sad day for us. We really had a blast being together with all of you on the Grimmwood Open Beta. Over 20,000 unique players took part, which is really fantastic for a small indie title! As of tomorrow, August 2nd, 5pm CET, Grimmwood: They Come at Night will be officially available for purchase on Steam which also means that the Open Beta support will be discontinued. From the bottom of our hearts - thank you for taking part in the game’s development so far! It’s been quite a journey, hopefully – for both you and us. One thing is for sure – Grimmwood coul
2018-07-26 14:47 UTC · Community Announcements · ivelin
Tomorrow at 9pm CET we’ll be streaming live on Twitch. The main focus will be our dev plans post launch (August 2nd). We’ll disclose what lies ahead for Grimmwood, sharing as much details as we can. For the first time we’ll talk about the possibility of an end game, single player mode and also a card game spin off. Meet you there!
2018-07-16 10:22 UTC · Community Announcements · Alex
Villagers, The next update is coming up today (16-Jul-18) between 13:00 and 14:00 CET, so expect a short server downtime in that interval. This update is huge, adding a completely different mode (Blitz), a lot of UI improvements and new features like loot drop of monsters and others! We hope that this will offer an enjoyable experience for the players that like the atmosphere and the idea of the game, but dislike the slow paced asynchronous multiplayer. Please let us know what you think once you can check it out - we care for each and every opinion shared. The change log will be available in t
2018-07-12 12:39 UTC · Community Announcements · ivelin
Hey there Fellow Villagers! As you might have already heard – the Blitz Mode is upon us! To introduce the new game mode we’re organizing a live Twitch stream, this Friday night (July 13th,) starting at 9 pm CET ( https://www.twitch.tv/grimmwoodgame ). The whole BMG team will be playing Blitz Mode in a single Village. Come and see for yourself how seriously can a developer suck at its own game :) We’ll try our best not to disappoint! And of course we will share lots on insight on what’s different in the Blitz Mode and how it should be approached. We’ll also try to answer as many of your questio
2018-06-22 11:59 UTC · Community Announcements · ivelin
We’ll start as usual at 21:00 CET. This time we will talk less of how Grimmwood works from the inside, and more about how it should look… and sound based on our actual dev plans. Here’s the agenda for tonight: 1. Answering some big questions from your own feedback. 2. Introducing the “Terrain-Scapes” and the idea behind them This is about the animated stills meant to introduce each terrain type and shown each time you go from one terrain to another on your local map. 3. Introducing the new terrain sound ambiences We’ll talk more about the basic idea behind it and why these should feel unique e
2018-06-21 15:42 UTC · Community Announcements · ivelin
Today, 6:00 pm CET, a planned server and client update will drop the game’s server connection for about 15 minutes. During that time the players won’t be able to access the server and respectively -play the game. We apologize for the inconvenience! Here’s the change log for the update: 1. Server side - Fixing issues with the Night Attack not “passing through”; - Fixing post-Night Attack game lagging issues; - Implementing new game balance changes. 2. Client Side - Global Map UI optimization; - Fixing known UI issues; - Fixing the bug causing the Search option to not be available; - Fixing the
2018-06-18 13:26 UTC · Community Announcements · ivelin
An update of the game server is needed in the period between 3:30pm and 4pm CET today. During that time the players will lose connection with game server, preventing them from playing. Our apologies for the inconvenience!
2018-06-14 10:42 UTC · Community Announcements · ivelin
The new episode of our weekly live Steam Stream will start tomorrow, June 15th, at 21:00 CET. Here’s what we’ll talk about in this new episode: - In-depth look at the upcoming Blitz Mode; - First glimpse at the visually improved Battle sequence; - The Pro Tip of the week; - New feature introduction – the Dual In-Game Characters Support. So, be there, bring friends and enjoy!
2018-06-09 17:48 UTC · Community Announcements · ivelin
We're currently experiencing tech difficulties, including problems with the Steam connectivity. We're working on fixing those problems as we write this. Regretfully, this requires also the game server to be restarted several times, either dropping the players from the game or making it impossible for them to join. Apologies for the inconvenience and please bear with us while we're working on getting everything back to normal. Thank you!
2018-06-08 12:54 UTC · Community Announcements · ivelin
Today, June 8th, from 15:00 till 15:15 CET, there will be a planned server update. During that time the active players will be dropped out of the game. As always – our apologies for that! Together with the server update we’ll push a client update to fix certain client bugs and UI issues.
2018-06-07 10:50 UTC · Community Announcements · ivelin
Tomorrow, June 8th, at 21:00 CET, we’ll realize our first Steam Stream 😊 We’ll be streaming for 30 minutes at least, with the following agenda: - Grimmwood introduction for the newcomers – why is this game different and why should you give it a chance; - The latest update – what we did there and why; - A pro tip and discussion – well talk about at least one highly efficient strategy of playing Grimmwood, that is – probably - not as evident to all; - The Future – we’ll discuss some of the most imminent future updates and more specifically the Grimmwood Blitz Mode. All through the duration of t
2018-06-05 13:20 UTC · Community Announcements · ivelin
If you feel that we ARE making a difference with our updates, please consider writing a positive review on Grimwood’s Steam Store page. This will be immensely appreciated and will also be a great way to help both the game and the team behind it. Thank you! Here are the new Features/Changes included in the update: • A new "Pick a Village to Play In" function. This allows you to play in the same Village with your Steam Friends, so - go on, make some new Steam Friends :); Important: Please note that in order to work this feature needs you to switch your Steam account to Public Mode (the default o
2018-06-04 13:36 UTC · Community Announcements · ivelin
This Tuesday, June 5th, at 13:30 CET, we will be releasing one of our biggest updates yet. Along with all the bug fixes and balance fine-tuning, the following new features/updates will be included: A new "Pick a Village to Play In" function With each new Character Creation the Player will get the right choose from a list of the currently opened Villages in which his/her Steam Friends are playing. The Player is also allowed to choose a random Village if he/she chooses to. Additional information will be displayed is displayed for each Village, showing which game day the Village is in, and how ma
2018-06-02 22:47 UTC · Community Announcements · ivelin
Today we had technical server issues which might have prevented certain players from logging in the game. They might have been also some unexpected game related events, which appeared as bugs. We'd really apprceciate it if you can find the time to report any such occurrences in the in-game Feedback form (to be found in the in-game Options menu, top left corner) or in our What-Went-Wrong bug reporting Discord channel! We are investigating the problem as we write this. At the moment the game appears to be 100% playable. We apologize for any inconvenience caused and thank you for your support and
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/850290/raw.