Caverns: Lost Sky is a single player action-adventure RPG set in a fully destructible, voxelized subterranean realm. Join Strato in the Tellurian Sector as he battles hordes of Fera in his quest to find the sky. Level up and increase your stats, or ascend the caverns searching for buried treasure.
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Price history, US store (USD)
Date
Price
Regular
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2026-09-11 22:20 UTC
$19.99
$19.99
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Description
Updated
Password
public
3857062
2019-05-25 02:25 UTC
Depots
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228986
windows
from app 228980 · shared install
229005
windows
from app 228980 · shared install
863151
64
341.39 MB
128.38 MB
4251090122757044674
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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Updated
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3857062
public
2019-05-25 02:25 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-05-10 22:26 UTC · Community Announcements · Tetravoxel
Hello Everyone, Today we have an important update regarding the future of Caverns: Lost Sky. After much consideration, we have made the difficult decision to transition Caverns out of Early Access without a formal release. This decision was not made lightly. Unfortunately, despite our best efforts, we did not see the level of interest needed to sustain ongoing development. As much as we love Caverns: Lost Sky and the vision we had for it, real-life obligations have forced us to prioritize other responsibilities. We want to express our deepest gratitude to all of you who supported us along this
2019-05-25 02:25 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/da6e81c163bace514aa5daa5aba178400996cc85.png Hi Caverns fans! Update 0.1.10 is focused on reducing the minimum system specifications for the game, optimizing the game on existing systems and fixing bugs which impact playability. Optimizations Frame stutter has been reduced by modifying the render pipeline to prevent GPU stalls. This issue was especially apparent when new chunks were loaded. Additionally, a large amount of redundant interpolation has been removed from our deferred lighting system, further improving fram
2019-04-26 23:45 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/3fe19cda4c0e06f27cc22229165c176e13dc43dc.png Hi Caverns fans! We are happy to introduce our second mob to the realm of Caverns: the Acari. These small creatures are known for ambushing unlucky Spelunkers. A short stature and fast movement speed allows Acari to prey on unsuspecting victims. Watch out for their drill-like snout which they use for a strong piercing attack! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/242f341b83fd3e8bfcd50dc637acef3a56ea1a2d.png In this update, besides adding
2019-03-31 05:11 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/4e901d5c478a989fc5f7587cf2b5d70391b36f9c.png Update 0.1.8 Enemy AI Re-haul Hello Everyone! Over the past few weeks we have been working day and night to re-haul our core AI code base, which is what allows enemies to be scripted in various complex ways. The new, polished framework has allowed us to identify and fix several behavioral issues with our enemy AI. Much of our work has been laying the foundation for an increasingly complex set of enemies. The first of these new enemies, the Acari, will be available within the
2019-03-19 04:33 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/bce38a322c8902a41f224acb280c9869830b43dd.png Update 0.1.75: Visual Combat Indicators Hello Everyone! Update 0.1.75 brings two important features of any RPG: Critical Hits: Weapons now have a chance to do bonus damage based on the player's "Critical Chance" and "Critical Bouns" stats. Enemy Loot: Slain enemies now have a chance of dropping items, materials or potions. We have also made changes to the Stats Menu to improve the readability of player stat values. https://steamcdn-a.akamaihd.net/steamcommunity/public/images
2019-03-08 04:20 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/2465b7fffe35ac4e6d842851ed3096381cc1071f.png Update 0.1.7: Visual Combat Indicators Hello Everyone! With the latest update, we have introduced visual combat indicators! Now you can see how powerful your new sword is, how much experience an enemy has dropped, how much a potion heals you, and more! Most actions in Caverns: Lost Sky are now accompanied by a visual display, an example of which is shown above. We also fixed a critical error that could cause items in the inventory to disappear if the user pressed up against
2019-03-03 08:24 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/10a847a8bff473a714e1253acd77570199b1ddaa.png Update 0.1.6 Hello Everyone! Today's update focuses on performance improvements and bug-fixes. After Update 0.1.4 we have been testing Caverns on many different computers, and we identified several performance bottlenecks. This week we rolled out a large number of changes designed to eliminate those bottlenecks. Stutter Reduction In the past, witnessing the green loading barrier usually meant you were in for a bad case of the stutters. This caused major playability issues, e
2019-02-22 11:30 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/dc8908eb759ac463ec499a09dc4456369a1ff0b3.jpg Caverns Reloaded. Hello Everyone! Today we are happy to announce that our players will never have to wait through an application restart again! In previous versions of Caverns: Lost Sky, getting a game over or reloading your save meant waiting for the game to restart. Now, game over brings you instantly back to the title menu. Additionally, loading any saved game for a second time is twice as fast! Improving the gameplay experience by eliminating application restarts was the
2019-02-16 02:13 UTC · Community Announcements · Tetravoxel
Hello Everyone, Patch 0.1.3 is finally here! This patch address several performance and game-play issues, and contains numerous improvements to enemy AI and combat mechanics. Included in Patch 0.1.3: The game now plays battle music when enemies have targeted Strato and are nearby Numerous threading tweaks behind the scenes resulting in large average FPS gains while chunks are loading Loading chunks now have an invisible boundary preventing the player from entering the chunk until it is loaded Enemy animation sequences now loop correctly when the same animation repeats consecutively Poneroid at
2019-02-09 02:57 UTC · Community Announcements · Tetravoxel
Hello Everyone, We have released Patch 0.1.2, containing much requested fixes and changes to the Options screen, including Mouse Inversion, Mouse Speed, Resolution settings and Particle System settings. This update also contains several performance tweaks, which should hopefully help smooth out or eliminate input lag due to stuttering. In addition, we fixed an issue related to the Inventory Screen which could cause the game to crash, as well as a bug which causes equipment durability to decrease incorrectly in some cases. Some equipment (eg. Armor) did not break upon reaching 0 durability. Thi
2019-02-06 22:09 UTC · Community Announcements · Tetravoxel
Hello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game! We have been slow to post in the past few days as we have been working hard to address the issues and suggestions we received following release. The first patch, which was released on Monday, fixed a large number of release issues. These fixes include: Fixed the ability to leave full screen mode Fixed several lock-on targeting issues when switching weapons Fixed losing your recently equipped weapon or tool on save Fixed a number of issues rela
2019-01-31 23:25 UTC · Community Announcements · Tetravoxel
Hello Everyone! Today we're happy to finally release Caverns: Lost Sky on Steam Early Access. In the coming weeks, we will be pushing frequent and regular updates to improve balancing of existing items, and to introduce several new enemies, so look forward to even more content soon! We are happy to finally share our work with other passionate gamers, and we look forward to a bright future! - Team Tetravoxel ( :
2019-01-29 01:26 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/ceaaee1abac012aa8c15a716c57bf006556d98db.png With Caverns releasing later this week, we thought it would be a good idea to go over our road map. This post will provide everyone with a clearer picture of the current features in Caverns: Lost Sky, and our development strategy moving forward. Current State Currently, creating a new save will spawn Strato within the luminous depths of the Tellurian Sector. We have the following list of features ready to occupy you until the first dungeon update (see Phase One). Endless Sub
2019-01-25 01:30 UTC · Community Announcements · Tetravoxel
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34184135/2f08ccaba7d9f47d97333c645eee92d6d860c7d5.jpg Hi Caverns Fans! We are excited to announce next Thursday, January 31st as our Early Access release date. Since shooting the teaser trailer we have been busy adding a lot more new content. In the next few days before the release you can expect a road map post where we will discuss the game's current state, and future development plans moving forward.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/863150/raw.