v1.4.0 The unexpected update
Hello! This update contains a few bugfixes, chinese language support and a lot of background optimizations! Cheers
Steal everything you can and flee from the Burning Knight's castle in this action-packed roguelike! The game features tight bullet hell, tons of items, characters to meet... and secrets!
| App ID | 851150 |
|---|---|
| App type | Game |
| Developer | Rexcellent Games |
| Publisher | 2Awesome Studio |
| Homepage | https://rexcellentgames.com/bk |
| Release date | 2020-06-05 16:59 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/851150 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | BurningKnightClient.exe | windows | 1.4 launcher | |
| 1 | BurningKnightClient | linux | 1.4 launcher | |
| 2 | BurningKnightClient | macos | 1.4 launcher |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:58 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 10029501 | 2022-11-28 11:39 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 229006 | windows | from app 228980 · shared install | ||||
| 851151 | windows · 64 | 351.86 MB | 200.68 MB | 6765907824708119420 | ||
| 851152 | macos · 64 | 349.62 MB | 196.98 MB | 4213439977999210869 | ||
| 851153 | linux · 64 | 340.97 MB | 194.56 MB | 1728468213616194393 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 10029501 | public | 2022-11-28 11:39 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello! This update contains a few bugfixes, chinese language support and a lot of background optimizations! Cheers
Changelog: * Reworked the whole projectile system * Blue bullet slime doesn't shoot after death anymore * Dino is a bit more angry now * Halo buffed * Projectile light/poof effects wont work after there are 99 projectiles in game * Mob projectiles are capped at 199 * Removed Tags.Torch => Tags.MobProjectile * Removed Tags.Gramaphone => Tags.PlayerProjectile * Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in * All projectiles will die after some time now * The game will give up trying to process past time if it is more than 0.25 of a second * If player ha
After recently releasing the first major post-release update, the developer of the action-roguelike Burning Knight decided to open source the whole thing. Read the full article here: https://www.gamingonlinux.com/2020/10/fast-paced-action-roguelike-burning-knight-goes-fully-open-source
I'm really happy to announce, that the major Autumn update is here! Featuring all sorts of cool new stuff, including: * Local Co-op * A month-long Halloween event * A new secret area Emerald Caves! * New items * New enemies * New paintings! * Even more new hats to choose from! * A lot of items were rebalanced * A lot of bug fixes, including: + Fashion Matters & Collector achievements bugging out + Weird graphical effects with flash setting off + Pass item spawning in the heart room + Breakable walls spawning in special rooms And much more! I hope you will enjoy the update, have fun!
With some great lighting work, furious action and a good sprinkle of comedy Burning Knight is an fast-paced roguelike that's out now.
It's finally here, guys! After 2 years and 3 months of development, Burning Knight is finally finally finally done! I've spent the past 2 months adding a lot of new content, such as items, the final 2 bosses, new secrets, and achievements. The game changed so much since it was last in the demo, and everyone who got their hands on it are loving the changes! Here are some of the new biggest additions to the game: Twitch Integration The item count is over 300 now! 3 new bosses! Looping! New Maanex minigame :P I hope you will enjoy the game as much as the playtesters! Have fun, Egor.
Hey! Yes, it's finally happening. Yes, Burning Knight is finally releasing on June 5th at 5 pm GMT (10 am PT)! What a journey this was, thank you, everyone, for all your testing, support, and feedback! I'm excited, I hope y'all are too! So prepare for the 5th, we are going to do something special :D See you on June the 5th, Egor.
The development of the game is getting to its end :) I've just finished the final area, and at this point, very little of the content is left to add. Looking forward to releasing the game soon! Stay tuned for that! ADDED New biome: Secret Library New biome: Frozen Ruins New enemies New items Teleporters New achievements Added sensitivity settings for the gamepad axis Added floor brightness slider A bunch of new loading screen tips Glass chest Mana system Lava Healing item stands Melee weapons are now affected by projectile modifiers Introduced level variants Reworked projectile damage logic Sa
# ADDED * New biome: Jungle! * New jungle enemies * New boss: Queen Bee! * Scourges! + Scourge tokens + Scourged items + Scourge points + BK constantly fires with lvl 10+ scourge + A bunch of scourge-related achievements + A lot of new enemy prefixes + Scourged projectiles + Scourged mobs now emit particles * New room types! + Challange room + Dark market + Scourged room + Sub-shop rooms + Spiked room * Statues + Chest statue + Dice statue + Scourge statue + Stone statue + Sword statue + Warrior statue + Well + Fountain * A lot of new trap room designs * New NPCs! + Snek + Boxy + Roger + Gobet
It's been quite a while since the last major beta update, but I wasn't doing anything, so this update brings in a ton of new stuff! In fact, it's so much, that I probably forgot to mention half of it in this changelog :D ADDED * A lot of lore elements and hints * A ton of fresh and juicy sound effects!!! * Two brand new bosses! * Granny room * Dark mage room * New minigame with Maanex * NPC's now have voices! * Room rewards * Control hints now show cool icons * New enemies * New items * New pets * Implemented and added buffs! * Player now has stats like damage, speed, and range * Introduced ve
It's time for another content update for the open beta! If you want to test it our yourself, hop onto our discord for a build! ADDED: * New biome: desert! * 6 new desert enemies! * New items: + Button (tmp name) + Sharp arrow + Ninjia bomb + Laser aim (WIP) + Can + Bomb shower + Crying bomb + Bomb pack + Black belt + TNT + Matches * Cheat window * You now can hover your items to see their names and descriptions (wip ui) * Crash reports are now dumped into crashes.txt * Pico8 :eyes: CHANGED: * Resprited baby slime * Most of the ui was moved into the top left corner to make it more visible * Rep
Guess what? The first update from the roadmap is already here! If you want to test it our yourself, hop onto our discord for a build! In this build: ADDED: * Pressing B on gamepad will now duck in the game and go back in menus * Some basic lua mod loaders * Discord npc * Added new tutorial * The key * Pico8 emulator * Crying bomb, bomb pack, matches, tnt CHANGED: * Removed exploding guns * Some mobs will spawn only on the harder version of the level * Ui sliders are now much easier to use with gamepad * Now you interact with X * You can't interact with locks, if you don't have a key * You can'
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Full appinfo as delivered by Steam PICS, changenumber 34840011. Also at /api/app/851150/raw.
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