2026-09-08 18:54 UTC · Community Announcements · investorsdream4u
Code: Terraform launches in Early Access on September 9, 2026 at 10:00 AM Pacific. The game will be available on Windows and Linux for $14.99 USD, with a 10% launch discount for the first seven days. More than 40,000 of you wishlisted this game before it was even out. I didn't expect anything close to that when I started, and I'm genuinely grateful. Thank you. If you play the game, an honest Steam review helps a lot in the first days. I'll be around on Discord to help with any questions you may have, come join us! If you hit a bug, get stuck somewhere, or your script does something you can't e
2026-08-29 14:10 UTC · Community Announcements · investorsdream4u
The date is set! Code: Terraform launches in Early Access on September 9, 2026 at 10:00 AM Pacific The administrative transition I mentioned previously is complete. The Steam store page and game build have both been reviewed and approved, and everything is now in place for release. Code: Terraform will launch on Windows and Linux for $14.99 USD, with a 10% launch discount for the first seven days. The additional time has been put to good use. Private playtesting is underway (our playtesters have been doing amazing work), and I’ll continue fixing bugs, refining balance, and polishing the game r
2026-07-25 08:45 UTC · Community Announcements · Spyros
Due to some logistics related issues with my setup I will unfortunately have to delay the release of the game. There is some administrative work on my side that needs to be finished before the game can go live, so I have set the release date to Coming Soon rather than hold on to a date I cannot promise. I will post the new date once everything is confirmed, and that one will be final. Nothing is wrong with the game and nothing is being cut. It is paperwork, not development. What this does buy is time, and I am going to use it. Two things: More testing. The extra runway goes into play testing a
2026-07-13 20:20 UTC · Community Announcements · Spyros
Hey everyone, 20 days ago I posted about Code: Terraform passing 5,000 wishlists. Today, the game passed 10,000 wishlists and the game is getting more daily wishlists than ever. 🎉 Saying thank you is obviously not enough, but I am really glad that more and more people are interested in the game. What I can promise is that I have done my best to make something worth your time. For anyone landing here for the first time: 🪐 Code: Terraform is a programming game. The planet is dead, you have a code editor, and nothing moves until you make it move. Drills, power, pipes, atmosphere, biology, all o
2026-06-25 14:15 UTC · Community Announcements · Spyros
Hey everyone, Code: Terraform just passed 5,000 wishlists. 🎉 I'm a little stunned, honestly. When I started building this, I wasn't even sure that this concept would resonate with people.I did hope that people would agree with my vision of making an automation/programming game where all systems can be fully programmed by players, allowing for a ton of different interactions that even I, who develop the game, cannot fathom. So sincerely, thank you. I can only promise that if you have already played the demo, the full game is not going to disappoint you. It's packed with carefully curated conte
2026-06-17 21:51 UTC · Community Announcements · Spyros
Hey everyone ! Code: Terraform is part of Steam Next Fest right now, and the free demo is live too. A bunch of you just discovered the game this week, welcome aboard. Hope you are having fun ! The response to Steam Fest this week has genuinely blown me away, thank you! Seeing this many of you dive in, and send real feedback is exactly why I'm making this game. New here? The 20-second pitch: Code: Terraform is an automation game where you don't click to do things, you write code to do them. Real Python-like scripts, a full in-game editor, console, and docs. Script a rover to survey and mine. Wr
2026-05-25 19:53 UTC · Community Announcements · Spyros
I read ALL your feedback and act on it asap ! Here are hotfixes based on the feedback I got in the demo that I uploaded earlier today.Demo Hotfix out v.0.1.12BioLab automation works on a fresh save (Manage/Run no longer fails silently)Steam Linux launches on NVIDIA + Wayland setupsWeb demo saves no longer get wiped under storage pressureConsole CLEAR actually clears errors tooInactive editor tabs are readable across themes Polish Sensor cards show phase progression as a segmented stripe; hover the phase badge for the ladderCheaper early BioLab reagents (Alkaline Buffer 1cr, Cryo-Solvent 2cr)Ou
2026-05-24 23:53 UTC · Community Announcements · Spyros
New demo build v.0.1.9 is out Demo Patch Changelog (v0.1.9) New features: Added Biology Lab: collect creature fragments across the planet, identify them at the Lab, extract reagents, and ship them to Earth contractors. Full Frozen-biome subsystem with 16 species and 10 authored Bio Orders.Added Field Dossier — discovered species reference card with biome notes, fragment locations, and recipe hints.Added Bio Orders board for the new Earth biology contracts, with a master-detail layout.Added light-mode theme support and a wider theme catalog so the editor and dashboards can match your room.Added
2026-05-10 16:25 UTC · Community Announcements · hthought
The free demo is live. Try the first slice of Code: Terraform now. You've been sent to a frozen alien world. Your ship is silent, sensors offline. The only way to bring this place to life is to write code — real code, in a Python-flavored language with a full editor, console, and documentation built into the game. The demo covers the early arc: Boot your systems and calibrate sensors Write scripts that run autonomously Deploy a rover and harvest minerals Terraform the planet, give it life with oxygen, pressure, and heat Watch the atmosphere react to your engineering A few hours of content, and
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