Beat This, Get a Prize!
Hey folks... I know it's been a while, but I wanted to see if anyone can beat the current WR speedrun for Hatch. Yes, there are a few submissions on speedrun.com ! >> You can watch them here
Born into a punishing environment with no bearings, there is nowhere to go but up.
| App ID | 871190 |
|---|---|
| App type | Game |
| Developer | Rubeki Games |
| Publisher | Rubeki Games |
| Release date | 2019-09-16 15:39 UTC |
| Original release | 2019-09-16 07:00 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/871190 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Hatch.exe | windows | ||
| 1 | Contents/MacOS/HatchMac | macos | ||
| 2 | HatchLinux.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:18 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 4330615 | 2019-10-28 07:15 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 871191 | windows | 117.22 MB | 35.17 MB | 6929822206659806672 | ||
| 871192 | macos | 186.59 MB | 55.79 MB | 1578546969994357581 | ||
| 871193 | linux | 149.69 MB | 54.16 MB | 835366469602705754 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 4330615 | public | 2019-10-28 07:15 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey folks... I know it's been a while, but I wanted to see if anyone can beat the current WR speedrun for Hatch. Yes, there are a few submissions on speedrun.com ! >> You can watch them here
{STEAM_CLAN_IMAGE}/35730242/72d3938b5dfda93f4ace50552070e9f8a3547e67.png Not many people may know this, but Hatch was originally a much more ambitious project. I had to scope it down to meet my skill level at the time as a developer. Now I finally have gained the XP to tackle the project as I originally envisioned! Lorn's Lure is a spiritual successor to Hatch. A more detailed and refined poem. More challenging too! Set to release (preliminarily) in April 2021 An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platf
Hey everyone! Thanks for your support over the past few months - I'm glad a passion project of mine had such a positive reception! I've just launched another game called Hollow Head: Director's Cut. This is a remake of a game jam game I released earlier last summer. It got a lot of positive reception after the jam, so I decided to polish it, give it some more depth, and release it on Steam! Please check it out; I worked very hard on it, and it doesn't cost much :) You can buy it here: https://store.steampowered.com/app/1171260/Hollow_Head_Directors_Cut/ If you're not convinced, there's a launc
Hey everyone, It took a while for Steam to approve the prices, but they are now consistently equivalent to $2.99 USD, translated to all currencies!!! PS I will continue to monitor the controller support article for likes. If you're waiting for controller support to purchase, please like that article! Thanks,
Hey everyone, Please like this post if you are waiting for controller support to buy the game. For transparency, I want to determine if I should continue to implement this feature vs start a new project, since it might be a large effort for little gain. Hope you don't mind - I am a solo developer after all. (and if I don't implement it for Hatch, I promise my next game will have controller support factored in) Thanks,
Hey Everyone, I've added a much-requested feature: SAVING! Hatch now saves automatically at checkpoints, and respawns you when starting the game anew and pressing "Enter". You can clear your saves at the start menu by pressing "c". {STEAM_CLAN_IMAGE}/35730242/e865edbd86eafff4c9705858f0b6a56a2a49db59.png Hopefully this will help everyone reach the top over time :) Enjoy!
Hey everyone, This update addresses the following issues raised by the community: - slow climbing / cannot climb a steep wall unless you hop up - if get caught in the sun, no fast way down - can easily shoot yourself off the sides of a narrow wall due to poor running mechanics - that feeling that it's not your fault that you can't make a jump The changes are still not perfect, but should adequately address the above problems with the following new movement mechanics: - climb walls without hopping (although you can hop more crisply to speed up) - can walk left, right, and down walls (but not to
The following have been completed! 1) Add warning that progress won't be saved when quitting 2) More checkpoints at the start, since more mistakes will happen Stay tuned for more :)
Thanks to everyone who played Hatch, and thanks to those that provided feedback. I'll take everything into account and provide some minor updates - followed by potentially major ones. Below is a list of my planned updates in order of priority. Minor updates: 1) Add warning that progress won't be saved when quitting 2) More checkpoints at the start, since more mistakes will happen Major updates: 3) Persistent saving feature 4) Controller support 5) More polished controls (although I have no ideas right now) If anyone has more feedback, please don't hesitate. Stay tuned!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/871190/raw.
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