2026-07-13 20:29 UTC · Community Announcements · Erik Asmussen
Because of a very exciting event this week, I have given Factory Town its biggest discount ever - it is currently 75% off. Factory Town Idle is also 75% off. You can get both of them together with an ADDITIONAL 15% discount in the Factory Town Bundle (link below).The reason for this big sale that Factory Town 2 is launching this Tuesday, July 14! It's a bigger, better version of Factory Town that I've spent the past several years working on. It's got everything you like about Factory Town but you also get catapults, zip lines, volumetric water flow, day/night cycle, weather, solar power, windm
2026-06-15 17:26 UTC · Community Announcements · Erik Asmussen
Hello! Factory Town 2 is launching in just under a month (July 14) and I have made a free demo available for Steam Next Fest which is happening RIGHT NOW! So give it a try - and don't forget to wishlist if you'd like a notification when it's released!
2026-05-14 17:16 UTC · Community Announcements · Erik Asmussen
Hello! I've been hard at work on Factory Town 2: Paradise. It is finally time to move it into Early Access and will be launching this July 14! It will also have a demo in the upcoming Steam Next Fest. So make sure you wishlist it if you want to be notified when it's available!If this is the first you're hearing about it, here are some key highlights about what is new & improved in the sequel:An avatar you can control, which means you can manually harvest items, deposit ingredients into production buildings, or move outputs around. You can even hop in a little boat and go for a ride in the ocea
2025-10-04 20:22 UTC · Community Announcements · Erik Asmussen
Updated Unity version to address issue CVE-2025-59489
2025-03-25 14:43 UTC · Community Announcements · Erik Asmussen
- Updated home page to include button that opens Steam Overlay for Factory Town 2 and Factory Town Idle - Added button to minimize these additional game buttons on the home page I wanted a way in-game to let players know that I'm working on a sequel. (You can permanently minimize this section if you don't want to see it.) Speaking of which, here's the store page for the sequel so you can wishlist it! https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/ This discussion post has some more details about what is changing between FT1 and FT2: https://steamcommunity.com/app/3312130/di
2025-03-21 20:19 UTC · Community Announcements · Erik Asmussen
Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle, rotational power, electricity, flowing water & waterfalls, an optional controllable avatar, and lots more that will be developed & announced over the next several months. Estimated launch date is loosely in late 2025, but definitely could get into 2026 based on how development goes. It now has a 'Coming Soon' page on S
2024-11-21 13:16 UTC · Community Announcements · Erik Asmussen
- Fixed bug: Selecting an item from the build menu with the Enter key would sometimes also construct the building wherever the cursor was - Fixed bug: game becomes unresponsive if you built an overground pipe connector on the same tile as a road, had no pipes coming out of the connector, and fed water into the connector from underground
2024-11-20 14:20 UTC · Community Announcements · Erik Asmussen
- Fixed bug: Menus would sometimes not appear for players - Fixed bug: Timer logic blocks would not properly save and restore the ‘repeat’ parameter - Added extra protection against unwanted screen scrolling that might be occurring from other plugged-in input devices
2024-09-16 12:36 UTC · Community Announcements · Erik Asmussen
Fixed bug: Clicking to create blocks would sometimes create two with a single cursor click Can use the Rotate key (Default: R) to change the orientation when drawing an L-shaped path Fixed bug: Some text input fields (e.g. custom rule set parameters) would not update the stored value immediately upon exiting the text field, causing changes to be lost/ignored in some cases
2024-07-26 15:27 UTC · Community Announcements · Erik Asmussen
Fixed bug where primary action button would stop responding when using a hybrid-input setup like Steam Deck Allowed smoother transition between gamepad and mouse input devices Added fix that should stop Airships from disappearing on certain systems with non-English locale settings
2024-07-23 14:02 UTC · Community Announcements · Erik Asmussen
Misc Improvements Selection panel for all rail cars now combines Rail Control, Signal Tags, and Inventory on a single menu tab when selected, to avoid excess clicking Steam Locomotives now have the ‘Add Boxcar’ (and similar buttons) moved from Rail Control onto a dedicated menu tab Reorganized selection panel: ‘Name’ property moved from 'Status' tab to ‘Misc’ tab. This allows the Status tab to be hidden in most cases. For Sign Posts and Message Boards, this text property is called ‘Label’ and appears on the main configuration tab. Bug Fixes Top-left menus were overlapping for some players Unde
2024-07-18 03:04 UTC · Community Announcements · Erik Asmussen
Fixed bug: files saved in version 2.2 with certain non-English system locale settings would become unable to be loaded. This fixes both the save issue, and can also load any files broken by the bug. (thanks to NemoStein for reporting and also helping fix the bug!)
2024-07-17 21:36 UTC · Community Announcements · Erik Asmussen
- Fixed bug: Certain 'utility' recipes would not progress (OmniTemple construction, OmniTemple offerings, Farm supply water / fertilizer, and Mine supply pickaxe) - OmniTemple default selection tab is now ‘Construction’, until construction has been completed - then it is the ‘Offerings’ tab
2024-07-17 17:09 UTC · Community Announcements · Erik Asmussen
Hello again! I've been working on a big set of improvements for Factory Town in preparation for some cool future project. It's taken several months but the patch has now been released! Performance Improvements The rendering system has gotten a major rewrite, allowing for massive framerate speed-ups. This especially affects end-game towns where players had hundreds or thousands of buildings, vehicles, rails, and conveyor belts. This also greatly improves performance for the green 'preview' blocks that appear when players are copying and pasting large groups of objects, or dragging the cursor to
2024-01-12 21:11 UTC · Community Announcements · Erik Asmussen
Hello again! Wanted to let fans of Factory Town know that my newest game Factory Town Idle has completed its time in Early Access and is now ready as a full 1.0 release. It's kind of like if you took the management and logistics of Factory Town and packed it into a clicker/idle/incremental type game. Reviews are over 90% positive and is currently in Steam's 'New and Noteworthy' featuring section, so if you liked Factory Town and have an interest in incremental games you might like this one too! It has a launch discount of 30%, plus if you already own Factory Town you can use the 'Complete the
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