Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2025-10-03 14:40 UTC · Community Announcements · Old Doorways
Hi folks,Unfortunately Unity has just announced a security vulnerability dating back to the version we used to build Washed Up. The TL;DR: The Windows build has been patched to remove this vulnerabilityThe Mac build has been removed, and Mac is no longer supportedWe're sorry to our Mac customers, but this is unfortunately beyond our control. We haven't used Unity (or Macs) in many years and no longer have access to create new builds. The binary patching tools that Unity provided have allowed us to patch the Windows version, but it doesn't work with Intel Mac builds. To continue to support the
2019-04-22 08:05 UTC · Community Announcements · Old Doorways
To celebrate Earth Day 2019, we're having a special 7-day discount for Washed Up! Obviously cleaning up virtual beaches isn't as good as the real thing, but the thought still counts, right? 🙂🦀🌊
2019-01-29 11:00 UTC · Community Announcements · Old Doorways
Hey, all you awesome beach cleaners! We've just pushed the 1.2 update to everyone, which among other things adds this requested feature: Local Leaderboards. You now have the choice to not post scores to the public leaderboards, and instead just track your scores locally. This option is at the bottom of the "New Game" screen, and defaults to the current behaviour (public). Even if you do post your scores publicly, this feature means you can see your best 10 local scores as well, with the date/time you achieved them, so you can see the spread. Was that high score a one-off, or did you get really
2018-11-12 10:14 UTC · Community Announcements · Old Doorways
We just released a fairly significant update which will be of particular interest to those of you playing long games! Save & Resume Now when you bring up the in-game menu, there's a new option "Save and Exit", which does what you would expect! Now you can come back to your game later; when you next choose Start Game from the main menu you can just resume where you left off. The only limitation is you can't save in the middle of a storm, or when you have a block currently picked up; resuming in the middle of those is jarring. Finish the storm or place the block, then you can save. More music va
2018-10-18 08:30 UTC · Community Announcements · Old Doorways
We've just posted an important hotfix which fixes a bug that would cause you to lose your score if you opened the Steam overlay in the middle of a game. Our lame excuse is that we stupidly forgot to re-test the auto-pause on overlay feature after making some changes to the in-game menu, and none of the beta testers came across it either. Sincere apologies to anyone affected by this! It's fixed now.
2018-10-16 09:57 UTC · Community Announcements · Old Doorways
We’ve done it, we pushed the big green button and Washed Up! is now officially released! Get your fix of block-arranging fun with the added benefit of a 20% discount for launch week. Join the fight against pollution and help out your little crab friends now!
2018-09-10 13:52 UTC · Community Announcements · Old Doorways
Big news - we've finally picked a release date, it's Tuesday October 16th! The Steam homepage has a new launch trailer and screenshots, which feature a bunch of the polishing we've been doing in recent weeks. One of the things you might notice in the new trailer is a day/night cycle. Once you become good enough to play for longer, there's an extra sense of progression as you tend the beaches through the night. You might also notice new shadow effects, which make everything feel more grounded and also reflect the passage of time. On top of that we've refined some of the art, and optimised thing
2018-08-17 16:58 UTC · Community Announcements · Old Doorways
Beta testing with the second group has gone well, people seem to have got on mostly fine and while we have made a few changes & additions based on what we've heard, things are feeling pretty solid now. We've spent a lot of the last month polishing - better in-game effects, redesigning some UI bits, making our title screen handle more aspect ratios, and so on. Art which was a work-in-progress is approaching final state - it means of course we'll have to re-do all the screenshots and the trailer again, but that's not a bad problem to have. The game now has achievements (34 of them) and music (a
2018-07-13 11:22 UTC · Community Announcements · Old Doorways
Hi everyone! The beta process has gone really well so far and we've made a ton of refinements to the game over the last few weeks. Big thanks to all our beta testers! We're opening the beta to more people next week as we head into the final straight before release. There are too many individual changes to mention since the beta started, but the headlines include: New no-pressure Free Play game mode (to go with Classic Mode and Time Attack) Completely reworked and extended tutorials Control system refinements to make everything feel better Enhanced pollution effects and mechanics All in all we'
2018-06-01 09:12 UTC · Community Announcements · Sinbad3D
Yay, we've finally got to the point where we can make our Steam page public as "Coming Soon". Hope you like what you see :) Closed beta testing is going well, we've had lots of great feedback which we're busily working on. This, plus some additional polishing work which is left to do, means we're aiming for a "Summer" release. That's a little vague, but the game is basically done and people seem to be having fun with it. The main things which are left are tweaking the difficulty for new players (all feedback has confirmed that the default difficulty is nails for new players - we'll keep the ra
Full appinfo as delivered by Steam PICS, changenumber 34840108. Also at /api/app/854830/raw.
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