Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2025-03-12 18:44 UTC · Community Announcements · Wayfinder
Hi everyone! We'd also like to announce the end of support for Stoneshard: Prologue as a standalone title. Starting today, a free demo version with the same content is available on Stoneshard’s store page, still offering everyone a chance to try the game out before purchase. https://store.steampowered.com/app/625960/Stoneshard/ Those of you who have already added Stoneshard: Prologue to their library can continue playing it, but it will no longer receive updates and will be removed from the Steam Store in the near future. Take care!
2020-06-16 19:35 UTC · Community Announcements · SushiRice
Hi! We’re delighted to take part in the Steam Game Festival (June 16 - June 22), which is already live now! Throughout the event we've brought demos for each of the 8 games we are currently working on. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26684285/7abeae814099c7e99930eac874f252bae2418cb1.jpg All of them are in different genres, settings and styles. You will surely find something that piques your interest! All the content available for Steam Summer Festival is free, some demos are long, some allow infinite play. Here is a little sneak peek of every title available.
2020-02-06 18:10 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/32918015/a8955c009635faad925bcafa3ff789b8d19721a6.png Greetings! We'd like to thank all those who've been supporting us all this time. Our game is about to enter into the next stage, and we hope we can see it through together. You can purchase the game here: https://store.steampowered.com/app/625960/Stoneshard/ You can learn about the development plan and see answers to the most frequently asked questions in the previous news post. PROLOGUE UPDATE In short, it’s now required to complete the Prologue before playing in Adventure Mode, since it’s an important part of the story,
2020-02-03 17:39 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/28578038/b3815de690d2f327642ed5b267d0cfd22099b35b.png Hello everyone! As a reminder, it’s just 3 days until the Early Access release! That’s why we’d like to answer some of the most frequently asked questions as well as tell you about the current status of the game, what will happen during the EA, and our plans for the future. Early Access is just the beginning of the long way, which we are yet to walk with your support. There are still lots of mechanics and content to be added. We’ll need approximately 2 years to implement everything we’ve planned. Let’s start with the most
2020-01-30 22:41 UTC · Community Announcements · Wayfinder
Hello everyone! We’re here to remind you only 7 days left until Stoneshard launches in Early Access on the 6th of February! For those of you still wondering, the price tag will be $15 for the US / 15€ for the EU. To celebrate this, we’ve just released our launch trailer. Check it out! In the coming week prepare for more news and updates, including our Early Access FAQ, development roadmap and other interesting things. Cheers!
2020-01-27 11:20 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/28578038/d87334864382c0fd463b16be86ced39834ad949d.png Hello everyone! This devlog is dedicated to a variety of small tweaks and improvements, which have accumulated over the last few weeks. Cooking {STEAM_CLAN_IMAGE}/28578038/bd9ec15917cd9bf8a6370dabdf955cfbf0363987.gif Casual cooking is the best way to ease your mind after slaughtering the whole bunch of bandits. Ever since the old Prologue, many players have been complaining that there are no uses for raw meat. In fact, we do have a fairly complex cooking and ingredient system planned, but implementing it is a very complex
2020-01-18 17:55 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/28578038/dddb6f51e3741c40c79e333a10d9b56413bd886d.png Hello everyone! In today’s devlog, we’d like to share some details about the character selection system. As some of you may not know, Verren isn’t the main character of our game. He only comes under your control in the Prologue. In the main game, however, he is an employer and a mentor figure to your character. {STEAM_CLAN_IMAGE}/28578038/b2843a22e7eac5841d93ea7159416ce4125d4df8.png We plan to introduce an option to create your own mercenary, but at the moment the game lacks systems necessary for implementing a fully work
2020-01-02 17:26 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/32918015/6080c2696bfecc90bb2a693e97b38fd9ea52c7df.png Hello! We're glad to inform that Stoneshard: Prologue is now available on Linux. Recommended OC is Ubuntu 18.04 LTS 64bit. Other distributives may work as well, but they weren't tested. It is important to note that depending on your version of Ubuntu additional dependencies may need to be installed to play the game. These dependencies are: libcurl4 libopenal1 You may need to install these packages otherwise the game won't run. Also, we hotfixed being able to move and fight during cutscenes and possibility to kill Archon w
