Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-08-06 02:09 UTC · Community Announcements · DemSkulls
Hello all, The game is now live. It has been patched 4 times with quite a bit of new content added and is generally very balanced in current state. Also working on another indie game that I will be shipping soon. Cheers, 1800s Child Labor.
2018-10-07 14:53 UTC · Community Announcements · DemSkulls
Level Expansion: -Cave Level 1 has had an increase in size by roughly 60%, adding a new platforming section with more enemies. -Cave Level 3 is now much darker and has been expanded on by roughly 40%, adding a new portal section with mantis enemies. -Temple Level 5 has had an increase in size by 60%, adding a new platforming segment with enemies. Difficulty Increase and Rebalancing Max Health Adjustment -Ruby and Ami now have 425 max health, down from 450. -Lira and Vanessa now have 550 max health, down from 575. -Terra max health reduced from 725 to 700. Healing Balancing -Terra max mana redu
2018-08-26 06:34 UTC · Community Announcements · DemSkulls
New Music -5 new songs have been added to the game in various areas. New Enemies Spirit Crab: -Ghost crab added to the game, can be found in later Cave levels. Dark Prisoner: -Specter prisoner enemy added to the game, can be found in later Temple levels. Ruby: -Base heal on damage rate increased from 15% to 17.5% Fire Magic: -All fire magic spells heal on hit. -Flare activation time increased, damage increased from 100 to 120, cost increased from 10 to 15 -Flame Wave activation time increased, duration reduced from 1 second to 0.75 seconds, cost increased from 15 to 20, damage increased from 1
2018-07-26 06:39 UTC · Community Announcements · DemSkulls
EDIT: Going to be releasing the 2nd patch in the next week or so, trying to fix some issues (Nothing serious, just some polish things) General Changes: -Added cosmetic background objects in platform segments to gauge where you are in relation to moving platforms or pillars. -Updated jumping to allow for more precise horizontal movement by decreasing the time it takes to hit near max move speed. Characters: 1. Lira -Increased base max health from 525 to 575 Lira's low health made her not durable enough to go in for kick combos against tough enemies, forcing her to kite. -Increased passive heal
2018-07-12 17:49 UTC · Community Announcements · DemSkulls
General Changes/Fixes: -Pressing and releasing jump performs a fast horizontal jump, pressing and then releasing jump after 0.25 seconds or longer causes the default vertical jump. -Added 6th save slot -Added a new save slot variable that keeps track of if you beat the game in that save slot -Added tutorial text explaining new jump mechanics in level 1 -Polished boss healthbar visuals -Updated in game menus to work with controllers Characters: Lira: -Icy Release damage reduced from 135 to 105, stagger magnitude reduced from 175 to 125 Icy Release was simply too strong and too easily spammed to
2018-07-09 10:23 UTC · Community Announcements · DemSkulls
Hey all, I'm going to be playing through the game again with each character to look for things to improve on, add some content to levels, balance attacks, rework or buff certain enemies and attacks that are underperforming, etc. I'm also looking out for things that are overpowered or easy to abuse, so if something is too strong it might be slightly nerfed. Here is the current list, I'll make a full list of updates/changes in 2-4 weeks alongside the new patch. I am interested in adding steam achievements long term and possibly steam trading cards if I can. I recently fleshed out some content fo
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/868440/raw.
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