Some runs you race the clock. Some you just flow. RAD is a movement game built around speed and experimentation. Pump, jump, swing and glide through neon courses, race leaderboard ghosts, shave milliseconds off every run, and play it all to your own music. Instant restarts; one more run, every time.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-11 21:48 UTC · Community Announcements · Ace-Wong
❗ New FeaturesNew on screen UI grapple appears when near a Grapple Point. Show dash line to show when player is within range and connects to the playerThe Auto Respawn countdown now has audio and scale up feedback when counting down🛠️ Fixes/ChangesUI controller navigation fix in tutorial at end of race if not passing the objectivesFixed issue where track collider didn't activate when entering FreeroamOther miscellaneous fixes🖥️ Visual ImprovementsAll demo related levels now have unique colours themes applied. Will continue to update other levels as development continuesS3 Strut Model revamp
2026-09-04 22:15 UTC · Community Announcements · Ace-Wong
🛠️ Fixes / ChangesReduced load times into the Main MenuUI visual updates for Total Medals, and show next campaign medal requirement under the Next Course Button regardless if criteria was met (Only for Campaign Mode)S1-1C Novice and Master Medal ghosts UpdatedFixed issue when downloading new ghosts, the UI name of the ghost overlay did not match the new one.In Options, if current audio output playback is below a threshold, a text will appear to advise the player to disable the Reactive Audio LightsOther miscellaneous fixes and improvements to back end scripts🖥️ Visual ImprovementsTutorial an
2026-08-28 22:38 UTC · Community Announcements · Ace-Wong
❗ New Features/ChangesCampaign Points Progression changed to be based on Total Medals earned from each level, not the value of each medalUpdated UI related to old points progression to be medal points instead🛠️ FixesBegun optimizing menu cinematics in Main MenuReduced fade out times in the processing load screensOther miscellaneous fixes🖥️ Visual ImprovementsFirst 4 levels of campaign novice has new colour lighting. Other levels will receive new colour lighting as development progressesS1 Strut model updatedSpeedometer UI updated
2026-08-21 21:55 UTC · Community Announcements · Ace-Wong
❗ New FeaturesNew speedometer visual added next to the speed kph so players can tell how fast they are going. Speedometer will change shift colours depending on your speed: Green slow, Yellow average, Red FastAudio Reactive lights will now have a momentary multiplier boost to their intensity whenever the player performs a boost, making the lights flash for a moment🛠️ FixesFixed S2 colliders where track pieces weren't merged properly🖥️ Visual ImprovementsS2 Track LIghts tweaks. Still WIP
2026-08-20 22:07 UTC · Community Announcements · Ace-Wong
❗ New Features / ChangesGhosts will now display their associated name with it outside of tutorialsJump tutorial updates, to make it easier to passPump tutorial updated. Instead of getting to the finish in 9secs, you must keep up with the ghost and not fall behind 80m, else you will reset. This is to help encourage players to use pump throughout the tutorial🛠️ FixesOther miscellaneous fixes🖥️ Visual ImprovementsTrack strut model updates to S1
2026-08-17 22:02 UTC · Community Announcements · Ace-Wong
❗ New FeaturesWhen Pump is active, new visual speed lines appear around the ballAdditional UI config added to only display the Speed HUD UI next to the ball🛠️ FixesFixed strut structure model clipping into tracks in S3Fixed Medal ghosts for S1-1B-2, and S1-3B-1🖥️ Visual ImprovementsMenu Cinematics Updated
2026-08-14 22:08 UTC · Community Announcements · Ace-Wong
❗ New Features / ChangesNew speedline visual whenever a boost is triggeredTiny camera shake added as well when boost is triggeredS1 Track model alteration to the far left side. (Only affects S1-3B levels). Track is no longer a big dive down and roll up a hill. Now a less steep ramp down with banking on the sidesS1-3B-2 Medal ghosts updated to work with new track layoutCharge meters in the HUD UI enlarged for improved visibilityTrick Tutorial Updated, added large charge slider that appears when performing the trickChanged Master level available in Demo, to be S4-1A-1 from S4-2A-1, which should
2026-07-31 21:06 UTC · Community Announcements · Ace-Wong
❗ New FeaturesCamera flythroughs added for previously added levels: S2-2A, and S2-2BFly Tutorial: Collectables will now have a pulse vfx to help with visibility at a distance🛠️ FixesUI/UX gamepad navigation on end of race screenOther miscellaneous fixes