2019-12-30 22:42 UTC · Community Announcements · Wayfinder
Hello! We are glad to present you our last patch – both this year and before the release of the main game. There is not much time left before Early Access launch, therefore we again return to the development of the main game. Right now most frequent bugs and major grievances seem to be fixed, so enjoy the updated version and Happy New Year! Bugfixes & Stability Fixed Waterskin not decreasing Intoxication when used. Fixed Torture Tools dropping herbs when searched. Fixed Deadly Trick not exchanging places when Blood Golem if it’s killed with this skill. Fixed arrows visually stucking in the doo
2019-12-27 01:36 UTC · Community Announcements · Wayfinder
Hotfix #3 Fixed scrolls causing crashes when opening chests Fixed “Keeping Distance” skill causing character to attack doors if used in a doorway Fixed Potion of Purification removing injuries Increased Bad Trip chance for Stardust Increased starting weapons damage by 1 point Many minor visual fixes Fixed Fortitude increased by Vitality and not Willpower Nerfed Proselyte Outcast a little Fixed Sponge causing Sleep for 15 turns instead of 10 Decreased noise caused by most character’s actions Added missing Piercing Resistance for doors Several text improvements Hotfix #4 Fixed heavy helmets Visi
2019-12-26 10:24 UTC · Community Announcements · Wayfinder
Fixed Melting Ray-related crash Re-adjusted spawnrates in Abbey's Cellars. They should be less swarmed now. Slightly increased food droprate from crates and barrels. Proselyte Outcast's Blood Craze skill not longer gives stackable Crit Chance Decreased Ascended Archon's Backward Dash cooldown by 1 turn. Buffed damage done by all Greatswords Slightly decreased Vision penalty from heavy helmets Fixed several typoes
2019-12-25 22:46 UTC · Community Announcements · Wayfinder
This is mostly an effort to fix most frequent bugs and bring difficulty curve in line, as second floor and boss fight turned out to be particularly easy. Stability & Fixes Various crashes and bugs fixed Several text typos and mistakes fixes Balance Decreased spawn rates in the Old Catacombs. Increased spawn rates in the Abbey's Cellars. Increased Proselytes health and damage by roughly 7-15%, depending on type Increased Body Part Healing of Salves (10% > 12%) Added missing description for Proselyte Harbinger Greatswords Feint Strike damage penalty decreased (30% > 25%) Riposte effects increase
2019-12-25 19:13 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/32918015/c3a4f46311ff93b516fff3f6bf1fc831775da43b.png Hello everyone! Ink Stains Games here! We’d like to wish all of you Happy Holidays and to present you the long awaited update for the Prologue as a Christmas gift. The original Prologue was published in May 2018. At the time it was more of a proof of concept, designed to demonstrate Kickstarter backers our vision of the future game. A lot of time has passed since then, most systems of the game have changed beyond recognition. And at some point the Prologue grew so outdated that updating it became a priority. Now the Prolo
2019-11-17 17:11 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/28578038/23eab18db389d171d08c6bac3e55773c26e80978.png Hello everyone! In this devlog we’ll tell you what to expect from the updated Prologue which we plan to release this year. Since the release of the Prologue in May 2018 almost every aspect of the game has changed so much, that the current Prologue will rather confuse newcomers than introduce them to the game. Therefore we decided to put an effort into updating its systems and mechanics so that they’ll better reflect the state of the main game. It’s worth mentioning that the Prologue will remain free and will also be inclu
2019-10-11 17:12 UTC · Community Announcements · Wayfinder
{STEAM_CLAN_IMAGE}/28578038/7cef68796b6f3f95e49d80f3f75b4276d2960d55.png Greetings everyone! Over the last month we’ve got lots of news to share. Since September 20th we’ve been conducting a Closed Beta Test. Thanks to our testers, we’ve collected a lot of feedback and fixed many bugs. Therefore, this devlog is split in two parts: we’ll present weapons and weapon abilities for those, who haven’t seen beta version gameplay, and then we’ll get to our future plans for the game. Overall there are 13 types of weaponry planned for the game: swords, axes, maces, daggers, greatswords, greataxes, great
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