Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-05-06 23:16 UTC · Community Announcements · Michael Mayhem
Free! First and foremost, we want to thank our few Early Access adopters when this project was in development in 2018. This started off as a learning project and it succeeded in that, but ultimately, Sumo did not end up proving a viable commercial product. We don't want to leave it in "Early Access Limbo" forever, so instead, we've made the call to release the project as a free title. Sumo will not be receiving any further updates, as if we decided to go back to it, it would be wiser at this point to rebuild the project from scratch with everything we've learned as developers. Since Sumo, we d
2019-06-29 21:42 UTC · Community Announcements · Michael Mayhem
Sumo has joined the Steam Summer Sale with a discount of 50%! As the title is still in Early Access, we value player feedback and testing and are happy to set a significant discounted price for the sale event. We've also just released Update #18, which brings a ton of UI revamps and visual upgrades to the game. Check out the patch notes in the previous post!
2019-06-29 21:40 UTC · Community Announcements · Michael Mayhem
In our first update purely focused on game polish (and just in time for the Steam Summer Sale, where Sumo is slated to be 50% off), we present a massive overhaul to some of the game’s older or placeholder UI elements, updated environment quality, and introduced a new post-process shader to enhance the in-game visuals. In-Game Shader Prior to Early Access, Sumo used a cel shader to stylize the game’s visuals, but it was too large of an impact on performance. We have introduced a brand new shader that is better on performance, creates the cel outline we wanted, and improves the game’s overall vi
2019-04-13 00:47 UTC · Community Announcements · Michael Mayhem
Hot on the heels of our previous update, two more game modes have been added! Sumoball Taking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match. At the center of the arena, a ball will appear - grab the ball and take it to your goal, located on one of the four corners of the arena, in order to score a point. But beware - any touch from an opponent will cause the ball to transfer to them! If a player is knocked off of the arena in Sumoball mode, the same respawn system used in the Hazard mode will allow them to get back i
2019-03-21 18:59 UTC · Community Announcements · Michael Mayhem
Our first content update is now available! A new game mode selection screen now lets you choose between the THREE game modes Sumo now offers. Skirmish remains as the default Sumo experience, but in addition, you may now play… Blaze - Flying high above the surface of the Moon in a brand new environment, players are contained within a glass arena, completely surrounded by walls. Unlike Skirmish, there is no ‘ring out’ - you must actively defeat your opponents by utilizing a trail of light emitting from your character at all times. The arena will continually shrink over time, ultimately leading t
2018-12-13 04:55 UTC · Community Announcements · Michael Mayhem
Welcome all new Sumo players! We’re happy to have you with us, and would love to hear your stories and experiences through either our Steam community boards, Steam’s review system, or on our official Discord (https://discordapp.com/invite/rAcFmZt) This update focuses on some early bugs that cropped up in the initial Early Access build we wanted to squash, but we’re already hard at work on new content updates, including a new Sumo challenger… https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33699477/240b158674393833d6d28c7a7f2e9bf5985c94f4.png Patch Notes All background music
2018-12-08 16:13 UTC · Community Announcements · Michael Mayhem
Sumo is going public soon! We’ll be launching into Early Access with this build - thanks to everyone who’s helped get us here. More updates, more content, and more features are on the way. Our community forums are now set up, so feel free to start discussions and post feedback. Changes The long-standing placeholder countdown announcer has been replaced with a new unique countdown, recorded by one of our friends and contributors. New music has been added for the Classic Map, the Opening Ceremony, and the post-round score screen / victory ceremony. The automatic in-game voice chat for network pl
2018-11-23 20:07 UTC · Community Announcements · Michael Mayhem
Massive Performance Improvement Well… apologies on this if anyone on a lower end machine has played recently. A change made several weeks ago had no noticeable impact on my PC, retaining a strong 60FPS, but what I did not realize was that 60 FPS was suddenly pushing my GPU to its absolute limit. Unlocking FPS to benchmark test only got me up to 70-80 FPS. A simple flag in the post processing effect was eating a ton of resources for almost no visual gain. That same benchmark test on my machine now runs the base environments at 220-250 FPS. So, I’m happy to write the patch note… Fixed an issue t
2018-11-21 17:51 UTC · Community Announcements · Michael Mayhem
“First Impressions” Update A polish pass has been made on the core gameplay, specifically looking to improve the first impressions of a new player or new group of players. This resulted in the following changes: Friction amount on character movement increased 5x. This is a pretty drastic increase, but after much debate, the decision is that it doesn’t take away from the momentum and inertia-based gameplay of Sumo, but does make the game easier to control for a first timer. Turning and stopping your momentum will be significantly easier from here on out. The Classic Map is now 20% larger. This
2018-11-15 23:29 UTC · Community Announcements · Michael Mayhem
Though we still have some work to do, it’s getting close to time to bring Sumo online for Early Access play. This patch focuses on more bug fixing and polish passes. We’ll keep the focus on polishing with likely smaller, more frequent updates until we reach a point where we’re comfortable opening it up for a public release. Today’s update is focused on making testing easier for new beta players by way of updating the tutorial and fixing the character ability preview system. New Features Credits - The game’s credits have been implemented and are now accessible from the Main Menu. Gameplay Chang
2018-11-12 03:13 UTC · Community Announcements · Michael Mayhem
For this update, we’re pivoting to getting things polished and ready for an early access release candidate. Lots of bug fixes, balance changes, art polish, gameplay improvements, and more controls options. New Features Mouse Controls - The game’s UI and character controls now support Mouse and Keyboard rather than just Keyboard-only. Gameplay Mouse Controls Left Click can be used to Dash to the cursor location, and Right Click can be used to activate your character ability to the cursor location. Jump can be activated with middle mouse button or either Mouse 3/Mouse 4 (usually the first two th
2018-11-01 22:27 UTC · Community Announcements · Michael Mayhem
We are now public on Steam! Check out our store page, screenshots, and best of all - our spiffy new game trailer! Hop on the community forums and let us know what we could improve in any of these regards. Our next update objective is to get back to focusing on polishing the game itself. We’re excited to have a new audio expert on board who is processing and improving the game’s sound effects. We’ll be focused on tuning, visual polish, and more work on the environments while awaiting the new sounds. New Studio Logo - The intro splash screen has been changed to use our new Table 9 Studio logo! O
2018-10-02 06:35 UTC · Community Announcements · Michael Mayhem
Hey everyone! Thanks for participating in Sumo's Alpha test. From here on out, all patch notes will be listed here in the Announcements section. As of tonight our Steam Store page is live and the game is public knowledge. Tell your friends, follow the game, add to wishlists! These things greatly support us and the project.
Full appinfo as delivered by Steam PICS, changenumber 38517512. Also at /api/app/858960/raw.
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