2026-07-30 22:11 UTC · Community Announcements · Ace-Wong
❗ New Features2 new levels added to Campaign Novice, total of 13 levels (Camera fly throughs for the new levels will be added in a later update)Level 4: S2-2A-2 Level 10: S2-2B-2🛠️ Fixes / ChangesCampaign levels rearranged for improved tutorial, and difficulty flowSpaced out later tutorialsLaunch Tutorial Updated, increased threshold for skill checks slider making it easier to pass. Added a Launch exercise after the initial launch combo and skill check sliderSeveral ghost medals updatedGamepad UI/UX fixesUI/UX fixesOther miscellaneous fixes🖥️ Visual ImprovementsS2 Track model update. Polish
2026-07-24 22:10 UTC · Community Announcements · Ace-Wong
🛠️ Fixes/ChangesJump tutorial updated, made initial jump walls easier to pass. In addition to green jump tile to help with jump release timingMenu navigation fixesAdditional Main menu cinematic shots addedFirst checkpoint prompt window updatedMore optimization for react audio light scriptsOther miscellaneous fixes🖥️ Visual ImprovementsFreeroam portal visual updateTrack lighting updatesWorld plexis lines responds to audio improvements
2026-07-21 22:38 UTC · Community Announcements · Ace-Wong
❗ New FeaturesVulcan support added, allowing improved performance on Steam DeckUpon entering a campaign level, now shows a camera fly through preview of the course from start to finish. Will loop until player triggers the startFreeroam portal now features a visible look through portal to the start point of the trackNew achievements hooked up (For Full Game Release Only)🛠️ Fixes/ChangesRemoved Initial Start Screen disclaimers, and audio reactive screenImprovements to menu flowRemoved locking certain mechanics in tutorial exercise levelsGrapple tutorial now requires you to grapple once on each
2026-07-06 20:46 UTC · Community Announcements · Ace-Wong
❗ New FeaturesCampaign Points Progression System. Players must now accumulate points in order to play unlocked levels in campaign. Points are based on what Medals were earned in completed levelsPoints break down: Bronze = 0, Silver = 1, Gold = 2, Master = 3. Maximum of 3 points can be earned per levelIf you are unable to progress, replay previous levels and earn better Medal times to increase your accumulated total pointsChanged Initial Tutorial Campaign Levels: Players will now be introduced to the Move, Jump, and Pump tutorials before entering Level 1 of Campaign Novice. Trick tutorial is no
2026-06-26 22:37 UTC · Community Announcements · Ace-Wong
🛠️ FixesFixed issue where the Respawn Checkpoint Prompt Window would reappear when already confirmedFixes/improvements made to the UI navigation Icon for controllersFixed camera offset in the StartScreen Audio Reactive ScreenImprovements to text visibility for UI in OptionsOther miscellaneous fixes to UI/UX❗ New FeaturesPlayers can now Change Skins while in the End of Race screen with the new Change Skins buttons, which replaces the New Rewards button. When new skins are unlocked, an * will appear next to the button to alert players of new skinsNew S2, S3 Freeroam cinematics added when viewin
2026-06-24 22:08 UTC · Community Announcements · Ace-Wong
🛠️ FixesFixes/Improvements to leaderboard navigation on gamepadHide name of in-game music text if Music Volume is muted/set to 0Additional UI/UX bugs and minor inconsistencies resolvedFixed certain colour skin unlock notifications reappearing after unlocking the skinUsing Slow Motion after entering the finish line no longer offsets the Speed HUD UI❗ New FeaturesCan now snap to your entry position on leaderboardPlayer entry on leaderboard will snap to top/bottom when scrolling off the list respectively🖥️ Visual ImprovementsRefined sequence track models and strutsNew shots added to the Main me
2026-06-19 22:06 UTC · Community Announcements · JamPin
🛠️ Fixes- Fixed issue where ghost icon was not masked correctly in the leaderboard scroll view- Various UI/UX bugs and minor inconsistencies resolved ❗ New Features- Players can now view ghost runs directly in the campaign level select menu- Newly unlocked color skins now flash in the character select UI to highlight what was unlocked 🖥️ Visual Improvements- Refined menu cinematic shot animations for smoother presentation- Fixed lighting issues in the character selection menus- Updated sequence track models and struts for improved visual consistency
Full appinfo as delivered by Steam PICS, changenumber 38806389. Also at /api/app/854850/raw.