Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2022-03-07 06:43 UTC · Community Announcements · supersoup
How It Started: {STEAM_CLAN_IMAGE}/32934213/a5d4ab2b8f8d6e71d7ead634f9f2b3aa46e0c361.jpg {STEAM_CLAN_IMAGE}/32934213/79ec3c3d5b13ed2997a42c98422ac6176524c9e6.jpg How It's Going: {STEAM_CLAN_IMAGE}/32934213/d89cbf913d5204c74dfe566cd823d55007e815cd.png {STEAM_CLAN_IMAGE}/32934213/c4e2effe7213caef6b5add6d456e10d988dacf78.png News soon. The Summer of Apex is nigh. -supersoup
2020-11-03 23:01 UTC · Community Announcements · supersoup
Sales of Apex Hunters are temporarily suspended, while we prepare for something new. Watch this space... W0JFR0lOIFRSQU5TQ1JJUFRdClMtMDEtTTA5MjogRUNITywgZG8geW91IHJlYWQ/CkUtQ01EOiBSb2dlciB0aGF0LCBTZWN1cml0eSBPbmUuClMtMDEtTTA5MjogSSBzZWUgYm9nZXlzIGluIHRoZSBza3kgdG8gdGhlIHNvdXRoLiBGT0Y/IApFLUNNRDogRnJpZW5kbHksIFNlY3VyaXR5IE9uZS4gUmVpbmZvcmNlbWVudHMgYXJlIGVuIHJvdXRlLiBTaXQgdGlnaHQuIApbRU5EIFRSQU5TQ1JJUFRd
2019-12-20 09:36 UTC · Community Announcements · supersoup
Field Agents, A fresh patch is live on the Public Test Branch. Details below: Apex Hunters Beta Branch (v0.5d-test): Fixed animation for Stegosaurus falling asleep Reenabled sleeping visual effect Reenabled Dimetrodon Reenabled missions and mission info UI panel Reenabled Echo audio cues for missions/Survive Reenabled movement tagging for NPCs on receiving damage from player Reenabled additive hurt animation on health damage for NPCs Reenabled basic pack behavior for certain NPCs Reenabled Survive mode Added Spawner Pools for randomized spawns - Some spawns are still fixed for mission purposes
2019-12-18 05:31 UTC · Community Announcements · supersoup
Field Agents, Survive mode is coming back. Apex Hunters v0.5d is now feature-locked. Final testing, tweaks, and tuning are in progress. We’re just inches away from putting it live on the beta branch. We’ve played the release date game and been burned before. But this time we have the advantage of discussing an update that’s ready to go and not simply a bundle of hopes and dreams. Expect to see v0.5d live on the beta branch by this Friday, December 20th. You can hold us to it this time. Promise. That brings us to Feature Parity™ with the main Apex Hunters branch, sans multiplayer. A momentous o
2019-11-18 08:14 UTC · Community Announcements · supersoup
Hello again, Field Agents. Present hangups and construction zones notwithstanding, Apex Hunters is coming along. And it's one thing to know where you are and where you've been. It's quite another to keep an eye on where you're going along the way. So what's all this building to? Why, Beta v1.0 of course! Apex Hunters was initially released into Early Access with what we call a "minimum viable product." All the most fundamental features were there, from dinosaurs that acted like dinosaurs, to the ability to party up and roll around Cascade with your friends. But as both players and developers,
2019-10-18 04:49 UTC · Community Announcements · supersoup
Greetings, Field Agents. When last we spoke, we had some work to do. That hasn't changed. But now, moving toward the goal of pushing another update to the beta branch, there's far less work ahead than behind. The next update to hit the beta branch brings us to an auspicious milestone: Feature Parity™ with the main Apex Hunters branch, plus the improvements we've been able to make along the way. Multiplayer is still disabled—but after starting over from scratch on the code front this past January, it feels pretty good to be back at this point. One final effort is all that remains to integrate t
2019-09-17 08:43 UTC · Community Announcements · supersoup
As much as we hate to say it, multiplayer simply isn't going to be ready by the specified release window. Don't worry, it's still at the top of the to-do list. It's just going to require more time in the oven before it's baked through and ready for you to dig in. Part of the reason for the additional delay is that we're evaluating additional matchmaking options. As it stands on the main branch, and as we plan to implement again, matchmaking will be peer-to-peer, with the host's session serving as a listen server for the other clients. This is perfectly functional, but most modern multiplayer g
2019-08-17 09:37 UTC · Community Announcements · supersoup
