Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-10-25 05:00 UTC · Community Announcements · Dargoth
Do you want rats and ghosts and ghouls? Well you're kind of strange, but, don't worry, we've got pictures of all of those and more in this huge DLC! More than a hundred Medium and Large Halloween picross puzzles for the Infinipicross 2.0 game! (Like, 102!)
2022-09-30 16:00 UTC · Community Announcements · Dargoth
The new Halloween DLC is now LIVE!
2021-01-05 23:37 UTC · Community Announcements · Dargoth
Just a small push that should contain a fix for when clicks in the option menu would go through and interact with the grid below. It also contain a mouse quality of life improvement: -Pressing the middle mouse button and moving your cursor will pan the grid in that direction. -Toggling Caps Lock change the scroll mouse behaviour from pan up/down to zoom. Together, they should allow you to play with only your mouse.
2020-12-23 02:42 UTC · Community Announcements · Dargoth
We're happy to announce the release of our new game, Word Cascade! It joins the InfiniPicross family of infinitely generated puzzles. Let us know what you think! https://store.steampowered.com/app/1219030/Word_Cascade/
2020-07-24 00:27 UTC · Community Announcements · Dargoth
With this patch, Linux drivers that return empty list of supported display should finally all be handled and will now offer a 800x600 window (resizable) by default rather than a game crash.
2020-05-06 10:47 UTC · Community Announcements · Dargoth
Wow. I never thought such a small bug would give us so much grief. If you were playing this game on a smaller screen resolution, you might have noticed that, about 2 years ago, the game stopped working for you. Or, if you bought it since, it just never worked for you. However, it took us so long to track it to a resolution issue, we practically went over every logical places for the game to fail first, as we could not reproduce the bug no matter what we tried. Worse, people affected had Linux, Mac, Windows, good graphic cards, bad ones, one OS version or another, no common thread that we could
2019-01-03 02:33 UTC · Community Announcements · Dargoth
Thanks to the great feedback of some of you, both in the forums and in the reviews, we've revisited some GUI features and have attempted to improve it. -The classical puzzles now have a next button that will appear as long as you have unsolved puzzles that meet your current filters -In the classical grid view, an icon was added to filter out the puzzles you've already completed. -The helper icon is now bigger, repositioned and more consistant. We're still working on it, so it may get improved further soon! -The options are bigger and cleaner. They ALSO may get improved further soon. -A very we
2019-01-02 02:34 UTC · Community Announcements · Dargoth
HAPPY NEW YEAR! Soooo... We may have done a December patch all the same. They're all multiples of 5 and sitting between medium and large (looking at you, widescreen users). We've also tweaked a bit the option menu (made it as big as the smallest resolution will have it and made the icons bigger) and tweaked the tool (pictures will now default to their own dimensions assuming they are puzzle legal.) We wish you the very best and keep letting us know your feelings about this game!
2018-12-04 01:53 UTC · Community Announcements · Dargoth
With the end of November comes the monthly content patch (10 smalls, 11 mediums, 10 large). We hope you've been enjoying those. However, if you *have* been enjoying them, you might have run into an issue someone just kindly reported which is that custom puzzles did not give you size achievements. This has been fixed and you have our apologies, especially if you have solved the 100x100... Also, we will likely skip the patch of December since we are a tiny team of two and will be very busy with our next project, family, holidays and snow (so tired of shoveling). But, if you feel like it, send us
2018-10-30 11:39 UTC · Community Announcements · Dargoth
Hello everyone! The month ends and with it comes 31 new puzzles (5 smalls, 21 mediums, 5 larges). We concentrated more on the mediums this time since we feel there's enough smalls for people to sink their teeth in and wanted people that have a bit more experience to have some too. If you don't like the ratio, or want more of a specific size, let us know! As for the patches, they should address two issues. One is a shader patch that was created for one user who had a very unique issue. We're merging it with the main build, because it should be equivalent to the previous shader. If your numberin
2018-10-01 02:16 UTC · Community Announcements · Dargoth
Hello again! With September ending comes another content patch of 30 classic puzzle, spread out with the usual ratio (half small, 1/3 medium, 1/6 big). French and English users will also notice something we were very not keen on adding; a pop-up asking for a review. We thoroughly appologizes for this and the moment you close it, it'll be gone forever. Our game is hurting for reviews due to how limited an application is on Steam until a certain number is accumulated, but that is no reason for your enjoyement to be affected by it. Feel free to close it and not give it a second thought. Also, if
2018-09-01 03:48 UTC · Community Announcements · Dargoth
Hello one and all! August comes and goes with a few bug patches and a new feature added thanks to the good suggestion of one of you (and that's why you shouldn't hesitate to tell us what you think :D:). With the end of the month comes another content patch, 32 classical puzzles this time, again, half of which are small. It also adds a dreaded 100x100 classical puzzle for the people who found they had too much free time on their hands :D:. Please leave reviews for the game if you get a chance, it really gives us a boost if you do. Plus, it's a form of feedback from which we can learn as well! S
2018-08-02 04:07 UTC · Community Announcements · Dargoth
Hey you all! We've added over 30 new classical puzzles, half of which are in the small category, one third are medium and the remaining sixth are larger ones. Some small bug fixes have been pushed as well, as well as making sure the editor will respect your existing puzzles when creating a new one (also, you can now press f5 in the classical screen to rescan for puzzles if you are testing new ones created in the editor.) Don't hesitate to inform us of any feedback you have!
2018-08-01 01:03 UTC · Community Announcements · Dargoth
Today we release a patch that fixes a few tiny bugs, but mostly addresses ease of use. New buttons and key bindings to help people with restricted keyboards, mouses without scroll wheels or who don't use keys when they play with the mouse. I'll write a guide to list all the keys that are available. We will likely have to release the content patch tomorrow and we'd like to apologize for that. We'll do our best to make it worth your while. Also, since we don't have access to trading cards yet, some people have asked us for items. We don't really have anything against the idea, so if you feel one
Full appinfo as delivered by Steam PICS, changenumber 34840540. Also at /api/app/875110/raw.
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