Is it really that time again Hello again Field Agents! First, let's talk about today's patch. When this post goes live, there will be a piping hot patch live on the Public Test Branch. The changelog is a little thin, as the focus has been on foundational work for rebooting multiplayer and adding throwable items, but there's a few goodies for you to check out: Apex Hunters Beta Branch (v0.5c-test): Reverted Cascade detail splatmap to previous version Reenabled weapon spread (with improvements) Reenabled player death and respawn Tweaks to NPC entity tracking Small tweak to NPC sound event handli
2019-08-07 11:22 UTC · Community Announcements · supersoup
Field Agents, A fresh patch is live on the Public Test Branch. Details below: Apex Hunters Beta Branch (v0.5b-test): Fixed endless thunder SFX for Midday Fixed missing materials for environment props and effects Fixed color and transparency of weapon smoke effect Fixed a situation where NPCs would become stuck while attempting to flee Fixed animations for health and ammo boxes Improvements to player slope handling Re-enabled HurtVolumes (environmental hazard damage) Re-enabled falling damage Fixed damage indicator You can opt in to the Public Test Branch via the Betas tab, found by right-click
2019-08-01 08:53 UTC · Community Announcements · teamcprc
Field Agents, The Public Test Branch is now live. We call it "earliest access." Like the dinosaurs roaming Cascade, Apex Hunters is still alive and kicking, with more to come very soon. You can opt in to the Public Test Branch via the Betas tab, found by right-clicking Apex Hunters in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "earliestaccess - Public test branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update
2019-07-17 19:58 UTC · Community Announcements · supersoup
It’s been months since the last State of the Apex post Greetings, Apex Hunters community! Let’s talk about the upcoming beta branch of Apex Hunters. As was mentioned in June’s State of the Apex, our release window for the branch is July 17th—August 17th. That hasn’t changed. Before you get too excited, it isn’t coming out today. But what fun is a release window? “We want a release date,” I hear you cry. “And we want better graphics.” The Apex Hunters Beta Branch (v0.5.0.0) will be released July 31st—August 1st. Sorry, we couldn’t help ourselves. Leaves some wiggle room for time zones, or major
2019-06-18 04:42 UTC · Community Announcements · supersoup
Hello again, Field Agents. It’s been a while. No doubt the first question is “Where have you been?” Let’s roll the clock back to August 2018 and catch up. On August 2nd of 2018, Unity announced that they would be depreciating UNet, their proprietary networking package: Evolving multiplayer games beyond UNet Much of the NPC and Player code for Apex Hunters was tightly coupled with UNet, which meant that the multiplayer aspect of Apex Hunters would only last as long as the UNet matchmaking service and relays continued to function. Shortly after this discovery was made, the programmer responsible
2019-06-13 10:17 UTC · Community Announcements · supersoup
It's been a while, but the wait is almost over. Keep an eye out on June 17th for a full status report on where we've been and what we've been doing, along with a date in the not-too-distant future you can try the latest and greatest for yourself. The Summer of Apex Hunters is nigh, Agents. Your patience will be rewarded.
2018-08-17 12:21 UTC · Community Announcements · supersoup
To the Apex Hunters, The 17th of each month shall henceforth be known as State of the Apex day. Except in situations where the 17th is inconvenient, or perhaps when the date lands on state/federal holidays, or the post is simply forgotten... But today we remember, and look to the future. The first month was filled with much scrambling, refactoring of code, and marveling that certain features and mechanics worked at all. Yes, it's true what they say: "No code withstands the first public scrutiny." Despite the very real struggle, we pushed live such features as Locational Damage for those ever-s
2018-08-17 11:51 UTC · Community Announcements · supersoup
Field Agents, It's been a hot week for hotfixes. Bullet points below: New - Steam Cloud: Enabled Steam Cloud synchronization for player configuration data Bugfix: New mission details now consistently update for clients Bugfix: Fixed a situation where it was possible to join a lobby without the matchmaker initialized Bugfix: Fixed improper animation reset for Tranquilizer Rifle Improvements to how save data is handled and item interactions Good hunting, TeamCPRC
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/856390/raw.
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